Player Matchup

Jing Wei
Jing Wei
Gold IV
 
Jing Wei
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
MysticZ_GhostX_
Thor
Gold IV
Level 62
God Stats
9W - 9L
1,431 SR
Queue Stats
106W - 112L
1,432 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
ThineDoughnut
Gilgamesh
Silver I
Level 88
God Stats
7W - 5L
1,640 SR
Queue Stats
28W - 36L
1,417 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
nuggy6
Kumbhakarna
Gold I
Level 159
God Stats
5W - 0L
1,741 SR
Queue Stats
120W - 112L
1,416 MMR
Solo
Ra
Ra
Platinum V
xSeiiya
Ra
Platinum V
Level 157
God Stats
29W - 19L
1,701 SR
Queue Stats
365W - 365L
1,422 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,603 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,551 SR
1,419 MMR
Nu Wa
Nu Wa
Gold IV
Afronippels
Nu Wa
Gold IV
Level 122
God Stats
89W - 71L
1,589 SR
Queue Stats
231W - 238L
1,432 MMR
Solo
Sobek
Sobek
Gold IV
OPLycan
Sobek
Gold IV
Level 172
God Stats
14W - 18L
1,547 SR
Queue Stats
478W - 467L
1,395 MMR
Solo
Amaterasu
Amaterasu
Gold III
iLoveAutoLocking
Amaterasu
Gold III
Level 107
God Stats
2W - 4L
1,434 SR
Queue Stats
72W - 72L
1,385 MMR
Solo
Chernobog
Chernobog
Gold IV
j_NoBu_j
Chernobog
Gold IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 121L
1,452 MMR
Solo
Hun Batz
Hun Batz
Bronze III
xXSKLZdatKILLXx
Hun Batz
Bronze III
Level 178
God Stats
4W - 3L
1,683 SR
Queue Stats
30W - 29L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
1 / 0 / 4
8,307
639
3,321
5,314
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 1 / 3
8,415
647
5,368
8,944
3,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Gilgamesh
ThineDoughnut
Gilgamesh
14
3 / 3 / 1
8,712
670
6,643
10,014
5,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
nuggy6
Kumbhakarna
13
0 / 0 / 9
7,846
604
3,047
6,853
5,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
5 / 2 / 2
8,697
669
4,221
4,319
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MedusaSun WukongFreyaChang'e

VS

Bans
RavanaCu ChulainnMulanCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
6,480
498
5,315
6,450
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
OPLycan
Sobek
10
0 / 3 / 2
5,765
443
1,921
11,594
6,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Amaterasu
9
3 / 0 / 0
6,417
494
4,072
7,244
4,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
j_NoBu_j
Chernobog
12
0 / 3 / 0
6,657
512
2,974
6,099
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
9
2 / 4 / 1
5,725
440
2,598
7,120
2,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
15
Kills
6
6
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
4
3
L
1
5
2
0.4
W
6
1
3
7.5
L
Sobek
OPLycan
Sobek
0
3
2
0.33
W
Gilgamesh
ThineDoughnut
Gilgamesh
3
3
1
1.17
L
Amaterasu
3
0
0
3
L
Chernobog
j_NoBu_j
Chernobog
0
3
0
0
W
Kumbhakarna
nuggy6
Kumbhakarna
0
0
9
4.5
W
5
2
2
3
L
Hun Batz
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,600
Damage
16,880
35,444
Taken
38,507
17,182
Mitigated
16,618
16,820
Healing
9,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
3,321
2,749
0
2,473
5,314
1,793
1,970
896
4,336
0
54,400
L
5,315
804
0
1,073
6,450
1,657
0
2,293
3,874
42,423
866
W
5,368
953
0
4,590
8,944
3,083
0
1,372
7,337
0
67,889
L
Sobek
OPLycan
Sobek
1,921
113
0
3,365
11,594
6,632
0
1,571
9,843
28,863
0
W
Gilgamesh
ThineDoughnut
Gilgamesh
6,643
2,630
0
1,703
10,014
5,247
674
1,669
7,951
0
54,588
L
Amaterasu
4,072
1,662
0
2,395
7,244
4,042
0
0
6,924
0
29,537
L
Chernobog
j_NoBu_j
Chernobog
2,974
1,724
0
2,277
6,099
1,997
0
1,231
4,868
0
49,046
W
Kumbhakarna
nuggy6
Kumbhakarna
3,047
508
2,036
1,536
6,853
5,679
277
1,119
5,637
21,129
2,050
W
4,221
55
3,247
1,235
4,319
1,380
959
2,023
2,114
68,112
511
L
Hun Batz
2,598
467
0
357
7,120
2,290
0
1,451
5,493
0
16,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,977
Gold Earned
31,044
503
Minions Killed
329
0
Camps Cleared
0
1,393,918
Distance Traveled
1,142,533
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,307
639
115
9
0
261,948
4
L
Nu Wa
6,480
498
89
7
0
227,757
2
W
Thor
8,415
647
115
9
0
301,202
1
L
Sobek
5,765
443
43
3
0
257,891
0
W
Gilgamesh
8,712
670
99
8
0
257,880
0
L
Amaterasu
6,417
494
58
4
0
156,543
4
L
Chernobog
6,657
512
106
8
0
221,096
2
W
Kumbhakarna
7,846
604
29
2
0
284,042
1
W
Ra
8,697
669
145
11
0
288,846
6
L
Hun Batz
5,725
440
33
3
0
279,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role