Player Matchup

Hel
Hel
Akaei_Akuma1
Hel
Level 111
God Stats
4W - 5L
1,481 SR
Queue Stats
50W - 42L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
Philu21
Sun Wukong
Level 55
God Stats
13W - 15L
1,685 SR
Queue Stats
25W - 39L
1,353 Elo+
Solo
Nut
Nut
XxSPLINTTERxX
Nut
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,315 Elo+
Solo
Loki
Loki
entwie_dumayla
Loki
Level 122
God Stats
1W - 1L
1,831 SR
Queue Stats
15W - 31L
1,397 Elo+
Solo
Janus
Janus
iDemor4914
Janus
Level 104
God Stats
9W - 12L
1,512 SR
Queue Stats
323W - 288L
1,518 Elo+
Solo
Team Averages
Level 104
1,602 SR
1,418 Elo+

VS

Team Averages
Level 100
1,428 SR
1,481 Elo+
Artemis
Artemis
DinoDecaf
Artemis
Level 104
God Stats
18W - 26L
1,405 SR
Queue Stats
241W - 222L
1,481 Elo+
Solo
Baron Samedi
Baron Samedi
VeryCalmSam
Baron Samedi
Level 83
God Stats
1W - 1L
1,269 SR
Queue Stats
53W - 50L
1,474 Elo+
Solo
Ganesha
Ganesha
hellz-bellzz99
Ganesha
Level 143
God Stats
19W - 13L
1,353 SR
Queue Stats
136W - 130L
1,485 Elo+
Solo
Loki
Loki
mlgsalmon
Loki
Level 85
God Stats
4W - 2L
1,651 SR
Queue Stats
34W - 34L
1,465 Elo+
Party 1
Achilles
Achilles
mrbjensen
Achilles
Level 87
God Stats
4W - 4L
1,464 SR
Queue Stats
76W - 61L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
5,033
387
1,296
5,640
1,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
Philu21
Sun Wukong
12
0 / 2 / 0
6,538
503
2,557
8,625
4,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 0
5,423
417
1,646
6,159
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 5 / 2
5,875
452
4,622
12,155
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
11
3 / 4 / 0
6,598
508
4,935
7,096
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DinoDecaf
Artemis
13
3 / 0 / 0
7,919
609
4,078
6,010
2,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
VeryCalmSam
Baron Samedi
13
6 / 2 / 3
8,193
630
6,937
6,785
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 10
7,534
580
3,305
5,529
3,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Loki
14
5 / 2 / 2
7,849
604
6,774
9,728
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
mrbjensen
Achilles
13
3 / 0 / 1
8,377
644
6,545
7,868
4,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
5
Kills
17
17
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Artemis
DinoDecaf
Artemis
3
0
0
3
L
Sun Wukong
Philu21
Sun Wukong
0
2
0
0
W
Baron Samedi
VeryCalmSam
Baron Samedi
6
2
3
3.75
L
0
4
0
0
L
2
5
2
0.6
W
0
1
10
5
L
Janus
3
4
0
0.75
W
Loki
5
2
2
3
W
Achilles
mrbjensen
Achilles
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,056
Damage
27,639
39,675
Taken
35,920
13,177
Mitigated
15,435
11,580
Healing
13,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,296
171
1,542
2,675
5,640
1,892
0
1,738
3,793
13,480
0
W
Artemis
DinoDecaf
Artemis
4,078
1,252
0
2,548
6,010
2,086
157
312
5,658
0
55,576
L
Sun Wukong
Philu21
Sun Wukong
2,557
472
0
3,117
8,625
4,173
0
252
8,333
0
37,884
W
Baron Samedi
VeryCalmSam
Baron Samedi
6,937
730
456
1,802
6,785
2,588
495
2,227
4,346
53,785
0
L
1,646
839
0
520
6,159
1,422
0
954
5,176
0
23,339
L
4,622
1,420
0
2,647
12,155
3,829
0
3,370
8,582
0
28,930
W
3,305
107
0
1,514
5,529
3,169
0
1,373
3,992
12,687
2,098
L
Janus
4,935
234
0
1,079
7,096
1,861
0
2,979
3,816
42,030
331
W
Loki
6,774
2,559
0
5,070
9,728
2,924
711
1,624
7,963
0
63,948
W
Achilles
mrbjensen
Achilles
6,545
1,720
0
1,753
7,868
4,668
0
230
7,378
0
54,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,467
Gold Earned
39,872
260
Minions Killed
428
0
Camps Cleared
0
1,215,766
Distance Traveled
1,285,338
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,033
387
9
1
0
241,388
0
W
Artemis
7,919
609
116
9
0
232,907
0
L
Sun Wukong
6,538
503
81
6
0
252,601
0
W
Baron Samedi
8,193
630
110
8
0
235,314
0
L
Nut
5,423
417
43
3
0
215,315
0
L
Loki
5,875
452
41
3
0
268,914
11
W
Ganesha
7,534
580
6
0
0
266,406
3
L
Janus
6,598
508
86
7
0
237,548
2
W
Loki
7,849
604
107
8
0
299,349
0
W
Achilles
8,377
644
89
7
0
251,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role