Player Matchup

Mulan
Mulan
BoSGAmeR91
Mulan
Level 88
God Stats
6W - 8L
1,593 SR
Queue Stats
120W - 106L
1,497 Elo+
Solo
Artemis
Artemis
DesignatedDilf
Artemis
Level 125
God Stats
3W - 8L
1,517 SR
Queue Stats
110W - 103L
1,536 Elo+
Party 2
Janus
Janus
Give Me Plant
Janus
Level 129
God Stats
6W - 7L
1,513 SR
Queue Stats
110W - 98L
1,516 Elo+
Party 2
Horus
Horus
Simp4Gank
Horus
Level 108
God Stats
0W - 1L
1,488 SR
Queue Stats
166W - 157L
1,559 Elo+
Solo
Kumbhakarna
Kumbhakarna
YourMomNaked
Kumbhakarna
Level 129
God Stats
0W - 2L
1,313 SR
Queue Stats
144W - 124L
1,555 Elo+
Party 2
Team Averages
Level 116
1,485 SR
1,533 Elo+

VS

Team Averages
Level 143
1,516 SR
1,564 Elo+
Jormungandr
Jormungandr
Demonz MainTank
Jormungandr
Level 146
God Stats
6W - 3L
1,244 SR
Queue Stats
45W - 43L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
OneGraph
Baron Samedi
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,780 Elo+
Solo
Chaac
Chaac
Shadowlion32
Chaac
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
106W - 101L
1,505 Elo+
Party 3
Neith
Neith
WackyKrimsion17
Neith
Level 144
God Stats
52W - 52L
1,487 SR
Queue Stats
280W - 268L
1,478 Elo+
Party 3
Janus
Janus
treyzx
Janus
Level 158
God Stats
7W - 2L
1,848 SR
Queue Stats
243W - 219L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
2 / 5 / 4
7,809
434
10,196
12,526
6,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
3 / 6 / 2
7,395
411
10,028
12,442
4,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 4 / 0
9,061
503
7,499
8,318
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Horus
Simp4Gank
Horus
15
1 / 3 / 3
8,274
460
4,317
15,594
9,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
YourMomNaked
Kumbhakarna
12
1 / 2 / 5
8,004
445
6,708
13,732
11,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Demonz MainTank
Jormungandr
17
6 / 0 / 5
11,348
630
11,494
13,417
11,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
OneGraph
Baron Samedi
13
5 / 4 / 8
8,780
488
6,468
13,949
13,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
6 / 1 / 7
9,281
516
10,448
14,484
7,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 3 / 6
8,982
499
8,619
13,107
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
treyzx
Janus
18
1 / 2 / 5
9,785
544
8,947
5,965
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
10
Kills
20
20
Deaths
10
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mulan
2
5
4
0.8
W
Jormungandr
Demonz MainTank
Jormungandr
6
0
5
8.5
L
3
6
2
0.67
L
3
4
0
0.75
W
Baron Samedi
OneGraph
Baron Samedi
5
4
8
2.25
W
6
1
7
9.5
L
Horus
Simp4Gank
Horus
1
3
3
0.83
W
2
3
6
1.67
L
Kumbhakarna
YourMomNaked
Kumbhakarna
1
2
5
1.75
W
Janus
treyzx
Janus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,748
Damage
45,976
62,612
Taken
60,922
33,350
Mitigated
38,393
12,733
Healing
22,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
10,196
1,102
0
1,350
12,526
6,414
0
3,679
8,807
0
63,228
W
Jormungandr
Demonz MainTank
Jormungandr
11,494
2,434
0
4,907
13,417
11,860
0
2,857
10,032
83,610
5,200
L
10,028
3,362
0
1,459
12,442
4,115
0
4,577
7,825
0
40,665
L
7,499
143
0
1,454
8,318
2,296
0
5,401
2,707
67,947
980
W
Baron Samedi
OneGraph
Baron Samedi
6,468
619
546
3,328
13,949
13,150
0
4,157
9,638
23,155
716
W
10,448
1,956
0
6,164
14,484
7,206
60
2,421
11,943
0
68,253
L
Horus
Simp4Gank
Horus
4,317
1,486
160
3,332
15,594
9,429
0
7,411
8,081
0
53,454
W
8,619
2,299
0
5,644
13,107
3,978
684
3,126
9,941
0
65,876
L
Kumbhakarna
YourMomNaked
Kumbhakarna
6,708
946
2,406
2,572
13,732
11,096
0
4,270
9,316
29,500
0
W
Janus
treyzx
Janus
8,947
282
0
1,468
5,965
2,199
0
1,117
4,719
92,914
912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,543
Gold Earned
48,176
424
Minions Killed
554
0
Camps Cleared
0
1,652,772
Distance Traveled
1,715,506
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,809
434
95
5
0
316,583
0
W
Jormungandr
11,348
630
159
9
0
319,245
0
L
Artemis
7,395
411
64
4
0
307,299
2
L
Janus
9,061
503
132
7
0
348,210
2
W
Baron Samedi
8,780
488
23
1
0
316,022
2
W
Chaac
9,281
516
94
5
0
416,451
2
L
Horus
8,274
460
95
5
0
330,839
0
W
Neith
8,982
499
109
6
0
314,956
0
L
Kumbhakarna
8,004
445
38
2
0
349,841
2
W
Janus
9,785
544
169
9
0
348,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role