Player Matchup

King Arthur
King Arthur
Gold I
AIG Fear
King Arthur
Gold I
Level 187
God Stats
1W - 1L
1,225 SR
Queue Stats
120W - 111L
1,727 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum IV
Frèn
Kumbhakarna
Platinum IV
Level 152
God Stats
0W - 1L
1,641 SR
Queue Stats
94W - 80L
1,861 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum IV
GodOfSunWukong
Sun Wukong
Platinum IV
Level 159
God Stats
81W - 61L
1,676 SR
Queue Stats
179W - 164L
1,763 MMR
Solo
Discordia
Discordia
Platinum III
JvP90
Discordia
Platinum III
Level 162
God Stats
1W - 2L
1,785 SR
Queue Stats
38W - 28L
1,971 MMR
Party 1
Hou Yi
Hou Yi
Gold I
PornStarMgee
Hou Yi
Gold I
Level 127
God Stats
2W - 3L
1,617 SR
Queue Stats
148W - 145L
1,630 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,589 SR
1,790 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 163
1,625 SR
1,790 MMR
Cthulhu
Cthulhu
Gold IV
Aewon2085
Cthulhu
Gold IV
Level 147
God Stats
1W - 0L
1,785 SR
Queue Stats
12W - 3L
1,751 MMR
Party 2
Charon
Charon
Platinum IV
Nightskyyy
Charon
Platinum IV
Level 157
God Stats
15W - 19L
1,565 SR
Queue Stats
287W - 304L
1,670 MMR
Solo
Charybdis
Charybdis
Platinum I
Spirit291
Charybdis
Platinum I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 80L
1,919 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
TurkTurtle
Erlang Shen
Platinum II
Level 158
God Stats
2W - 3L
1,568 SR
Queue Stats
302W - 283L
1,804 MMR
Solo
Ra
Ra
Platinum I
szax
Ra
Platinum I
Level 196
God Stats
15W - 5L
1,709 SR
Queue Stats
172W - 143L
1,805 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AIG Fear
King Arthur
9
0 / 2 / 2
6,591
412
2,697
12,898
8,808
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Frèn
Kumbhakarna
15
1 / 0 / 2
8,707
544
6,316
12,988
9,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
GodOfSunWukong
Sun Wukong
16
3 / 4 / 2
8,593
537
8,743
15,788
7,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
JvP90
Discordia
13
2 / 3 / 1
7,704
482
6,500
7,463
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
14
1 / 4 / 0
7,717
482
5,029
11,645
3,583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
JanusFreyaMulanUllr

VS

Bans
Zhong KuiPeleNu WaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aewon2085
Cthulhu
16
4 / 1 / 2
10,509
657
11,542
14,429
7,920
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Nightskyyy
Charon
15
2 / 0 / 7
9,943
621
10,621
8,345
5,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Spirit291
Charybdis
17
4 / 1 / 2
10,005
625
9,628
8,816
3,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
TurkTurtle
Erlang Shen
14
1 / 2 / 5
8,547
534
6,184
13,201
5,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
szax
Ra
16
2 / 3 / 5
10,117
632
5,031
9,557
4,113
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
13
13
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AIG Fear
King Arthur
0
2
2
0.5
W
Cthulhu
Aewon2085
Cthulhu
4
1
2
5
L
Kumbhakarna
Frèn
Kumbhakarna
1
0
2
2
L
Sun Wukong
GodOfSunWukong
Sun Wukong
3
4
2
1
L
Discordia
JvP90
Discordia
2
3
1
0.83
W
Charon
Nightskyyy
Charon
2
0
7
5.5
L
Hou Yi
1
4
0
0.25
W
Charybdis
Spirit291
Charybdis
4
1
2
5
W
Erlang Shen
TurkTurtle
Erlang Shen
1
2
5
1.75
W
Ra
szax
Ra
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,285
Damage
43,006
60,782
Taken
54,348
30,683
Mitigated
26,554
15,706
Healing
23,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AIG Fear
King Arthur
2,697
483
0
2,336
12,898
8,808
0
4,247
8,571
33
16,534
W
Cthulhu
Aewon2085
Cthulhu
11,542
1,069
155
4,858
14,429
7,920
125
4,934
9,134
71,619
4,192
L
Kumbhakarna
Frèn
Kumbhakarna
6,316
641
0
2,210
12,988
9,057
0
8,318
4,670
50,691
0
L
Sun Wukong
GodOfSunWukong
Sun Wukong
8,743
2,019
0
6,165
15,788
7,193
0
5,196
10,592
36
83,603
L
Discordia
JvP90
Discordia
6,500
106
0
938
7,463
2,042
0
4,642
2,758
53,112
957
W
Charon
Nightskyyy
Charon
10,621
1,254
0
2,867
8,345
5,190
798
1,620
6,697
44,416
853
L
Hou Yi
5,029
2,782
0
4,057
11,645
3,583
0
3,539
8,106
0
53,677
W
Charybdis
Spirit291
Charybdis
9,628
4,899
0
5,535
8,816
3,486
723
0
8,816
0
89,090
W
Erlang Shen
TurkTurtle
Erlang Shen
6,184
3,218
0
4,099
13,201
5,845
43
3,992
9,123
0
69,103
W
Ra
szax
Ra
5,031
512
2,787
3,228
9,557
4,113
384
2,651
6,762
85,485
756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,312
Gold Earned
49,121
490
Minions Killed
568
0
Camps Cleared
0
1,592,731
Distance Traveled
1,757,772
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,591
412
25
2
0
303,761
0
W
Cthulhu
10,509
657
121
8
0
310,647
1
L
Kumbhakarna
8,707
544
122
8
0
324,675
0
L
Sun Wukong
8,593
537
129
8
0
358,558
0
L
Discordia
7,704
482
110
7
0
300,837
4
W
Charon
9,943
621
47
3
0
372,148
4
L
Hou Yi
7,717
482
104
7
0
304,900
0
W
Charybdis
10,005
625
149
9
0
304,764
2
W
Erlang Shen
8,547
534
90
6
0
377,094
0
W
Ra
10,117
632
161
10
0
393,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role