Player Matchup

Achilles
Achilles
DarknesS_Teams
Achilles
Level 118
God Stats
2W - 4L
1,352 SR
Queue Stats
127W - 161L
1,424 Elo+
Party 1
Scylla
Scylla
PATAFi-X
Scylla
Level 104
God Stats
17W - 26L
1,388 SR
Queue Stats
34W - 42L
1,434 Elo+
Party 2
Pele
Pele
SekuJoestar
Pele
Level 103
God Stats
2W - 4L
1,312 SR
Queue Stats
56W - 89L
1,390 Elo+
Party 1
Hachiman
Hachiman
iamgirlandLGTBI
Hachiman
Level 38
God Stats
9W - 13L
1,351 SR
Queue Stats
77W - 113L
1,388 Elo+
Party 1
Bacchus
Bacchus
lIllIIlx-
Bacchus
Level 98
God Stats
7W - 5L
1,551 SR
Queue Stats
40W - 47L
1,437 Elo+
Party 2
Team Averages
Level 92
1,391 SR
1,415 Elo+

VS

Team Averages
Level 123
1,595 SR
1,458 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Kr0SpL
Bacchus
Level 200
God Stats
39W - 44L
1,456 SR
Queue Stats
333W - 326L
1,429 Elo+
Solo
Sun Wukong
Sun Wukong
Pit4054
Sun Wukong
Level 98
God Stats
2W - 1L
1,511 SR
Queue Stats
75W - 85L
1,410 Elo+
Solo
Baron Samedi
Baron Samedi
miniwilson221
Baron Samedi
Level 144
God Stats
25W - 15L
1,591 SR
Queue Stats
66W - 54L
1,483 Elo+
Solo
Arachne
Arachne
saxorr600
Arachne
Level 45
God Stats
5W - 4L
1,915 SR
Queue Stats
52W - 64L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 0 / 2
7,195
600
4,403
7,027
4,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
PATAFi-X
Scylla
13
1 / 1 / 1
7,064
589
2,666
6,325
1,573
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 1 / 1
6,868
572
4,651
7,560
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
10
1 / 1 / 0
5,761
480
5,182
4,056
1,272
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
lIllIIlx-
Bacchus
10
0 / 3 / 1
5,900
492
5,297
8,338
7,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
7
0 / 0 / 1
4,628
386
1,181
2,819
698
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bacchus
Kr0SpL
Bacchus
11
2 / 0 / 3
6,330
528
3,204
9,710
7,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Pit4054
Sun Wukong
5
0 / 2 / 0
4,320
360
1,189
3,738
2,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
miniwilson221
Baron Samedi
11
3 / 2 / 1
6,798
567
6,873
6,635
2,699
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
saxorr600
Arachne
11
1 / 2 / 3
5,955
496
3,633
11,672
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
6
Kills
6
6
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
0
1
0.5
W
Achilles
1
0
2
2
L
Bacchus
Kr0SpL
Bacchus
2
0
3
3.5
W
Scylla
PATAFi-X
Scylla
1
1
1
1.5
L
Sun Wukong
Pit4054
Sun Wukong
0
2
0
0
W
3
1
1
3.5
W
Hachiman
1
1
0
1
W
Bacchus
lIllIIlx-
Bacchus
0
3
1
0.17
L
Baron Samedi
miniwilson221
Baron Samedi
3
2
1
1.75
L
Arachne
saxorr600
Arachne
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,199
Damage
16,080
33,306
Taken
34,574
16,975
Mitigated
17,858
13,835
Healing
12,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,181
706
0
110
2,819
698
0
851
1,931
0
14,871
W
Achilles
4,403
932
0
2,673
7,027
4,315
0
287
6,740
0
44,704
L
Bacchus
Kr0SpL
Bacchus
3,204
583
109
4,883
9,710
7,464
0
3,056
6,615
29,058
2,005
W
Scylla
PATAFi-X
Scylla
2,666
433
0
3,138
6,325
1,573
0
3,507
2,818
46,083
0
L
Sun Wukong
Pit4054
Sun Wukong
1,189
55
0
560
3,738
2,086
0
0
3,437
154
9,834
W
4,651
793
0
4,190
7,560
2,278
0
1,966
5,594
0
54,995
W
Hachiman
5,182
3,313
0
1,609
4,056
1,272
696
1,736
2,320
0
35,288
W
Bacchus
lIllIIlx-
Bacchus
5,297
808
170
2,055
8,338
7,537
145
2,501
5,837
25,689
0
L
Baron Samedi
miniwilson221
Baron Samedi
6,873
493
438
2,973
6,635
2,699
0
2,148
4,487
39,416
1,178
L
Arachne
saxorr600
Arachne
3,633
2,412
0
3,081
11,672
4,911
0
1,908
9,665
0
39,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,788
Gold Earned
28,031
377
Minions Killed
242
0
Camps Cleared
0
1,131,885
Distance Traveled
955,954
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,628
386
26
2
0
144,386
0
W
Achilles
7,195
600
90
8
0
189,267
0
L
Bacchus
6,330
528
46
4
0
247,740
1
W
Scylla
7,064
589
87
7
0
236,850
5
L
Sun Wukong
4,320
360
18
2
0
93,688
0
W
Pele
6,868
572
100
8
0
277,040
0
W
Hachiman
5,761
480
55
5
0
203,213
0
W
Bacchus
5,900
492
45
4
0
225,515
1
L
Baron Samedi
6,798
567
78
7
0
204,602
0
L
Arachne
5,955
496
74
6
0
265,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role