Player Matchup

Arachne
Arachne
DRAMARKUZ
Arachne
Level 145
God Stats
9W - 6L
1,613 SR
Queue Stats
211W - 191L
1,531 Elo+
Solo
Nox
Nox
Darkeatermidir66
Nox
Level 146
God Stats
2W - 2L
1,443 SR
Queue Stats
261W - 231L
1,512 Elo+
Party 3
Sylvanus
Sylvanus
JiuJitsusGay
Sylvanus
Level 124
God Stats
7W - 11L
1,465 SR
Queue Stats
223W - 223L
1,463 Elo+
Party 1
Cernunnos
Cernunnos
Rektaphobia
Cernunnos
Level 160
God Stats
18W - 9L
1,643 SR
Queue Stats
178W - 147L
1,530 Elo+
Party 1
Jormungandr
Jormungandr
ondeado_gris
Jormungandr
Level 122
God Stats
4W - 6L
1,405 SR
Queue Stats
212W - 204L
1,517 Elo+
Party 3
Team Averages
Level 139
1,514 SR
1,511 Elo+

VS

Team Averages
Level 120
1,522 SR
1,531 Elo+
Agni
Agni
CHEEZY6338
Agni
Level 118
God Stats
6W - 2L
1,737 SR
Queue Stats
216W - 188L
1,542 Elo+
Solo
Vamana
Vamana
Godturion
Vamana
Level 124
God Stats
2W - 1L
1,187 SR
Queue Stats
36W - 33L
1,493 Elo+
Party 2
Hachiman
Hachiman
Nikogen
Hachiman
Level 136
God Stats
1W - 1L
1,356 SR
Queue Stats
32W - 26L
1,514 Elo+
Party 2
Cthulhu
Cthulhu
Swolelaire
Cthulhu
Level 107
God Stats
5W - 2L
1,832 SR
Queue Stats
16W - 13L
1,599 Elo+
Party 2
Ne Zha
Ne Zha
oOW0CK3TOo
Ne Zha
Level 116
God Stats
4W - 0L
1,500 SR
Queue Stats
27W - 27L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DRAMARKUZ
Arachne
15
2 / 2 / 1
8,152
480
4,600
16,829
9,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 7 / 2
7,812
460
3,862
10,836
3,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
JiuJitsusGay
Sylvanus
14
3 / 2 / 5
8,793
517
8,871
16,542
14,218
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
Rektaphobia
Cernunnos
16
5 / 2 / 2
9,518
560
14,529
13,406
5,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
ondeado_gris
Jormungandr
15
1 / 1 / 0
9,172
540
9,764
13,839
9,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 6
10,462
615
9,994
8,682
3,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Godturion
Vamana
16
0 / 0 / 1
9,629
566
7,486
12,658
9,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
Nikogen
Hachiman
14
1 / 5 / 1
8,162
480
7,071
11,920
3,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Swolelaire
Cthulhu
14
4 / 2 / 5
9,097
535
11,524
17,609
16,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
oOW0CK3TOo
Ne Zha
16
6 / 3 / 3
9,625
566
11,607
13,286
5,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
11
Kills
14
14
Deaths
11
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
Arachne
DRAMARKUZ
Arachne
2
2
1
1.25
L
0
7
2
0.14
W
Vamana
Godturion
Vamana
0
0
1
0.5
L
Sylvanus
JiuJitsusGay
Sylvanus
3
2
5
2.75
W
Hachiman
Nikogen
Hachiman
1
5
1
0.3
L
Cernunnos
Rektaphobia
Cernunnos
5
2
2
3
W
Cthulhu
Swolelaire
Cthulhu
4
2
5
3.25
W
Ne Zha
oOW0CK3TOo
Ne Zha
6
3
3
2.5
L
Jormungandr
ondeado_gris
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,626
Damage
47,682
71,452
Taken
64,155
42,764
Mitigated
38,161
24,647
Healing
17,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,994
527
0
2,783
8,682
3,300
511
3,544
4,980
80,617
1,766
L
Arachne
DRAMARKUZ
Arachne
4,600
3,224
0
6,552
16,829
9,608
0
5,445
11,142
0
52,468
L
3,862
239
0
790
10,836
3,906
0
3,344
7,177
53,205
0
W
Vamana
Godturion
Vamana
7,486
3,299
0
3,571
12,658
9,478
106
7,986
4,604
0
78,907
L
Sylvanus
JiuJitsusGay
Sylvanus
8,871
958
2,799
5,242
16,542
14,218
12
6,766
9,565
31,457
1,690
W
Hachiman
Nikogen
Hachiman
7,071
5,048
0
4,105
11,920
3,052
427
2,006
9,914
0
55,375
L
Cernunnos
Rektaphobia
Cernunnos
14,529
7,719
0
5,733
13,406
5,656
17
3,519
9,881
0
87,746
W
Cthulhu
Swolelaire
Cthulhu
11,524
1,361
484
3,925
17,609
16,475
0
4,533
12,998
45,621
0
W
Ne Zha
oOW0CK3TOo
Ne Zha
11,607
4,321
0
2,160
13,286
5,856
0
3,317
9,855
0
71,173
L
Jormungandr
ondeado_gris
Jormungandr
9,764
3,039
0
3,531
13,839
9,376
0
1,394
11,711
75,966
2,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,447
Gold Earned
46,975
518
Minions Killed
602
0
Camps Cleared
0
1,575,202
Distance Traveled
1,682,285
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,462
615
171
10
0
341,331
7
L
Arachne
8,152
480
95
6
0
339,964
0
L
Nox
7,812
460
108
6
0
308,894
1
W
Vamana
9,629
566
140
8
0
330,946
0
L
Sylvanus
8,793
517
35
2
0
324,324
2
W
Hachiman
8,162
480
109
6
0
309,364
0
L
Cernunnos
9,518
560
137
8
0
311,983
0
W
Cthulhu
9,097
535
76
4
0
340,164
6
W
Ne Zha
9,625
566
106
6
0
360,480
0
L
Jormungandr
9,172
540
143
8
0
290,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role