Player Matchup

Thanatos
Thanatos
GOLDENGALAXY8766
Thanatos
Level 152
God Stats
0W - 1L
1,635 SR
Queue Stats
16W - 20L
1,489 Elo+
Party 2
Freya
Freya
SoyBoy83
Freya
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 106L
1,416 Elo+
Solo
Yemoja
Yemoja
Thisguy2play19
Yemoja
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,512 Elo+
Party 2
Skadi
Skadi
YourWAIFUsuck5
Skadi
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 24L
1,395 Elo+
Party 2
Sobek
Sobek
Zulkhundae
Sobek
Level 112
God Stats
2W - 2L
1,680 SR
Queue Stats
7W - 17L
1,405 Elo+
Party 2
Team Averages
Level 138
1,563 SR
1,443 Elo+

VS

Team Averages
Level 83
1,490 SR
1,421 Elo+
Sun Wukong
Sun Wukong
Danielm50
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,157 Elo+
Party 1
Thanatos
Thanatos
Fireblazer618
Thanatos
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 68L
1,491 Elo+
Party 1
Chronos
Chronos
Fish086
Chronos
Level 20
God Stats
1W - 1L
1,298 SR
Queue Stats
17W - 16L
1,515 Elo+
Party 1
Xing Tian
Xing Tian
NearlyH20
Xing Tian
Level 105
God Stats
1W - 1L
1,667 SR
Queue Stats
52W - 55L
1,482 Elo+
Party 1
Hel
Hel
Yluisv
Hel
Level 155
God Stats
7W - 6L
1,484 SR
Queue Stats
726W - 735L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 9 / 5
7,981
798
8,948
13,173
4,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Freya
SoyBoy83
Freya
9
2 / 2 / 1
6,601
660
3,446
4,222
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 4 / 7
7,279
728
5,986
11,301
7,732
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 5 / 6
7,228
723
9,131
8,519
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
13
2 / 5 / 5
7,019
702
5,194
13,195
10,926
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Danielm50
Sun Wukong
15
1 / 1 / 15
7,946
795
6,108
8,473
9,428
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Fireblazer618
Thanatos
14
7 / 5 / 10
8,875
888
14,443
10,960
3,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Chronos
Fish086
Chronos
13
1 / 4 / 12
7,912
791
8,153
8,927
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Xing Tian
NearlyH20
Xing Tian
17
11 / 1 / 8
9,621
962
10,716
14,323
16,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hel
Yluisv
Hel
16
5 / 2 / 15
9,666
967
6,490
9,608
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
85
11
Kills
25
25
Deaths
13
24
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Danielm50
Sun Wukong
1
1
15
8.5
W
Thanatos
Fireblazer618
Thanatos
7
5
10
2.4
W
Chronos
Fish086
Chronos
1
4
12
1.75
L
4
9
5
0.72
W
Xing Tian
NearlyH20
Xing Tian
11
1
8
15
L
Freya
SoyBoy83
Freya
2
2
1
1.25
L
2
4
7
1.38
W
Hel
Yluisv
Hel
5
2
15
6.25
L
1
5
6
0.8
L
Sobek
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,705
Damage
45,910
50,410
Taken
52,291
27,074
Mitigated
35,102
10,275
Healing
27,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Danielm50
Sun Wukong
6,108
571
0
608
8,473
9,428
440
2,574
5,899
0
8,740
W
Thanatos
Fireblazer618
Thanatos
14,443
2,590
556
4,722
10,960
3,497
0
2,978
7,982
0
15,784
W
Chronos
Fish086
Chronos
8,153
2,463
560
1,076
8,927
3,079
1,192
2,724
6,203
18,742
0
L
8,948
1,581
460
3,468
13,173
4,392
0
4,785
8,154
0
13,127
W
Xing Tian
NearlyH20
Xing Tian
10,716
268
591
1,330
14,323
16,218
75
4,251
10,072
16,618
4,871
L
Freya
SoyBoy83
Freya
3,446
931
0
1,413
4,222
1,170
0
2,601
1,400
9,173
0
L
5,986
778
2,228
1,000
11,301
7,732
0
4,233
6,696
13,749
0
W
Hel
Yluisv
Hel
6,490
131
11,354
6,209
9,608
2,880
395
2,099
7,509
22,634
0
L
9,131
2,644
471
371
8,519
2,854
0
3,981
4,241
0
21,977
L
Sobek
5,194
21
158
706
13,195
10,926
0
5,915
6,823
11,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,108
Gold Earned
44,020
65
Minions Killed
101
0
Camps Cleared
0
769,575
Distance Traveled
977,812
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,946
795
6
1
0
210,195
0
W
Thanatos
8,875
888
7
1
0
187,244
0
W
Chronos
7,912
791
31
3
0
183,386
0
L
Thanatos
7,981
798
9
1
0
184,285
0
W
Xing Tian
9,621
962
21
2
0
196,261
0
L
Freya
6,601
660
11
1
0
91,639
0
L
Yemoja
7,279
728
15
2
0
167,691
0
W
Hel
9,666
967
36
4
0
200,726
0
L
Skadi
7,228
723
24
2
0
148,951
0
L
Sobek
7,019
702
6
1
0
177,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role