Player Matchup

Mulan
Mulan
ChiefSteef
Mulan
Level 103
God Stats
24W - 21L
1,615 SR
Queue Stats
87W - 80L
1,565 Elo+
Party 1
Tiamat
Tiamat
Epicu
Tiamat
Level 72
God Stats
3W - 2L
1,524 SR
Queue Stats
87W - 80L
1,528 Elo+
Solo
Agni
Agni
cannonfodder9999
Agni
Level 131
God Stats
2W - 1L
1,493 SR
Queue Stats
6W - 6L
1,472 Elo+
Solo
Cliodhna
Cliodhna
nooonz
Cliodhna
Level 107
God Stats
15W - 19L
1,407 SR
Queue Stats
65W - 49L
1,603 Elo+
Party 1
Hera
Hera
xojay1721
Hera
Level 67
God Stats
10W - 6L
1,580 SR
Queue Stats
81W - 61L
1,485 Elo+
Solo
Team Averages
Level 96
1,524 SR
1,531 Elo+

VS

Team Averages
Level 150
1,629 SR
1,478 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Albatross9386
Janus
Level 128
God Stats
10W - 13L
1,493 SR
Queue Stats
336W - 357L
1,497 Elo+
Solo
Bakasura
Bakasura
Frost_titan12
Bakasura
Level 126
God Stats
1W - 2L
1,737 SR
Queue Stats
11W - 7L
1,414 Elo+
Solo
King Arthur
King Arthur
Hellfinx
King Arthur
Level 127
God Stats
2W - 2L
1,738 SR
Queue Stats
389W - 411L
1,489 Elo+
Solo
Tyr
Tyr
SHOOTMEANDCRY392
Tyr
Level 220
God Stats
0W - 1L
1,679 SR
Queue Stats
183W - 182L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
2 / 2 / 6
7,802
1,115
9,241
9,344
6,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
Epicu
Tiamat
13
1 / 1 / 7
7,292
1,042
7,178
4,393
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 0 / 5
7,881
1,126
8,364
4,535
1,443
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cliodhna
nooonz
Cliodhna
13
5 / 0 / 4
8,368
1,195
7,937
4,414
1,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hera
13
0 / 2 / 8
7,231
1,033
4,955
5,548
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

342

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 2 / 2
6,764
966
800
4,135
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 3
7,236
1,034
6,301
2,900
996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Frost_titan12
Bakasura
13
3 / 2 / 1
8,279
1,183
4,533
9,635
4,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Hellfinx
King Arthur
12
1 / 3 / 3
7,133
1,019
9,134
12,119
8,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
1 / 3 / 4
7,591
1,084
5,073
13,670
12,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
10
Kills
5
5
Deaths
10
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
2
0.5
L
0
0
3
1.5
W
Mulan
2
2
6
2.5
W
Tiamat
Epicu
Tiamat
1
1
7
4.5
L
Bakasura
Frost_titan12
Bakasura
3
2
1
1.75
L
King Arthur
Hellfinx
King Arthur
1
3
3
0.83
L
1
3
4
1
W
2
0
5
4.5
W
Cliodhna
nooonz
Cliodhna
5
0
4
7
W
Hera
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,675
Damage
25,841
28,234
Taken
42,459
14,278
Mitigated
28,882
4,705
Healing
7,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
800
45
1,536
1,368
4,135
1,934
0
1,333
2,528
9,220
0
L
6,301
269
0
440
2,900
996
0
1,660
1,021
23,974
0
W
Mulan
9,241
1,061
0
1,622
9,344
6,856
0
1,937
6,393
976
11,901
W
Tiamat
Epicu
Tiamat
7,178
199
0
233
4,393
2,639
0
1,099
3,112
10,059
0
L
Bakasura
Frost_titan12
Bakasura
4,533
2,286
0
1,659
9,635
4,871
0
3,825
5,446
0
16,767
L
King Arthur
Hellfinx
King Arthur
9,134
1,117
0
1,194
12,119
8,751
0
6,261
5,278
0
14,972
L
5,073
451
0
1,142
13,670
12,330
0
6,457
6,431
0
11,910
W
8,364
925
309
1,226
4,535
1,443
0
1,290
3,039
22,109
0
W
Cliodhna
nooonz
Cliodhna
7,937
1,004
0
1,215
4,414
1,466
0
1,409
2,841
0
21,220
W
Hera
4,955
1,149
0
100
5,548
1,874
0
806
4,421
22,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,574
Gold Earned
37,003
128
Minions Killed
117
3
Camps Cleared
8
686,977
Distance Traveled
670,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,764
966
11
2
2
85,077
0
L
Janus
7,236
1,034
46
7
0
141,982
0
W
Mulan
7,802
1,115
16
2
1
135,178
0
W
Tiamat
7,292
1,042
14
2
1
133,957
0
L
Bakasura
8,279
1,183
38
5
4
148,589
0
L
King Arthur
7,133
1,019
6
1
1
143,139
0
L
Tyr
7,591
1,084
16
2
1
151,228
0
W
Agni
7,881
1,126
32
5
1
134,757
0
W
Cliodhna
8,368
1,195
35
5
0
165,683
0
W
Hera
7,231
1,033
31
4
0
117,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role