Player Matchup

Tyr
Tyr
BriniestSnail23
Tyr
Level 29
God Stats
3W - 9L
1,310 SR
Queue Stats
44W - 42L
1,424 Elo+
Party 2
Scylla
Scylla
Notorious3Joker
Scylla
Level 103
God Stats
4W - 0L
1,869 SR
Queue Stats
96W - 76L
1,504 Elo+
Party 2
Chernobog
Chernobog
SlinkyUndew
Chernobog
Level 91
God Stats
4W - 5L
1,534 SR
Queue Stats
92W - 78L
1,475 Elo+
Party 2
Lancelot
Lancelot
dhilly97
Lancelot
Level 77
God Stats
27W - 26L
1,543 SR
Queue Stats
188W - 189L
1,417 Elo+
Party 3
Sobek
Sobek
madddeye69
Sobek
Level 18
God Stats
60W - 51L
1,421 SR
Queue Stats
68W - 72L
1,328 Elo+
Party 3
Team Averages
Level 64
1,535 SR
1,429 Elo+

VS

Team Averages
Level 44
1,613 SR
1,459 Elo+
Anubis
Anubis
DangerousAnt69
Anubis
Level 65
God Stats
17W - 9L
1,648 SR
Queue Stats
25W - 17L
1,497 Elo+
Party 1
Mercury
Mercury
Ivan_Desnaigue
Mercury
Level 27
God Stats
6W - 3L
1,971 SR
Queue Stats
28W - 18L
1,497 Elo+
Party 1
Vulcan
Vulcan
Mad-_-piotter
Vulcan
Level 68
God Stats
23W - 23L
1,558 SR
Queue Stats
62W - 62L
1,483 Elo+
Solo
Surtr
Surtr
TriiPY X Sharky
Surtr
Level 28
God Stats
1W - 1L
1,387 SR
Queue Stats
20W - 16L
1,460 Elo+
Party 1
Kali
Kali
maxxiz0404
Kali
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 3
9,661
537
4,807
14,874
8,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
12 / 2 / 2
12,620
701
15,186
8,823
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
SlinkyUndew
Chernobog
16
2 / 2 / 6
9,507
528
9,978
10,569
3,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
dhilly97
Lancelot
13
5 / 7 / 0
8,826
490
7,158
15,454
6,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sobek
11
0 / 3 / 4
8,226
457
1,891
13,805
11,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 3
9,681
538
9,300
12,875
4,821
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

15
5 / 4 / 5
9,189
511
11,733
12,905
4,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

8
0 / 5 / 1
6,198
344
1,367
4,419
954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 5 / 3
7,464
415
5,131
17,921
8,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
1 / 1 / 2
6,689
372
2,205
6,548
2,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
22
Kills
14
17
Deaths
22
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
6
7
3
1.07
L
5
4
5
1.88
L
0
5
1
0.1
W
12
2
2
6.5
W
Chernobog
SlinkyUndew
Chernobog
2
2
6
2.5
L
2
5
3
0.7
W
Lancelot
dhilly97
Lancelot
5
7
0
0.71
W
Sobek
0
3
4
0.67
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,020
Damage
29,736
63,525
Taken
54,668
32,459
Mitigated
20,780
15,624
Healing
9,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,807
677
0
6,425
14,874
8,990
0
3,255
11,553
0
47,777
L
9,300
596
95
3,193
12,875
4,821
637
3,231
9,593
48,804
1,643
L
11,733
5,446
0
1,210
12,905
4,612
130
3,265
9,395
0
47,796
L
1,367
0
0
50
4,419
954
0
3,395
734
13,491
0
W
15,186
2,226
0
1,082
8,823
2,526
228
3,031
5,649
111,267
1,756
W
Chernobog
SlinkyUndew
Chernobog
9,978
6,153
0
3,183
10,569
3,376
1,082
2,728
7,744
0
85,679
L
5,131
1,374
7
3,839
17,921
8,128
22
6,188
11,569
532
31,470
W
Lancelot
dhilly97
Lancelot
7,158
881
0
1,455
15,454
6,454
468
3,436
11,764
0
56,883
W
Sobek
1,891
67
0
3,479
13,805
11,113
230
5,058
8,601
15,717
156
L
2,205
1,252
0
1,492
6,548
2,265
0
203
6,345
0
25,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,840
Gold Earned
39,221
494
Minions Killed
262
0
Camps Cleared
0
1,651,224
Distance Traveled
1,339,961
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,661
537
85
5
0
314,353
0
L
Anubis
9,681
538
71
4
0
302,676
4
L
Mercury
9,189
511
74
4
0
380,404
0
L
Vulcan
6,198
344
24
1
0
121,212
0
W
Scylla
12,620
701
188
10
0
337,896
0
W
Chernobog
9,507
528
137
8
0
340,568
0
L
Surtr
7,464
415
47
3
0
356,801
0
W
Lancelot
8,826
490
66
4
0
348,549
0
W
Sobek
8,226
457
18
1
0
309,858
0
L
Kali
6,689
372
46
3
0
178,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role