Player Matchup

Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver I
Jefix
Awilix
Silver I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,600 MMR
Party 2
Bacchus
Bacchus
Bronze III
JungleGym23
Bacchus
Bronze III
Level 110
God Stats
6W - 5L
1,500 SR
Queue Stats
39W - 37L
1,499 MMR
Party 2
King Arthur
King Arthur
Gold IV
Mahunga
King Arthur
Gold IV
Level 146
God Stats
1W - 4L
1,500 SR
Queue Stats
239W - 251L
1,507 MMR
Solo
Chang'e
Chang'e
Gold III
Sir Slime IV
Chang'e
Gold III
Level 159
God Stats
0W - 1L
1,811 SR
Queue Stats
42W - 39L
1,522 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,562 SR
1,526 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,523 SR
1,531 MMR
Artio
Artio
Gold III
ASURABLADE122
Artio
Gold III
Level 209
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 86L
1,509 MMR
Solo
Kali
Kali
Gold IV
CammyTrill
Kali
Gold IV
Level 68
God Stats
4W - 4L
1,500 SR
Queue Stats
113W - 115L
1,537 MMR
Party 1
Cernunnos
Cernunnos
Bronze III
Myzku
Cernunnos
Bronze III
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold III
VIVAVIAZUS
Nu Wa
Gold III
Level 208
God Stats
44W - 37L
1,525 SR
Queue Stats
347W - 341L
1,541 MMR
Solo
Cthulhu
Cthulhu
Gold I
richomiedave
Cthulhu
Gold I
Level 149
God Stats
81W - 56L
1,591 SR
Queue Stats
235W - 237L
1,570 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 1 / 2
4,567
571
5,157
3,919
1,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Awilix
Jefix
Awilix
8
1 / 2 / 1
4,332
542
2,857
6,259
1,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
JungleGym23
Bacchus
7
1 / 2 / 1
4,575
572
1,939
5,426
3,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Mahunga
King Arthur
7
0 / 5 / 0
4,357
545
1,441
9,647
3,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chang'e
Sir Slime IV
Chang'e
6
0 / 2 / 0
3,999
500
1,219
4,417
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
BakasuraAresAthenaAchilles

VS

Bans
TiamatCu ChulainnPeleAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 3
4,634
579
2,381
6,427
3,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
5 / 0 / 1
5,587
698
3,286
5,507
1,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Cernunnos
Myzku
Cernunnos
8
0 / 1 / 2
4,554
569
1,961
4,902
1,218
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
11
2 / 0 / 4
5,872
734
5,256
2,377
603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
richomiedave
Cthulhu
11
5 / 0 / 0
6,606
826
5,216
5,309
3,774
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
2
Kills
12
12
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
2
1
W
0
1
3
1.5
W
5
0
1
5.5
L
Awilix
Jefix
Awilix
1
2
1
0.75
L
Bacchus
JungleGym23
Bacchus
1
2
1
0.75
L
King Arthur
Mahunga
King Arthur
0
5
0
0
W
Cernunnos
Myzku
Cernunnos
0
1
2
1
L
Chang'e
Sir Slime IV
Chang'e
0
2
0
0
W
Nu Wa
2
0
4
4
W
Cthulhu
richomiedave
Cthulhu
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,613
Damage
18,100
29,668
Taken
24,522
11,275
Mitigated
11,432
8,908
Healing
12,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,157
3,081
0
1,387
3,919
1,078
0
1,527
2,392
0
35,773
W
2,381
350
344
3,258
6,427
3,870
0
865
5,562
9,705
0
W
3,286
1,694
0
3,544
5,507
1,967
0
503
4,952
0
25,925
L
Awilix
Jefix
Awilix
2,857
1,126
0
2,162
6,259
1,480
0
1,809
4,450
0
24,821
L
Bacchus
JungleGym23
Bacchus
1,939
375
0
1,776
5,426
3,807
0
1,911
3,515
12,142
2,246
L
King Arthur
Mahunga
King Arthur
1,441
186
0
1,816
9,647
3,932
0
5,222
4,425
0
27,325
W
Cernunnos
Myzku
Cernunnos
1,961
1,083
0
1,688
4,902
1,218
0
696
4,206
0
26,865
L
Chang'e
Sir Slime IV
Chang'e
1,219
40
101
1,666
4,417
978
0
2,216
2,201
16,945
0
W
Nu Wa
5,256
2,494
0
500
2,377
603
697
753
1,492
38,522
786
W
Cthulhu
richomiedave
Cthulhu
5,216
439
0
3,031
5,309
3,774
0
0
5,309
44,788
887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,830
Gold Earned
27,253
230
Minions Killed
255
0
Camps Cleared
0
791,859
Distance Traveled
885,491
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,567
571
70
9
0
152,728
0
W
Artio
4,634
579
10
1
0
176,497
1
W
Kali
5,587
698
50
6
0
210,798
1
L
Awilix
4,332
542
47
6
0
196,304
2
L
Bacchus
4,575
572
24
3
0
163,388
1
L
King Arthur
4,357
545
48
6
0
166,700
0
W
Cernunnos
4,554
569
46
6
0
155,731
0
L
Chang'e
3,999
500
41
5
0
112,739
0
W
Nu Wa
5,872
734
68
9
0
160,933
0
W
Cthulhu
6,606
826
81
10
0
181,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role