Player Matchup

Apollo
Apollo
 
Apollo
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Flufenha
King Arthur
Level 115
God Stats
5W - 0L
1,581 SR
Queue Stats
84W - 90L
1,522 Elo+
Party 1
Baron Samedi
Baron Samedi
JamesRodrik
Baron Samedi
Level 148
God Stats
19W - 14L
1,569 SR
Queue Stats
151W - 185L
1,412 Elo+
Party 1
Bellona
Bellona
iBasalt
Bellona
Level 125
God Stats
1W - 0L
1,286 SR
Queue Stats
93W - 99L
1,518 Elo+
Party 1
Team Averages
Level 132
1,487 SR
1,490 Elo+

VS

Team Averages
Level 141
1,648 SR
1,503 Elo+
Anhur
Anhur
NC25
Anhur
Level 132
God Stats
19W - 12L
1,604 SR
Queue Stats
297W - 245L
1,570 Elo+
Solo
Cthulhu
Cthulhu
TR1PA_BR
Cthulhu
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 96L
1,454 Elo+
Solo
Ymir
Ymir
WorkJungle
Ymir
Level 181
God Stats
1W - 1L
1,777 SR
Queue Stats
25W - 31L
1,461 Elo+
Solo
Hun Batz
Hun Batz
Xiever
Hun Batz
Level 148
God Stats
2W - 2L
1,805 SR
Queue Stats
123W - 125L
1,516 Elo+
Solo
Janus
Janus
ZzbrianzZ8613
Janus
Level 99
God Stats
5W - 5L
1,552 SR
Queue Stats
313W - 303L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
6 / 0 / 4
6,593
733
4,991
4,518
1,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hades
 
Hades
10
4 / 0 / 5
6,094
677
2,827
4,992
1,548
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
Flufenha
King Arthur
10
0 / 1 / 1
5,867
652
2,598
5,478
2,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
JamesRodrik
Baron Samedi
9
2 / 1 / 7
5,662
629
3,967
6,947
3,729
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
iBasalt
Bellona
10
3 / 1 / 1
5,735
637
3,618
5,076
4,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
NC25
Anhur
9
0 / 3 / 2
4,790
532
4,258
5,470
1,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
TR1PA_BR
Cthulhu
7
0 / 2 / 1
4,467
496
2,366
5,556
1,976
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 1 / 0
3,853
428
901
2,353
1,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
Xiever
Hun Batz
8
1 / 5 / 1
4,634
515
4,525
8,118
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 4 / 0
5,227
581
2,974
5,440
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
15
Kills
3
3
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
0
4
8
W
Hades
 
Hades
4
0
5
6.5
W
King Arthur
Flufenha
King Arthur
0
1
1
0.5
W
Baron Samedi
JamesRodrik
Baron Samedi
2
1
7
5.5
L
Anhur
NC25
Anhur
0
3
2
0.33
L
Cthulhu
TR1PA_BR
Cthulhu
0
2
1
0.25
L
0
1
0
0
L
Hun Batz
Xiever
Hun Batz
1
5
1
0.3
L
2
4
0
0.5
W
Bellona
iBasalt
Bellona
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,001
Damage
15,024
27,011
Taken
26,937
13,709
Mitigated
9,025
12,698
Healing
7,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,991
2,397
0
2,527
4,518
1,388
729
928
3,468
0
44,510
W
Hades
 
Hades
2,827
428
360
2,675
4,992
1,548
153
1,347
3,519
23,319
764
W
King Arthur
Flufenha
King Arthur
2,598
414
0
1,506
5,478
2,770
0
2,277
3,201
0
35,221
W
Baron Samedi
JamesRodrik
Baron Samedi
3,967
542
1,099
3,103
6,947
3,729
280
677
6,232
14,344
297
L
Anhur
NC25
Anhur
4,258
2,379
0
1,280
5,470
1,595
0
868
4,268
0
32,643
L
Cthulhu
TR1PA_BR
Cthulhu
2,366
484
0
2,199
5,556
1,976
0
167
5,389
20,355
0
L
901
192
0
300
2,353
1,595
0
783
1,570
5,521
1,241
L
Hun Batz
Xiever
Hun Batz
4,525
1,316
0
2,886
8,118
2,310
0
1,470
6,648
0
29,838
L
2,974
120
0
1,323
5,440
1,549
0
3,365
2,075
25,158
595
W
Bellona
iBasalt
Bellona
3,618
653
0
1,428
5,076
4,274
0
285
4,764
0
28,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,951
Gold Earned
22,971
274
Minions Killed
213
0
Camps Cleared
0
963,783
Distance Traveled
706,140
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,593
733
81
9
0
205,249
0
W
Hades
6,094
677
53
6
0
192,495
0
W
King Arthur
5,867
652
68
8
0
188,654
0
W
Baron Samedi
5,662
629
9
1
0
164,511
0
L
Anhur
4,790
532
52
6
0
159,497
3
L
Cthulhu
4,467
496
44
5
0
112,700
0
L
Ymir
3,853
428
11
1
0
84,348
2
L
Hun Batz
4,634
515
49
5
0
190,050
0
L
Janus
5,227
581
57
6
0
159,545
0
W
Bellona
5,735
637
63
7
0
212,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role