Player Matchup

Xing Tian
Xing Tian
Silver I
FF Alessin
Xing Tian
Silver I
Level 82
God Stats
12W - 18L
1,498 SR
Queue Stats
106W - 117L
1,257 MMR
Solo
Nu Wa
Nu Wa
Gold V
Gravepleb
Nu Wa
Gold V
Level 158
God Stats
10W - 16L
1,519 SR
Queue Stats
286W - 299L
1,382 MMR
Solo
Danzaburou
Danzaburou
Gold II
KingLeon07
Danzaburou
Gold II
Level 146
God Stats
12W - 11L
1,625 SR
Queue Stats
129W - 123L
1,370 MMR
Solo
Loki
Loki
Silver IV
TO MUCH SAUCE26
Loki
Silver IV
Level 76
God Stats
0W - 3L
1,561 SR
Queue Stats
28W - 39L
1,141 MMR
Party 1
Artio
Artio
Silver II
Unclerukkus5749
Artio
Silver II
Level 126
God Stats
7W - 10L
1,313 SR
Queue Stats
380W - 399L
1,055 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,503 SR
1,241 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,407 SR
1,240 MMR
Ganesha
Ganesha
Silver III
Blood_Meridian89
Ganesha
Silver III
Level 142
God Stats
19W - 21L
1,525 SR
Queue Stats
163W - 185L
1,061 MMR
Solo
Izanami
Izanami
Gold V
LittleBigJohn19
Izanami
Gold V
Level 137
God Stats
4W - 4L
1,271 SR
Queue Stats
204W - 213L
1,377 MMR
Solo
Amaterasu
Amaterasu
Silver IV
RubyLinks
Amaterasu
Silver IV
Level 114
God Stats
8W - 9L
1,440 SR
Queue Stats
49W - 61L
1,094 MMR
Solo
Hera
Hera
Bronze III
SquishyCat37645
Hera
Bronze III
Level 127
God Stats
5W - 2L
1,228 SR
Queue Stats
61W - 61L
1,417 MMR
Solo
Bastet
Bastet
Silver I
oXPantyBanditXo
Bastet
Silver I
Level 147
God Stats
8W - 4L
1,571 SR
Queue Stats
37W - 47L
1,252 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FF Alessin
Xing Tian
14
2 / 5 / 6
8,275
414
15,047
18,601
10,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
Gravepleb
Nu Wa
18
5 / 3 / 3
10,842
542
18,406
11,094
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
KingLeon07
Danzaburou
17
2 / 4 / 4
10,456
523
8,920
13,497
3,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 6 / 3
9,919
496
6,464
14,609
4,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 6 / 3
9,633
482
14,459
25,570
17,392
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
Chang'eThorCabrakanMedusaAwilix

VS

Bans
TyrSurtrAthenaCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 15
9,624
481
7,701
19,724
12,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

19
6 / 3 / 3
12,198
610
11,232
12,292
4,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
RubyLinks
Amaterasu
17
5 / 2 / 6
11,059
553
12,762
28,068
19,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

19
7 / 4 / 3
11,871
594
14,066
8,173
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 3 / 6
10,612
531
12,046
18,545
6,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
15
Kills
24
24
Deaths
15
19
Assists
33
Player
Kills
Deaths
Assists
KDA
W
0
3
15
2.5
L
Xing Tian
FF Alessin
Xing Tian
2
5
6
1
L
Nu Wa
Gravepleb
Nu Wa
5
3
3
2.17
L
Danzaburou
KingLeon07
Danzaburou
2
4
4
1
W
6
3
3
2.5
W
Amaterasu
RubyLinks
Amaterasu
5
2
6
4
W
7
4
3
2.13
L
4
6
3
0.92
L
2
6
3
0.58
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,296
Damage
57,807
83,371
Taken
86,802
39,338
Mitigated
45,564
25,164
Healing
28,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,701
928
0
6,150
19,724
12,301
0
10,541
7,184
34,407
0
L
Xing Tian
FF Alessin
Xing Tian
15,047
1,023
0
2,554
18,601
10,649
0
6,330
11,850
32,452
0
L
Nu Wa
Gravepleb
Nu Wa
18,406
3,453
0
1,098
11,094
3,397
296
3,929
6,862
85,867
0
L
Danzaburou
KingLeon07
Danzaburou
8,920
5,090
0
5,401
13,497
3,588
604
4,565
8,862
0
92,022
W
11,232
8,090
0
3,390
12,292
4,306
433
2,289
9,550
0
111,540
W
Amaterasu
RubyLinks
Amaterasu
12,762
4,823
0
13,238
28,068
19,983
0
15,821
9,296
0
60,743
W
14,066
2,985
0
842
8,173
2,517
0
3,603
4,097
99,520
1,019
L
6,464
1,212
0
5,616
14,609
4,312
0
3,317
11,143
0
71,164
L
14,459
1,464
352
10,143
25,570
17,392
10
2,892
21,511
55,982
6,172
W
12,046
3,371
83
4,739
18,545
6,457
27
7,682
9,846
0
90,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,125
Gold Earned
55,364
566
Minions Killed
647
0
Camps Cleared
0
1,934,952
Distance Traveled
2,018,193
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,624
481
19
1
0
409,641
10
L
Xing Tian
8,275
414
46
2
0
411,785
0
L
Nu Wa
10,842
542
172
9
0
379,023
2
L
Danzaburou
10,456
523
134
7
0
360,711
4
W
Izanami
12,198
610
205
10
0
376,225
0
W
Amaterasu
11,059
553
96
5
0
408,362
1
W
Hera
11,871
594
202
10
0
371,423
5
L
Loki
9,919
496
109
5
0
440,251
6
L
Artio
9,633
482
105
5
0
343,182
4
W
Bastet
10,612
531
125
6
0
452,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role