Player Matchup

Artemis
Artemis
Ambouttakum
Artemis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 74L
1,580 Elo+
Party 1
Kuzenbo
Kuzenbo
Antboom8
Kuzenbo
Level 60
God Stats
8W - 8L
1,638 SR
Queue Stats
47W - 51L
1,550 Elo+
Party 1
Baron Samedi
Baron Samedi
PocoLoco17
Baron Samedi
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
1,559 Elo+
Party 1
Bellona
Bellona
SpinNo0b
Bellona
Level 34
God Stats
0W - 4L
1,201 SR
Queue Stats
31W - 38L
1,400 Elo+
Solo
Thor
Thor
YmirFeetPics
Thor
Level 89
God Stats
1W - 2L
1,541 SR
Queue Stats
82W - 76L
1,594 Elo+
Party 1
Team Averages
Level 56
1,476 SR
1,536 Elo+

VS

Team Averages
Level 63
1,645 SR
1,540 Elo+
Sol
Sol
Defenderdre2
Sol
Level 109
God Stats
2W - 0L
1,723 SR
Queue Stats
321W - 298L
1,482 Elo+
Party 2
Mulan
Mulan
DontFluffTheTail
Mulan
Level 45
God Stats
3W - 1L
1,576 SR
Queue Stats
12W - 10L
1,470 Elo+
Party 3
Cthulhu
Cthulhu
KnightmareDemon
Cthulhu
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 24L
1,557 Elo+
Party 3
Apollo
Apollo
WalkEmDownManMan
Apollo
Level 17
God Stats
15W - 8L
1,694 SR
Queue Stats
78W - 56L
1,562 Elo+
Party 2
Loki
Loki
nyancat0534
Loki
Level 65
God Stats
2W - 0L
1,734 SR
Queue Stats
49W - 28L
1,629 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ambouttakum
Artemis
11
2 / 1 / 1
5,920
592
3,988
6,102
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Antboom8
Kuzenbo
8
1 / 1 / 2
5,439
544
3,292
7,621
6,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
PocoLoco17
Baron Samedi
9
1 / 6 / 1
5,121
512
3,919
7,505
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
SpinNo0b
Bellona
9
0 / 6 / 0
4,889
489
1,791
8,059
4,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 2
4,997
500
3,689
7,591
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,860
586
4,715
4,613
1,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8
1 / 2 / 2
5,164
516
1,569
5,939
3,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 0 / 6
7,319
732
4,275
7,197
4,188
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 1 / 2
7,056
706
7,020
5,783
1,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
6 / 1 / 2
6,348
635
5,198
5,997
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
16
16
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
Ambouttakum
Artemis
2
1
1
2.5
L
Kuzenbo
Antboom8
Kuzenbo
1
1
2
2
W
1
1
0
1
W
1
2
2
1
W
3
0
6
6
L
Baron Samedi
PocoLoco17
Baron Samedi
1
6
1
0.25
L
Bellona
SpinNo0b
Bellona
0
6
0
0
W
5
1
2
6
L
0
2
2
0.5
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,679
Damage
22,777
36,878
Taken
29,529
17,120
Mitigated
12,594
10,657
Healing
12,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Ambouttakum
Artemis
3,988
2,028
0
1,966
6,102
1,552
0
3,407
2,695
0
38,355
L
Kuzenbo
Antboom8
Kuzenbo
3,292
1,382
0
2,565
7,621
6,641
0
1,297
6,324
16,848
748
W
4,715
1,474
0
2,026
4,613
1,307
0
273
4,340
33,909
8,670
W
1,569
119
0
1,973
5,939
3,349
0
2,988
2,951
0
5,948
W
4,275
537
0
2,875
7,197
4,188
0
468
6,729
42,079
2,785
L
Baron Samedi
PocoLoco17
Baron Samedi
3,919
370
285
1,459
7,505
2,801
0
280
7,225
24,034
0
L
Bellona
SpinNo0b
Bellona
1,791
585
0
930
8,059
4,171
0
2,371
5,688
0
24,845
W
7,020
4,893
0
2,951
5,783
1,936
0
2,112
3,671
0
63,740
L
3,689
494
0
3,452
7,591
1,955
0
1,059
6,532
0
34,080
W
5,198
1,119
0
2,501
5,997
1,814
0
1,338
4,659
0
41,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,366
Gold Earned
31,747
274
Minions Killed
347
0
Camps Cleared
0
1,016,672
Distance Traveled
1,091,730
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,920
592
81
8
0
181,529
2
L
Kuzenbo
5,439
544
26
3
0
211,322
0
W
Sol
5,860
586
82
8
0
192,686
4
W
Mulan
5,164
516
6
1
0
226,667
0
W
Cthulhu
7,319
732
78
8
0
190,637
0
L
Baron Samedi
5,121
512
51
5
0
173,504
2
L
Bellona
4,889
489
53
5
0
195,229
0
W
Apollo
7,056
706
107
11
0
212,176
0
L
Thor
4,997
500
63
6
0
255,088
1
W
Loki
6,348
635
74
7
0
269,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role