Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
AFabledGod
Amaterasu
Level 131
God Stats
3W - 0L
1,474 SR
Queue Stats
91W - 94L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
Dusky4
Gilgamesh
Level 124
God Stats
4W - 1L
1,701 SR
Queue Stats
151W - 149L
1,528 Elo+
Solo
Cernunnos
Cernunnos
GapingWhole
Cernunnos
Level 138
God Stats
7W - 7L
1,468 SR
Queue Stats
646W - 660L
1,634 Elo+
Solo
Nu Wa
Nu Wa
ThatWeebLime
Nu Wa
Level 139
God Stats
6W - 1L
1,613 SR
Queue Stats
179W - 184L
1,516 Elo+
Solo
Team Averages
Level 130
1,551 SR
1,536 Elo+

VS

Team Averages
Level 98
1,514 SR
1,605 Elo+
Gilgamesh
Gilgamesh
Dtrain92
Gilgamesh
Level 49
God Stats
0W - 2L
1,310 SR
Queue Stats
52W - 62L
1,465 Elo+
Party 1
Lancelot
Lancelot
Kyloreth
Lancelot
Level 101
God Stats
0W - 2L
1,305 SR
Queue Stats
142W - 110L
1,517 Elo+
Party 1
Charybdis
Charybdis
Re3tz
Charybdis
Level 114
God Stats
2W - 3L
1,490 SR
Queue Stats
202W - 221L
1,589 Elo+
Party 2
Hun Batz
Hun Batz
croyya
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 3L
1,889 Elo+
Solo
Surtr
Surtr
squeeb220
Surtr
Level 120
God Stats
6W - 1L
1,964 SR
Queue Stats
181W - 173L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
10 / 3 / 12
9,868
987
12,390
7,934
4,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
AFabledGod
Amaterasu
14
2 / 3 / 13
8,213
821
6,150
12,707
17,559
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Gilgamesh
Dusky4
Gilgamesh
16
4 / 1 / 18
9,197
920
13,357
13,567
16,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
GapingWhole
Cernunnos
17
8 / 1 / 18
9,955
996
16,047
10,967
10,561
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
2 / 2 / 16
8,978
898
9,021
6,127
2,003
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dtrain92
Gilgamesh
14
2 / 5 / 4
8,033
803
6,581
15,959
10,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
Kyloreth
Lancelot
12
0 / 5 / 6
6,952
695
4,802
11,137
9,878
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Re3tz
Charybdis
14
2 / 4 / 4
7,772
777
14,337
8,952
2,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
croyya
Hun Batz
14
4 / 5 / 1
7,675
768
10,447
9,442
4,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
squeeb220
Surtr
14
1 / 7 / 5
7,567
757
6,838
15,945
15,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
29
26
Kills
9
10
Deaths
26
77
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
10
3
12
5.33
W
Amaterasu
AFabledGod
Amaterasu
2
3
13
2.83
L
Gilgamesh
Dtrain92
Gilgamesh
2
5
4
0.8
W
Gilgamesh
Dusky4
Gilgamesh
4
1
18
13
W
Cernunnos
GapingWhole
Cernunnos
8
1
18
17
L
Lancelot
Kyloreth
Lancelot
0
5
6
0.6
L
Charybdis
Re3tz
Charybdis
2
4
4
1
W
2
2
16
5
L
Hun Batz
croyya
Hun Batz
4
5
1
0.9
L
Surtr
squeeb220
Surtr
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,965
Damage
43,005
51,302
Taken
61,435
50,954
Mitigated
43,413
16,606
Healing
12,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
12,390
265
2,348
2,772
7,934
4,084
402
32
7,766
21,684
0
W
Amaterasu
AFabledGod
Amaterasu
6,150
1,331
0
2,146
12,707
17,559
110
104
12,265
0
10,254
L
Gilgamesh
Dtrain92
Gilgamesh
6,581
935
1,123
3,297
15,959
10,930
0
5,143
10,549
0
12,398
W
Gilgamesh
Dusky4
Gilgamesh
13,357
2,247
2,062
1,181
13,567
16,747
426
170
12,967
2,412
20,360
W
Cernunnos
GapingWhole
Cernunnos
16,047
9,382
230
4,330
10,967
10,561
1,196
162
10,537
0
35,112
L
Lancelot
Kyloreth
Lancelot
4,802
719
0
417
11,137
9,878
0
5,159
5,869
0
10,826
L
Charybdis
Re3tz
Charybdis
14,337
7,935
378
1,483
8,952
2,947
0
3,049
5,821
0
28,977
W
9,021
1,479
791
746
6,127
2,003
1,306
40
6,087
25,732
1,082
L
Hun Batz
croyya
Hun Batz
10,447
1,727
0
1,116
9,442
4,161
0
4,358
5,084
0
22,111
L
Surtr
squeeb220
Surtr
6,838
1,584
751
3,701
15,945
15,497
0
4,813
10,932
603
12,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,211
Gold Earned
37,999
154
Minions Killed
113
0
Camps Cleared
0
917,272
Distance Traveled
907,527
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,868
987
22
2
0
190,512
0
W
Amaterasu
8,213
821
16
2
0
177,129
0
L
Gilgamesh
8,033
803
13
1
0
193,020
0
W
Gilgamesh
9,197
920
25
3
0
195,820
0
W
Cernunnos
9,955
996
57
6
0
179,584
0
L
Lancelot
6,952
695
11
1
0
194,406
0
L
Charybdis
7,772
777
51
5
0
151,271
0
W
Nu Wa
8,978
898
34
3
0
174,227
0
L
Hun Batz
7,675
768
25
3
0
186,438
0
L
Surtr
7,567
757
13
1
0
182,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role