Player Matchup

Ishtar
Ishtar
IGumihoI
Ishtar
Level 73
God Stats
75W - 76L
1,465 SR
Queue Stats
207W - 191L
1,448 Elo+
Party 1
Thor
Thor
Jxtttt
Thor
Level 121
God Stats
7W - 9L
1,403 SR
Queue Stats
348W - 301L
1,511 Elo+
Solo
Horus
Horus
Susshomaru
Horus
Level 146
God Stats
16W - 9L
1,644 SR
Queue Stats
546W - 488L
1,518 Elo+
Solo
Artio
Artio
WerewolfKi2
Artio
Level 80
God Stats
4W - 7L
1,500 SR
Queue Stats
261W - 253L
1,458 Elo+
Party 1
Ra
Ra
xXKIRANCIAXx
Ra
Level 81
God Stats
13W - 12L
1,617 SR
Queue Stats
361W - 325L
1,461 Elo+
Solo
Team Averages
Level 100
1,526 SR
1,479 Elo+

VS

Team Averages
Level 110
1,433 SR
1,517 Elo+
Hun Batz
Hun Batz
FoHaWk GuY 14
Hun Batz
Level 83
God Stats
2W - 5L
1,111 SR
Queue Stats
36W - 42L
1,512 Elo+
Party 2
Mulan
Mulan
LastKingKoob
Mulan
Level 146
God Stats
2W - 4L
1,720 SR
Queue Stats
133W - 114L
1,562 Elo+
Party 2
Sylvanus
Sylvanus
NoPantsVance7
Sylvanus
Level 75
God Stats
1W - 0L
1,257 SR
Queue Stats
8W - 8L
1,471 Elo+
Party 2
Ra
Ra
SinisterGold398
Ra
Level 140
God Stats
51W - 50L
1,576 SR
Queue Stats
404W - 378L
1,523 Elo+
Solo
Sol
Sol
hornsup123
Sol
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 64L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
IGumihoI
Ishtar
12
3 / 3 / 2
7,519
537
15,696
14,262
5,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
Jxtttt
Thor
12
3 / 4 / 1
7,054
504
3,140
10,836
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
14
1 / 4 / 1
7,735
553
6,989
14,197
8,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
0 / 4 / 4
6,335
453
3,838
17,551
11,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 1 / 2
8,844
632
5,329
5,930
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FoHaWk GuY 14
Hun Batz
9
0 / 2 / 2
6,162
440
416
6,834
2,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
6 / 1 / 3
10,237
731
10,672
14,884
9,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
NoPantsVance7
Sylvanus
13
1 / 2 / 8
8,359
597
6,442
14,783
11,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 1 / 3
9,271
662
7,663
8,736
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
6 / 2 / 3
8,438
603
18,141
11,772
3,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
8
Kills
16
16
Deaths
8
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
FoHaWk GuY 14
Hun Batz
0
2
2
0.5
L
Ishtar
IGumihoI
Ishtar
3
3
2
1.33
L
Thor
Jxtttt
Thor
3
4
1
0.88
W
6
1
3
7.5
W
Sylvanus
NoPantsVance7
Sylvanus
1
2
8
2.5
W
3
1
3
4.5
L
Horus
1
4
1
0.38
L
0
4
4
0.5
W
6
2
3
3.75
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,992
Damage
43,334
62,776
Taken
57,009
30,505
Mitigated
30,786
21,885
Healing
26,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
FoHaWk GuY 14
Hun Batz
416
0
0
503
6,834
2,315
0
613
6,086
0
27,925
L
Ishtar
IGumihoI
Ishtar
15,696
9,259
0
3,962
14,262
5,092
440
8,832
5,430
0
57,500
L
Thor
Jxtttt
Thor
3,140
351
0
4,465
10,836
3,592
0
2,943
7,830
0
52,576
W
10,672
786
0
5,854
14,884
9,565
1,825
1,524
12,937
0
74,425
W
Sylvanus
NoPantsVance7
Sylvanus
6,442
2,838
4,948
6,196
14,783
11,730
108
2,745
11,948
24,601
1,430
W
7,663
456
823
4,118
8,736
3,542
1,574
3,544
5,139
78,165
474
L
Horus
6,989
2,526
520
4,213
14,197
8,012
0
3,786
10,411
0
53,696
L
3,838
918
242
5,495
17,551
11,642
208
13,754
3,797
14,189
0
W
18,141
8,245
0
4,524
11,772
3,634
645
1,153
10,619
70,826
0
L
5,329
129
409
2,579
5,930
2,167
0
2,587
3,302
78,368
1,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,487
Gold Earned
42,467
438
Minions Killed
454
0
Camps Cleared
0
1,330,110
Distance Traveled
1,309,983
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,162
440
48
3
0
221,762
0
L
Ishtar
7,519
537
71
5
0
214,923
0
L
Thor
7,054
504
96
7
0
291,886
0
W
Mulan
10,237
731
131
9
0
275,400
0
W
Sylvanus
8,359
597
37
3
0
234,841
0
W
Ra
9,271
662
139
10
0
322,486
0
L
Horus
7,735
553
95
7
0
278,582
2
L
Artio
6,335
453
20
1
0
239,798
0
W
Sol
8,438
603
99
7
0
255,494
0
L
Ra
8,844
632
156
11
0
304,921
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role