Player Matchup

Osiris
Osiris
 
Osiris
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
ChoobertDoobert
Medusa
Level 82
God Stats
4W - 4L
1,202 SR
Queue Stats
87W - 68L
1,490 Elo+
Party 3
Kali
Kali
Lord_Alarcon02
Kali
Level 47
God Stats
29W - 19L
1,499 SR
Queue Stats
75W - 66L
1,480 Elo+
Solo
Vulcan
Vulcan
PR0XY6058
Vulcan
Level 30
God Stats
9W - 9L
1,382 SR
Queue Stats
65W - 93L
1,296 Elo+
Party 2
Ymir
Ymir
xLakata
Ymir
Level 46
God Stats
6W - 3L
1,572 SR
Queue Stats
41W - 28L
1,310 Elo+
Party 3
Team Averages
Level 59
1,431 SR
1,415 Elo+

VS

Team Averages
Level 47
1,510 SR
1,378 Elo+
Ix Chel
Ix Chel
Ace-Kyng253
Ix Chel
Level 69
God Stats
2W - 6L
1,341 SR
Queue Stats
131W - 147L
1,408 Elo+
Party 4
Cthulhu
Cthulhu
B0B_Th3_3at3er
Cthulhu
Level 56
God Stats
20W - 19L
1,523 SR
Queue Stats
90W - 102L
1,411 Elo+
Party 4
Medusa
Medusa
Mojoology
Medusa
Level 34
God Stats
1W - 1L
1,713 SR
Queue Stats
6W - 11L
1,382 Elo+
Party 1
Arachne
Arachne
Rahbee
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,402 Elo+
Party 1
Amaterasu
Amaterasu
TicTak P
Amaterasu
Level 49
God Stats
9W - 9L
1,475 SR
Queue Stats
69W - 95L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 0 / 0
4,942
824
2,185
4,118
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
1 / 0 / 0
3,806
634
2,199
2,207
566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 0
3,801
634
1,252
4,849
1,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Vulcan
PR0XY6058
Vulcan
7
0 / 1 / 0
4,130
688
1,540
2,828
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
xLakata
Ymir
7
0 / 0 / 1
4,014
669
1,109
4,562
2,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ace-Kyng253
Ix Chel
8
1 / 0 / 0
4,138
690
2,586
3,671
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 0 / 0
3,763
627
826
3,433
1,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Mojoology
Medusa
6
0 / 1 / 0
3,581
597
2,891
2,843
824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Arachne
Rahbee
Arachne
2
0 / 0 / 0
2,876
479
96
311
80
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
TicTak P
Amaterasu
5
0 / 3 / 0
3,167
528
829
5,389
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
4
Kills
1
1
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
0
2
L
Ix Chel
Ace-Kyng253
Ix Chel
1
0
0
1
L
0
0
0
0
W
1
0
0
1
W
1
0
0
1
L
Medusa
Mojoology
Medusa
0
1
0
0
W
Vulcan
PR0XY6058
Vulcan
0
1
0
0
L
Arachne
Rahbee
Arachne
0
0
0
0
L
Amaterasu
TicTak P
Amaterasu
0
3
0
0
W
Ymir
xLakata
Ymir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,285
Damage
7,228
18,564
Taken
15,647
7,646
Mitigated
5,127
7,406
Healing
5,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,185
842
0
2,105
4,118
3,191
0
163
3,955
705
28,330
L
Ix Chel
Ace-Kyng253
Ix Chel
2,586
310
0
1,510
3,671
976
0
1,508
2,163
25,724
567
L
826
30
474
1,305
3,433
1,494
0
627
2,806
13,439
0
W
2,199
421
0
708
2,207
566
0
233
1,974
0
22,243
W
1,252
501
0
2,420
4,849
1,241
0
661
4,188
0
17,907
L
Medusa
Mojoology
Medusa
2,891
819
0
681
2,843
824
0
482
2,361
0
20,109
W
Vulcan
PR0XY6058
Vulcan
1,540
48
0
510
2,828
639
0
1,694
1,134
20,377
674
L
Arachne
Rahbee
Arachne
96
96
0
0
311
80
0
0
311
0
3,340
L
Amaterasu
TicTak P
Amaterasu
829
363
0
1,708
5,389
1,753
0
159
5,230
0
9,528
W
Ymir
xLakata
Ymir
1,109
115
0
1,663
4,562
2,009
0
593
3,969
11,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,693
Gold Earned
17,525
198
Minions Killed
132
0
Camps Cleared
0
678,619
Distance Traveled
570,846
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,942
824
52
9
0
113,865
1
L
Ix Chel
4,138
690
43
7
0
127,465
0
L
Cthulhu
3,763
627
23
4
0
120,516
0
W
Medusa
3,806
634
35
6
0
143,749
1
W
Kali
3,801
634
44
7
0
149,280
0
L
Medusa
3,581
597
41
7
0
124,175
1
W
Vulcan
4,130
688
39
7
0
119,960
0
L
Arachne
2,876
479
10
2
0
52,667
0
L
Amaterasu
3,167
528
15
3
0
146,023
0
W
Ymir
4,014
669
28
5
0
151,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role