Player Matchup

Sun Wukong
Sun Wukong
CrAzyWOLFY7
Sun Wukong
Level 126
God Stats
4W - 3L
1,535 SR
Queue Stats
37W - 34L
1,515 Elo+
Party 1
Pele
Pele
N8iveQuinnx3
Pele
Level 85
God Stats
16W - 11L
1,591 SR
Queue Stats
86W - 78L
1,579 Elo+
Party 1
Atlas
Atlas
OutLawZ17
Atlas
Level 157
God Stats
5W - 0L
1,806 SR
Queue Stats
84W - 79L
1,575 Elo+
Party 1
Sol
Sol
Skuldtastic
Sol
Level 68
God Stats
482W - 437L
1,589 SR
Queue Stats
486W - 443L
1,562 Elo+
Solo
Agni
Agni
TRAMPEXYT
Agni
Level 67
God Stats
10W - 4L
1,724 SR
Queue Stats
84W - 64L
1,567 Elo+
Solo
Team Averages
Level 101
1,649 SR
1,559 Elo+

VS

Team Averages
Level 141
1,577 SR
1,548 Elo+
Nike
Nike
EpicFailure5982
Nike
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,545 Elo+
Solo
Yemoja
Yemoja
Frenen16
Yemoja
Level 143
God Stats
40W - 31L
1,535 SR
Queue Stats
113W - 119L
1,514 Elo+
Solo
Scylla
Scylla
Thr0ttled
Scylla
Level 155
God Stats
4W - 2L
1,754 SR
Queue Stats
8W - 5L
1,625 Elo+
Solo
Charybdis
Charybdis
calettic6
Charybdis
Level 157
God Stats
10W - 9L
1,595 SR
Queue Stats
112W - 101L
1,574 Elo+
Solo
Zhong Kui
Zhong Kui
jiggy_small
Zhong Kui
Level 142
God Stats
69W - 88L
1,503 SR
Queue Stats
470W - 476L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrAzyWOLFY7
Sun Wukong
11
0 / 1 / 4
6,101
1,017
5,233
5,194
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 3
6,043
1,007
5,153
5,001
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
OutLawZ17
Atlas
11
1 / 2 / 3
7,194
1,199
5,907
7,413
6,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 0 / 4
6,261
1,044
5,203
2,583
629
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Agni
12
3 / 0 / 0
7,104
1,184
6,044
2,333
749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

359

VS

Team 2 Tickets

356

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 0
7,156
1,193
4,067
10,551
8,571
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Frenen16
Yemoja
12
0 / 2 / 5
6,801
1,134
1,879
7,379
3,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Thr0ttled
Scylla
12
2 / 1 / 1
6,940
1,157
3,704
5,137
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
calettic6
Charybdis
12
0 / 0 / 6
6,529
1,088
9,631
6,167
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
jiggy_small
Zhong Kui
10
0 / 0 / 0
5,504
917
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
4
Kills
6
6
Deaths
4
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CrAzyWOLFY7
Sun Wukong
0
1
4
2
L
4
1
0
4
L
Yemoja
Frenen16
Yemoja
0
2
5
1.25
W
0
3
3
0.5
W
Atlas
OutLawZ17
Atlas
1
2
3
1.25
W
0
0
4
2
W
Agni
3
0
0
3
L
Scylla
Thr0ttled
Scylla
2
1
1
2.5
L
Charybdis
calettic6
Charybdis
0
0
6
3
L
Zhong Kui
jiggy_small
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,540
Damage
19,281
22,524
Taken
29,234
11,380
Mitigated
15,974
5,242
Healing
5,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CrAzyWOLFY7
Sun Wukong
5,233
651
0
687
5,194
2,388
0
1,064
4,050
0
9,608
L
4,067
395
0
0
10,551
8,571
0
5,706
4,845
0
10,428
L
Yemoja
Frenen16
Yemoja
1,879
207
3,138
1,295
7,379
3,758
0
4,834
2,545
8,569
0
W
5,153
650
0
259
5,001
1,607
0
1,367
3,528
0
7,981
W
Atlas
OutLawZ17
Atlas
5,907
2,485
0
2,332
7,413
6,007
0
1,725
5,594
13,049
0
W
5,203
1,077
0
1,370
2,583
629
0
578
1,965
14,611
502
W
Agni
6,044
126
0
594
2,333
749
0
489
1,804
22,841
0
L
Scylla
Thr0ttled
Scylla
3,704
449
0
686
5,137
1,551
0
2,972
2,165
21,622
0
L
Charybdis
calettic6
Charybdis
9,631
3,501
0
683
6,167
2,094
0
3,633
2,534
0
19,004
L
Zhong Kui
jiggy_small
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,703
Gold Earned
32,930
103
Minions Killed
103
5
Camps Cleared
5
641,267
Distance Traveled
463,503
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,101
1,017
20
3
0
140,997
0
L
Nike
7,156
1,193
10
2
0
126,890
0
L
Yemoja
6,801
1,134
13
2
1
109,268
0
W
Pele
6,043
1,007
8
1
1
134,400
0
W
Atlas
7,194
1,199
7
1
0
127,669
0
W
Sol
6,261
1,044
24
4
3
113,786
0
W
Agni
7,104
1,184
44
7
1
124,415
0
L
Scylla
6,940
1,157
61
10
1
116,896
0
L
Charybdis
6,529
1,088
19
3
3
110,449
0
L
Zhong Kui
5,504
917
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role