Player Matchup

Achilles
Achilles
MarMeezzy
Achilles
Level 106
God Stats
12W - 6L
1,618 SR
Queue Stats
195W - 193L
1,488 Elo+
Solo
Medusa
Medusa
Needcof33
Medusa
Level 67
God Stats
9W - 7L
1,298 SR
Queue Stats
96W - 101L
1,336 Elo+
Solo
Nu Wa
Nu Wa
Shade_Made_U_Cry
Nu Wa
Level 98
God Stats
22W - 24L
1,424 SR
Queue Stats
351W - 343L
1,438 Elo+
Solo
Da Ji
Da Ji
TrueArtist5277
Da Ji
Level 55
God Stats
13W - 27L
1,404 SR
Queue Stats
64W - 95L
1,412 Elo+
Solo
Cthulhu
Cthulhu
booteemonster
Cthulhu
Level 84
God Stats
72W - 57L
1,543 SR
Queue Stats
483W - 481L
1,451 Elo+
Solo
Team Averages
Level 82
1,457 SR
1,425 Elo+

VS

Team Averages
Level 91
1,544 SR
1,418 Elo+
Skadi
Skadi
 
Skadi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Andres-eyes2204
Geb
Level 84
God Stats
8W - 8L
1,594 SR
Queue Stats
158W - 151L
1,461 Elo+
Solo
Thanatos
Thanatos
AyoAlias
Thanatos
Level 42
God Stats
38W - 57L
1,343 SR
Queue Stats
42W - 71L
1,269 Elo+
Party 1
Cu Chulainn
Cu Chulainn
B2Shinob
Cu Chulainn
Level 104
God Stats
2W - 3L
1,621 SR
Queue Stats
117W - 108L
1,425 Elo+
Party 2
Anubis
Anubis
BigDJ14
Anubis
Level 124
God Stats
7W - 4L
1,660 SR
Queue Stats
234W - 257L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MarMeezzy
Achilles
12
2 / 0 / 1
6,863
686
3,600
7,155
4,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

Medusa
Needcof33
Medusa
10
5 / 0 / 5
6,576
658
4,677
4,322
1,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 3
6,089
609
4,070
2,072
398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
4 / 1 / 1
6,102
610
2,777
7,423
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
9
4 / 0 / 7
5,773
577
4,788
7,046
3,446
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
0 / 4 / 0
4,459
446
1,465
4,625
1,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 2 / 1
4,517
452
3,151
5,592
3,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
AyoAlias
Thanatos
8
2 / 6 / 0
5,382
538
3,420
8,804
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
B2Shinob
Cu Chulainn
10
0 / 3 / 0
5,497
550
2,200
8,083
4,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Anubis
BigDJ14
Anubis
11
0 / 2 / 1
5,803
580
1,541
5,569
1,962
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
17
Kills
2
2
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
4
0
0
L
0
2
1
0.25
L
Thanatos
AyoAlias
Thanatos
2
6
0
0.33
L
Cu Chulainn
B2Shinob
Cu Chulainn
0
3
0
0
L
Anubis
BigDJ14
Anubis
0
2
1
0.25
W
Achilles
MarMeezzy
Achilles
2
0
1
2.5
W
Medusa
Needcof33
Medusa
5
0
5
7.5
W
2
1
3
3.5
W
4
1
1
4.5
W
Cthulhu
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,912
Damage
11,777
28,018
Taken
32,673
12,093
Mitigated
13,576
9,948
Healing
8,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
1,465
748
0
623
4,625
1,439
0
1,794
2,831
0
14,358
L
3,151
274
89
1,907
5,592
3,407
0
1,511
4,081
13,834
0
L
Thanatos
AyoAlias
Thanatos
3,420
1,037
0
2,242
8,804
2,410
0
3,078
5,726
0
19,138
L
Cu Chulainn
B2Shinob
Cu Chulainn
2,200
445
0
821
8,083
4,358
0
232
7,851
0
31,199
L
Anubis
BigDJ14
Anubis
1,541
0
0
2,439
5,569
1,962
0
2,243
3,326
51,861
214
W
Achilles
MarMeezzy
Achilles
3,600
721
0
2,312
7,155
4,847
0
0
7,155
0
38,950
W
Medusa
Needcof33
Medusa
4,677
1,645
0
1,075
4,322
1,227
0
920
3,402
0
36,859
W
4,070
1,239
0
28
2,072
398
785
1,162
910
28,936
721
W
2,777
521
0
3,904
7,423
2,175
0
1,035
6,388
0
38,413
W
Cthulhu
4,788
850
47
2,582
7,046
3,446
87
1,541
5,505
18,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,403
Gold Earned
25,658
299
Minions Killed
248
0
Camps Cleared
0
1,017,025
Distance Traveled
973,481
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,459
446
16
2
0
163,142
0
L
Geb
4,517
452
15
2
0
218,697
2
L
Thanatos
5,382
538
30
3
0
219,638
0
L
Cu Chulainn
5,497
550
72
7
0
185,649
2
L
Anubis
5,803
580
115
12
0
186,355
6
W
Achilles
6,863
686
78
8
0
212,892
4
W
Medusa
6,576
658
70
7
0
177,605
0
W
Nu Wa
6,089
609
55
6
0
199,465
4
W
Da Ji
6,102
610
74
7
0
199,054
0
W
Cthulhu
5,773
577
22
2
0
228,009
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role