Player Matchup

Rama
Rama
FoxxyFish
Rama
Level 141
God Stats
2W - 3L
1,569 SR
Queue Stats
59W - 58L
1,534 Elo+
Party 1
King Arthur
King Arthur
Kushekushe
King Arthur
Level 148
God Stats
1W - 2L
1,519 SR
Queue Stats
271W - 279L
1,496 Elo+
Solo
Zeus
Zeus
Rydogg29
Zeus
Level 128
God Stats
2W - 2L
1,567 SR
Queue Stats
91W - 83L
1,525 Elo+
Party 1
Vamana
Vamana
SkintuckyRubbin
Vamana
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 64L
1,450 Elo+
Solo
Eset
Eset
xReckless777x
Eset
Level 144
God Stats
1W - 3L
1,544 SR
Queue Stats
116W - 114L
1,477 Elo+
Solo
Team Averages
Level 147
1,540 SR
1,496 Elo+

VS

Team Averages
Level 154
1,461 SR
1,484 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Bearun
Vamana
Level 155
God Stats
3W - 3L
1,490 SR
Queue Stats
176W - 183L
1,445 Elo+
Party 2
Ymir
Ymir
Fruitblazer
Ymir
Level 207
God Stats
10W - 15L
1,405 SR
Queue Stats
691W - 709L
1,447 Elo+
Solo
Charybdis
Charybdis
muzzi89
Charybdis
Level 133
God Stats
3W - 8L
1,411 SR
Queue Stats
430W - 447L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
4 / 2 / 5
7,167
1,024
5,164
5,368
1,858
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

King Arthur
Kushekushe
King Arthur
6
0 / 2 / 2
5,214
745
860
2,442
1,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
16
4 / 1 / 4
8,084
1,155
9,670
3,278
1,056
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 6
6,280
897
5,522
8,004
6,578
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

6
0 / 1 / 1
5,104
729
1,133
1,205
737
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
5 / 1 / 4
8,951
1,279
6,219
9,795
5,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
 
Baron Samedi
13
1 / 0 / 4
7,645
1,092
3,019
2,195
809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vamana
Bearun
Vamana
11
2 / 3 / 2
7,278
1,040
4,689
8,255
8,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 4
7,106
1,015
1,121
8,372
5,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
muzzi89
Charybdis
13
2 / 2 / 6
7,556
1,079
3,192
5,381
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
9
Kills
10
10
Deaths
9
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
4
7
W
Baron Samedi
 
Baron Samedi
1
0
4
3
W
Vamana
Bearun
Vamana
2
3
2
1
L
Rama
4
2
5
3.25
W
0
3
4
0.67
L
King Arthur
Kushekushe
King Arthur
0
2
2
0.5
L
Zeus
4
1
4
6
L
1
4
6
1
W
Charybdis
muzzi89
Charybdis
2
2
6
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,349
Damage
18,240
20,297
Taken
33,998
11,727
Mitigated
22,645
3,378
Healing
12,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,219
292
888
4,407
9,795
5,544
364
3,769
6,026
19,757
759
W
Baron Samedi
 
Baron Samedi
3,019
262
982
632
2,195
809
537
148
2,047
11,097
0
W
Vamana
Bearun
Vamana
4,689
1,534
129
636
8,255
8,483
132
2,729
5,526
0
12,021
L
Rama
5,164
3,398
51
1,768
5,368
1,858
0
3,052
2,091
0
12,334
W
1,121
297
1,587
1,531
8,372
5,854
0
1,673
6,699
3,036
373
L
King Arthur
Kushekushe
King Arthur
860
155
0
0
2,442
1,498
0
1,320
1,058
0
1,113
L
Zeus
9,670
1,671
399
463
3,278
1,056
0
930
2,239
26,427
0
L
5,522
1,550
161
368
8,004
6,578
0
4,299
3,666
0
9,527
W
Charybdis
muzzi89
Charybdis
3,192
2,464
166
1,044
5,381
1,955
1,689
2,484
2,897
0
11,303
L
1,133
24
84
84
1,205
737
0
580
625
1,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,849
Gold Earned
38,536
65
Minions Killed
91
0
Camps Cleared
0
480,857
Distance Traveled
714,912
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,951
1,279
18
3
0
177,559
0
W
Baron Samedi
7,645
1,092
22
3
0
145,866
0
W
Vamana
7,278
1,040
19
3
0
126,507
0
L
Rama
7,167
1,024
23
3
0
133,419
0
W
Ymir
7,106
1,015
10
1
0
139,372
0
L
King Arthur
5,214
745
1
0
0
52,061
0
L
Zeus
8,084
1,155
35
5
0
141,662
0
L
Vamana
6,280
897
6
1
0
127,935
0
W
Charybdis
7,556
1,079
22
3
0
125,608
0
L
Eset
5,104
729
0
0
0
25,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role