Player Matchup

Surtr
Surtr
Diamond III
BigLiver
Surtr
Diamond III
Level 153
God Stats
7W - 8L
1,559 SR
Queue Stats
199W - 165L
2,167 MMR
Party 3
Baron Samedi
Baron Samedi
Platinum I
Hummelss
Baron Samedi
Platinum I
Level 173
God Stats
1W - 1L
1,284 SR
Queue Stats
138W - 136L
2,008 MMR
Solo
Anhur
Anhur
Diamond II
PresidentBobcat
Anhur
Diamond II
Level 185
God Stats
27W - 18L
1,701 SR
Queue Stats
168W - 138L
2,216 MMR
Party 3
Bastet
Bastet
Diamond III
justyyn
Bastet
Diamond III
Level 148
God Stats
25W - 20L
1,629 SR
Queue Stats
217W - 188L
2,091 MMR
Party 4
Agni
Agni
Diamond IV
Λstra
Agni
Diamond IV
Level 158
God Stats
6W - 4L
1,771 SR
Queue Stats
148W - 126L
2,118 MMR
Party 4
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 163
1,589 SR
2,120 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,575 SR
2,072 MMR
King Arthur
King Arthur
Diamond IV
Invince
King Arthur
Diamond IV
Level 156
God Stats
1W - 1L
1,640 SR
Queue Stats
87W - 66L
2,191 MMR
Party 1
Tiamat
Tiamat
Diamond V
IrukaSenseii
Tiamat
Diamond V
Level 69
God Stats
8W - 10L
1,490 SR
Queue Stats
89W - 72L
2,193 MMR
Party 1
Fafnir
Fafnir
Platinum II
Jorgexld
Fafnir
Platinum II
Level 192
God Stats
28W - 29L
1,737 SR
Queue Stats
273W - 266L
2,022 MMR
Solo
Ullr
Ullr
Diamond V
PitOscuro
Ullr
Diamond V
Level 65
God Stats
1W - 2L
1,616 SR
Queue Stats
106W - 81L
2,018 MMR
Party 2
Awilix
Awilix
Platinum I
βlackΩaugth
Awilix
Platinum I
Level 145
God Stats
1W - 2L
1,393 SR
Queue Stats
107W - 93L
1,938 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BigLiver
Surtr
13
6 / 1 / 1
7,873
716
9,734
12,247
8,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Hummelss
Baron Samedi
11
2 / 0 / 5
6,943
631
4,752
4,871
3,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

13
5 / 1 / 1
7,415
674
5,764
8,832
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
justyyn
Bastet
12
5 / 2 / 4
6,638
603
5,639
7,726
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Agni
Λstra
Agni
13
2 / 1 / 4
6,891
626
4,169
5,216
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AphroditeKumbhakarnaChang'eLoki

VS

Bans
PeleThanatosBacchusBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Invince
King Arthur
11
1 / 6 / 0
5,819
529
7,006
12,884
9,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tiamat
11
1 / 7 / 1
5,942
540
6,750
8,352
4,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Jorgexld
Fafnir
9
0 / 2 / 1
5,534
503
1,859
7,860
6,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
12
0 / 2 / 1
6,150
559
4,245
5,637
1,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 3 / 1
5,852
532
4,563
7,278
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
20
Kills
5
5
Deaths
20
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
BigLiver
Surtr
6
1
1
6.5
W
Baron Samedi
Hummelss
Baron Samedi
2
0
5
4.5
L
King Arthur
Invince
King Arthur
1
6
0
0.17
L
Tiamat
1
7
1
0.21
L
Fafnir
Jorgexld
Fafnir
0
2
1
0.25
L
Ullr
0
2
1
0.25
W
5
1
1
5.5
W
Bastet
justyyn
Bastet
5
2
4
3.5
W
Agni
Λstra
Agni
2
1
4
4
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,058
Damage
24,423
38,892
Taken
42,011
18,178
Mitigated
24,740
18,424
Healing
8,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
BigLiver
Surtr
9,734
3,404
0
5,119
12,247
8,778
0
1,365
10,752
3,120
50,817
W
Baron Samedi
Hummelss
Baron Samedi
4,752
459
583
1,875
4,871
3,083
0
1,576
3,183
19,090
1,542
L
King Arthur
Invince
King Arthur
7,006
1,058
0
2,290
12,884
9,861
0
1,632
10,556
0
40,443
L
Tiamat
6,750
322
0
842
8,352
4,919
0
2,930
5,392
40,883
949
L
Fafnir
Jorgexld
Fafnir
1,859
420
0
2,290
7,860
6,832
0
3,297
4,563
11,552
0
L
Ullr
4,245
1,261
0
500
5,637
1,334
0
981
4,656
0
56,453
W
5,764
3,349
0
4,728
8,832
2,496
0
403
8,429
0
58,084
W
Bastet
justyyn
Bastet
5,639
1,879
0
4,269
7,726
2,361
0
1,250
6,340
0
39,086
W
Agni
Λstra
Agni
4,169
364
0
1,850
5,216
1,460
0
3,115
1,663
49,183
0
L
4,563
1,671
0
2,419
7,278
1,794
0
1,254
5,988
0
32,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,760
Gold Earned
29,297
410
Minions Killed
343
0
Camps Cleared
0
1,262,877
Distance Traveled
1,193,918
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,873
716
104
9
0
252,110
2
W
Baron Samedi
6,943
631
21
2
0
236,854
1
L
King Arthur
5,819
529
71
6
0
233,217
0
L
Tiamat
5,942
540
85
8
0
218,109
0
L
Fafnir
5,534
503
15
1
0
244,025
3
L
Ullr
6,150
559
106
10
0
226,670
1
W
Anhur
7,415
674
119
11
0
233,454
1
W
Bastet
6,638
603
60
5
0
296,383
1
W
Agni
6,891
626
106
10
0
244,076
3
L
Awilix
5,852
532
66
6
0
271,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role