Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ApplejuiceGam3r
Sylvanus
Level 139
God Stats
14W - 10L
1,530 SR
Queue Stats
757W - 779L
1,491 Elo+
Party 1
Jormungandr
Jormungandr
Courtneyk0
Jormungandr
Level 109
God Stats
12W - 10L
1,324 SR
Queue Stats
542W - 558L
1,491 Elo+
Party 1
Da Ji
Da Ji
ZillaCupcake
Da Ji
Level 108
God Stats
1W - 1L
1,191 SR
Queue Stats
33W - 21L
1,540 Elo+
Solo
Team Averages
Level 133
1,409 SR
1,505 Elo+

VS

Team Averages
Level 133
1,549 SR
1,490 Elo+
Hera
Hera
 
Hera
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
A Retir3d Ninja
Sobek
Level 181
God Stats
1W - 1L
1,745 SR
Queue Stats
108W - 109L
1,483 Elo+
Party 2
Chang'e
Chang'e
Qc Gremlin Qc
Chang'e
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 2 / 9
6,137
1,227
2,216
6,757
7,588
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
 
Baba Yaga
9
1 / 1 / 3
5,606
1,121
1,871
3,017
1,141
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
10
1 / 0 / 9
5,950
1,190
2,532
5,063
3,196
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jormungandr
Courtneyk0
Jormungandr
12
2 / 0 / 9
6,617
1,323
2,974
4,390
3,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
7 / 0 / 4
6,601
1,320
7,224
3,185
1,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 2 / 1
5,044
1,009
2,370
3,336
1,537
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bastet
 
Bastet
7
0 / 4 / 1
4,518
904
1,952
4,795
1,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hun Batz
 
Hun Batz
7
0 / 2 / 0
4,447
889
2,806
2,642
1,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
3 / 1 / 0
5,292
1,058
1,957
3,811
3,161
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
8
0 / 3 / 0
4,580
916
2,212
3,862
1,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
12
Kills
3
3
Deaths
12
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
2
9
2.75
W
Baba Yaga
 
Baba Yaga
1
1
3
2.5
L
Hera
 
Hera
0
2
1
0.25
L
Bastet
 
Bastet
0
4
1
0.13
L
Hun Batz
 
Hun Batz
0
2
0
0
L
3
1
0
3
W
Sylvanus
1
0
9
5.5
W
Jormungandr
Courtneyk0
Jormungandr
2
0
9
6.5
L
Chang'e
0
3
0
0
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,817
Damage
11,297
22,412
Taken
18,446
17,305
Mitigated
8,352
11,409
Healing
3,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,216
687
815
1,580
6,757
7,588
70
2,023
4,734
4,164
0
W
Baba Yaga
 
Baba Yaga
1,871
96
95
507
3,017
1,141
150
451
2,566
5,262
48
L
Hera
 
Hera
2,370
701
78
336
3,336
1,537
0
2,681
655
8,982
182
L
Bastet
 
Bastet
1,952
312
45
366
4,795
1,421
0
2,141
2,654
0
2,640
L
Hun Batz
 
Hun Batz
2,806
288
0
60
2,642
1,144
0
1,179
1,463
0
3,606
L
1,957
61
514
1,577
3,811
3,161
0
2,053
1,758
5,509
0
W
Sylvanus
2,532
336
3,849
2,318
5,063
3,196
62
1,310
3,753
4,221
0
W
Jormungandr
Courtneyk0
Jormungandr
2,974
609
600
651
4,390
3,786
338
1,442
2,948
15,181
1,317
L
Chang'e
2,212
126
440
360
3,862
1,089
0
1,403
2,459
4,206
0
W
7,224
1,066
715
279
3,185
1,594
0
1,300
1,885
0
9,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,911
Gold Earned
23,881
47
Minions Killed
25
0
Camps Cleared
0
500,345
Distance Traveled
423,688
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,137
1,227
3
1
0
109,854
0
W
Baba Yaga
5,606
1,121
8
2
0
86,200
0
L
Hera
5,044
1,009
9
2
0
62,890
0
L
Bastet
4,518
904
0
0
0
103,954
0
L
Hun Batz
4,447
889
2
0
0
46,554
0
L
Sobek
5,292
1,058
10
2
0
117,584
0
W
Sylvanus
5,950
1,190
3
1
0
94,549
0
W
Jormungandr
6,617
1,323
24
5
0
107,757
0
L
Chang'e
4,580
916
4
1
0
92,706
0
W
Da Ji
6,601
1,320
9
2
0
101,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role