Player Matchup

Geb
Geb
Gold IV
 
Geb
Gold IV
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold I
KillerOrca16
Chang'e
Gold I
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
277W - 285L
1,407 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Salzballz
Danzaburou
Gold IV
Level 153
God Stats
1W - 0L
1,627 SR
Queue Stats
36W - 37L
1,498 MMR
Party 1
King Arthur
King Arthur
Bronze III
SquishyCat37645
King Arthur
Bronze III
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 61L
1,371 MMR
Solo
Pele
Pele
Silver II
Titan440xSRx
Pele
Silver II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
477W - 516L
1,107 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 163
1,525 SR
1,377 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 153
1,489 SR
1,352 MMR
Maman Brigitte
Maman Brigitte
Gold V
AnbuVibe
Maman Brigitte
Gold V
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 79L
1,367 MMR
Solo
Rama
Rama
Bronze III
Jiorges
Rama
Bronze III
Level 157
God Stats
4W - 7L
1,317 SR
Queue Stats
80W - 78L
1,427 MMR
Solo
Zeus
Zeus
Gold V
LittleBigJohn19
Zeus
Gold V
Level 137
God Stats
3W - 5L
1,677 SR
Queue Stats
203W - 211L
1,423 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
OBITO UCHIHA 5
Kuzenbo
Gold V
Level 197
God Stats
3W - 5L
1,453 SR
Queue Stats
345W - 359L
1,343 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Syddf
Gilgamesh
Silver II
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
422W - 450L
1,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 3 / 4
8,081
505
8,732
18,042
13,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
KillerOrca16
Chang'e
16
5 / 3 / 1
9,258
579
10,173
12,576
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Salzballz
Danzaburou
15
1 / 2 / 1
8,950
559
3,957
7,778
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
SquishyCat37645
King Arthur
16
4 / 0 / 6
10,197
637
13,382
13,625
10,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 5 / 3
7,835
490
8,865
14,020
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
ThorAo KuangMedusaIx Chel

VS

Bans
FreyaAmaterasuCthulhuNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
AnbuVibe
Maman Brigitte
16
4 / 3 / 5
8,412
526
8,398
14,477
5,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Jiorges
Rama
16
3 / 1 / 4
9,118
570
4,900
7,112
2,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 2 / 3
8,547
534
12,223
11,089
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 2 / 6
8,002
500
8,749
14,364
17,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Syddf
Gilgamesh
12
1 / 5 / 2
7,190
449
5,247
18,456
10,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
13
Kills
13
13
Deaths
13
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
3
4
1
L
Maman Brigitte
AnbuVibe
Maman Brigitte
4
3
5
2.17
L
Rama
Jiorges
Rama
3
1
4
5
W
Chang'e
KillerOrca16
Chang'e
5
3
1
1.83
L
3
2
3
2.25
L
2
2
6
2.5
W
Danzaburou
Salzballz
Danzaburou
1
2
1
0.75
W
King Arthur
SquishyCat37645
King Arthur
4
0
6
7
L
Gilgamesh
Syddf
Gilgamesh
1
5
2
0.4
W
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,109
Damage
39,517
66,041
Taken
65,498
34,845
Mitigated
39,704
28,138
Healing
13,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,732
276
3,064
5,469
18,042
13,137
0
10,168
7,831
22,287
1,644
L
Maman Brigitte
AnbuVibe
Maman Brigitte
8,398
423
0
5,882
14,477
5,724
0
3,997
10,480
73,125
0
L
Rama
Jiorges
Rama
4,900
4,252
0
3,127
7,112
2,649
0
1,579
5,533
0
72,801
W
Chang'e
KillerOrca16
Chang'e
10,173
1,739
1,229
5,294
12,576
4,349
277
8,595
3,941
71,197
0
L
12,223
579
0
1,779
11,089
3,727
126
4,071
7,018
70,132
824
L
8,749
2,855
0
1,044
14,364
17,336
0
7,143
7,221
25,242
1,136
W
Danzaburou
Salzballz
Danzaburou
3,957
1,613
0
3,861
7,778
2,635
710
2,923
4,855
0
76,199
W
King Arthur
SquishyCat37645
King Arthur
13,382
1,566
0
4,757
13,625
10,325
32
1,846
11,315
0
68,631
L
Gilgamesh
Syddf
Gilgamesh
5,247
1,536
0
1,558
18,456
10,268
0
1,911
16,545
0
43,399
W
8,865
1,138
0
4,464
14,020
4,399
170
5,612
8,368
0
59,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,321
Gold Earned
41,269
501
Minions Killed
498
0
Camps Cleared
0
1,604,809
Distance Traveled
1,581,057
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,081
505
13
1
0
321,671
0
L
Maman Brigitte
8,412
526
116
7
0
334,833
2
L
Rama
9,118
570
136
9
0
327,418
4
W
Chang'e
9,258
579
131
8
0
297,767
3
L
Zeus
8,547
534
141
9
0
315,864
0
L
Kuzenbo
8,002
500
30
2
0
324,096
2
W
Danzaburou
8,950
559
152
10
0
326,457
2
W
King Arthur
10,197
637
117
7
0
315,440
2
L
Gilgamesh
7,190
449
75
5
0
278,846
1
W
Pele
7,835
490
88
6
0
343,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role