Player Matchup

Nu Wa
Nu Wa
Masters
 
Nu Wa
Masters
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
 
Gilgamesh
Diamond II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Diamond II
GankIfLikeMen
Cthulhu
Diamond II
Level 56
God Stats
1W - 1L
1,852 SR
Queue Stats
54W - 36L
2,449 MMR
Solo
Nut
Nut
Diamond II
InvaZioN
Nut
Diamond II
Level 177
God Stats
12W - 7L
1,715 SR
Queue Stats
222W - 205L
2,370 MMR
Party 2
Nemesis
Nemesis
Masters
OmegaWizard0
Nemesis
Masters
Level 212
God Stats
0W - 3L
1,384 SR
Queue Stats
399W - 369L
2,632 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,590 SR
2,090 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 163
1,655 SR
2,350 MMR
Pele
Pele
Diamond I
 
Pele
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Masters
Hibíki
Chang'e
Masters
Level 149
God Stats
3W - 2L
1,549 SR
Queue Stats
250W - 222L
2,578 MMR
Solo
Tyr
Tyr
Diamond I
Hock942
Tyr
Diamond I
Level 160
God Stats
5W - 2L
1,740 SR
Queue Stats
265W - 232L
2,378 MMR
Solo
Charon
Charon
Masters
KillcamKenny
Charon
Masters
Level 129
God Stats
13W - 7L
1,799 SR
Queue Stats
141W - 83L
2,728 MMR
Party 1
Cupid
Cupid
Masters
Rαymond
Cupid
Masters
Level 220
God Stats
14W - 9L
1,689 SR
Queue Stats
326W - 292L
2,567 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 4 / 1
5,840
584
3,825
5,802
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
 
Gilgamesh
8
1 / 2 / 1
5,202
520
5,133
11,719
6,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cthulhu
11
3 / 0 / 0
6,142
614
5,698
6,502
5,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 6 / 2
4,799
480
4,527
9,323
2,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
OmegaWizard0
Nemesis
9
0 / 5 / 3
5,132
513
4,809
8,953
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ThorLancelotKuzenboMedusa

VS

Bans
KumbhakarnaSun WukongDa JiAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
9 / 0 / 2
6,892
689
8,130
7,872
2,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Hibíki
Chang'e
13
3 / 1 / 2
6,898
690
5,647
6,428
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
10
0 / 3 / 1
5,840
584
3,751
13,803
6,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
11
2 / 1 / 7
6,399
640
5,677
8,573
5,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cupid
Rαymond
Cupid
10
3 / 1 / 5
5,880
588
7,950
5,999
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
17
17
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
4
1
0.63
L
Gilgamesh
 
Gilgamesh
1
2
1
0.75
W
Pele
 
Pele
9
0
2
10
L
Cthulhu
3
0
0
3
W
Chang'e
Hibíki
Chang'e
3
1
2
4
W
Tyr
0
3
1
0.17
L
0
6
2
0.17
W
Charon
2
1
7
5.5
L
Nemesis
OmegaWizard0
Nemesis
0
5
3
0.3
W
Cupid
Rαymond
Cupid
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,992
Damage
31,155
42,299
Taken
42,675
17,901
Mitigated
17,948
12,594
Healing
19,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,825
1,164
0
652
5,802
1,297
0
3,075
2,727
39,693
81
L
Gilgamesh
 
Gilgamesh
5,133
1,363
0
2,845
11,719
6,116
0
3,429
8,290
0
19,391
W
Pele
 
Pele
8,130
2,003
0
2,513
7,872
2,575
0
1,567
6,305
0
48,702
L
Cthulhu
5,698
619
0
3,579
6,502
5,463
0
0
6,502
30,007
1,274
W
Chang'e
Hibíki
Chang'e
5,647
625
160
2,879
6,428
2,005
0
1,749
4,679
58,636
0
W
Tyr
3,751
882
0
6,628
13,803
6,215
0
4,959
8,844
0
39,392
L
4,527
2,841
0
2,582
9,323
2,420
0
3,409
5,914
0
29,359
W
Charon
5,677
1,357
1,513
3,069
8,573
5,172
0
209
8,364
23,319
972
L
Nemesis
OmegaWizard0
Nemesis
4,809
1,928
0
2,936
8,953
2,605
0
1,145
7,808
0
32,284
W
Cupid
Rαymond
Cupid
7,950
4,514
489
2,687
5,999
1,981
52
395
5,604
0
45,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,115
Gold Earned
31,909
282
Minions Killed
362
0
Camps Cleared
0
1,017,900
Distance Traveled
1,072,776
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,840
584
62
6
0
189,663
1
L
Gilgamesh
5,202
520
15
2
0
230,458
2
W
Pele
6,892
689
81
8
0
270,796
0
L
Cthulhu
6,142
614
70
7
0
183,008
0
W
Chang'e
6,898
690
101
10
0
222,977
2
W
Tyr
5,840
584
68
7
0
208,415
3
L
Nut
4,799
480
69
7
0
176,765
0
W
Charon
6,399
640
20
2
0
195,617
2
L
Nemesis
5,132
513
66
7
0
238,006
0
W
Cupid
5,880
588
92
9
0
174,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role