Player Matchup

Merlin
Merlin
NikkiLCat
Merlin
Level 111
God Stats
2W - 2L
1,259 SR
Queue Stats
77W - 80L
1,524 Elo+
Party 3
Rama
Rama
Sharkeleton
Rama
Level 138
God Stats
1W - 2L
1,726 SR
Queue Stats
71W - 75L
1,509 Elo+
Party 3
Fafnir
Fafnir
SinForYou
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 74L
1,528 Elo+
Solo
Fenrir
Fenrir
Upriser117
Fenrir
Level 157
God Stats
1W - 3L
1,618 SR
Queue Stats
74W - 85L
1,522 Elo+
Party 3
Zeus
Zeus
prockd
Zeus
Level 158
God Stats
8W - 9L
1,559 SR
Queue Stats
406W - 417L
1,591 Elo+
Solo
Team Averages
Level 118
1,532 SR
1,535 Elo+

VS

Team Averages
Level 184
1,577 SR
1,553 Elo+
Ah Muzen Cab
Ah Muzen Cab
BoldWords
Ah Muzen Cab
Level 125
God Stats
4W - 3L
1,498 SR
Queue Stats
278W - 257L
1,555 Elo+
Party 2
Raijin
Raijin
DRINKR
Raijin
Level 212
God Stats
1W - 4L
1,361 SR
Queue Stats
109W - 95L
1,583 Elo+
Party 1
Kukulkan
Kukulkan
LegendWilson93
Kukulkan
Level 236
God Stats
2W - 2L
1,609 SR
Queue Stats
121W - 117L
1,550 Elo+
Party 1
Zhong Kui
Zhong Kui
PlausiblyPie
Zhong Kui
Level 109
God Stats
9W - 4L
1,696 SR
Queue Stats
543W - 535L
1,510 Elo+
Party 2
Da Ji
Da Ji
Sleazychampion
Da Ji
Level 238
God Stats
2W - 0L
1,722 SR
Queue Stats
114W - 108L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NikkiLCat
Merlin
13
2 / 4 / 6
7,668
697
5,994
7,736
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 5 / 12
8,025
730
11,542
10,593
4,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fafnir
SinForYou
Fafnir
16
4 / 3 / 10
9,575
870
4,583
15,162
19,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fenrir
Upriser117
Fenrir
15
5 / 6 / 7
8,576
780
8,691
14,770
12,165
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
prockd
Zeus
15
3 / 3 / 10
8,366
761
13,158
8,376
3,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BoldWords
Ah Muzen Cab
12
2 / 4 / 7
8,237
749
9,593
9,411
3,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
DRINKR
Raijin
17
3 / 2 / 11
9,616
874
10,476
9,415
3,794
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
17
5 / 2 / 8
10,108
919
11,268
6,801
3,503
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zhong Kui
PlausiblyPie
Zhong Kui
14
1 / 5 / 10
8,533
776
7,132
14,601
16,264
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
9 / 4 / 8
10,314
938
11,946
11,092
5,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
64
16
Kills
20
21
Deaths
17
45
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BoldWords
Ah Muzen Cab
2
4
7
1.38
W
Raijin
DRINKR
Raijin
3
2
11
4.25
W
Kukulkan
5
2
8
4.5
L
Merlin
NikkiLCat
Merlin
2
4
6
1.25
W
Zhong Kui
PlausiblyPie
Zhong Kui
1
5
10
1.2
L
2
5
12
1.6
L
Fafnir
SinForYou
Fafnir
4
3
10
3
W
9
4
8
3.25
L
Fenrir
Upriser117
Fenrir
5
6
7
1.42
L
Zeus
prockd
Zeus
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,968
Damage
50,415
56,637
Taken
51,320
42,335
Mitigated
33,245
15,173
Healing
15,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BoldWords
Ah Muzen Cab
9,593
2,821
784
986
9,411
3,885
1,175
4,958
4,453
0
17,025
W
Raijin
DRINKR
Raijin
10,476
995
2,029
2,534
9,415
3,794
1,519
3,839
5,576
21,466
1,021
W
Kukulkan
11,268
905
201
1,838
6,801
3,503
813
2,545
4,256
33,580
731
L
Merlin
NikkiLCat
Merlin
5,994
250
502
428
7,736
3,317
0
3,989
3,747
17,647
0
W
Zhong Kui
PlausiblyPie
Zhong Kui
7,132
782
380
3,379
14,601
16,264
357
7,237
7,364
13,519
0
L
11,542
5,731
765
1,643
10,593
4,242
488
5,664
4,929
0
20,518
L
Fafnir
SinForYou
Fafnir
4,583
1,006
3,311
4,498
15,162
19,386
0
8,913
6,249
6,583
0
W
11,946
3,368
81
2,990
11,092
5,799
1,461
5,156
5,936
0
16,739
L
Fenrir
Upriser117
Fenrir
8,691
2,157
1,535
1,711
14,770
12,165
0
6,159
8,611
0
15,402
L
Zeus
prockd
Zeus
13,158
784
0
780
8,376
3,225
224
3,201
5,175
29,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,210
Gold Earned
46,808
119
Minions Killed
122
0
Camps Cleared
0
945,248
Distance Traveled
971,407
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,237
749
18
2
0
202,168
0
W
Raijin
9,616
874
28
3
0
205,765
2
W
Kukulkan
10,108
919
45
4
0
181,508
0
L
Merlin
7,668
697
23
2
0
164,751
0
W
Zhong Kui
8,533
776
22
2
0
189,526
0
L
Rama
8,025
730
28
3
0
185,143
0
L
Fafnir
9,575
870
11
1
0
196,239
0
W
Da Ji
10,314
938
9
1
0
192,440
0
L
Fenrir
8,576
780
15
1
0
206,810
0
L
Zeus
8,366
761
42
4
0
192,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role