Player Matchup

Da Ji
Da Ji
Dmills1337
Da Ji
Level 158
God Stats
4W - 0L
1,929 SR
Queue Stats
216W - 200L
1,564 Elo+
Party 1
Hera
Hera
Doní
Hera
Level 185
God Stats
16W - 7L
1,762 SR
Queue Stats
172W - 150L
1,613 Elo+
Solo
Guan Yu
Guan Yu
McSwergatron
Guan Yu
Level 142
God Stats
68W - 52L
1,624 SR
Queue Stats
480W - 385L
1,605 Elo+
Solo
Kumbhakarna
Kumbhakarna
SiberianFling
Kumbhakarna
Level 141
God Stats
2W - 3L
1,364 SR
Queue Stats
126W - 127L
1,526 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ulacanis
Ah Muzen Cab
Level 155
God Stats
2W - 0L
1,802 SR
Queue Stats
78W - 68L
1,557 Elo+
Party 1
Team Averages
Level 156
1,696 SR
1,573 Elo+

VS

Team Averages
Level 165
1,622 SR
1,613 Elo+
Hun Batz
Hun Batz
CNewman
Hun Batz
Level 162
God Stats
1W - 1L
1,789 SR
Queue Stats
275W - 255L
1,644 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HelpedGnu7
Morgan Le Fay
Level 149
God Stats
10W - 10L
1,596 SR
Queue Stats
229W - 205L
1,641 Elo+
Party 2
Nu Wa
Nu Wa
Lineant
Nu Wa
Level 184
God Stats
2W - 6L
1,465 SR
Queue Stats
218W - 245L
1,613 Elo+
Solo
Tyr
Tyr
MisterJagerBomb
Tyr
Level 167
God Stats
1W - 3L
1,637 SR
Queue Stats
87W - 72L
1,560 Elo+
Solo
Artemis
Artemis
TiltedManlet
Artemis
Level 162
God Stats
2W - 2L
1,624 SR
Queue Stats
150W - 145L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
10 / 3 / 2
9,237
616
11,149
13,600
5,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
Doní
Hera
16
2 / 0 / 4
9,493
633
9,555
3,866
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
McSwergatron
Guan Yu
16
2 / 1 / 2
9,595
640
6,022
12,911
9,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
SiberianFling
Kumbhakarna
12
0 / 0 / 3
7,110
474
4,192
10,719
9,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Muzen Cab
Ulacanis
Ah Muzen Cab
13
1 / 4 / 0
8,363
558
4,044
9,931
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CNewman
Hun Batz
14
3 / 4 / 1
7,681
512
6,858
12,287
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Morgan Le Fay
HelpedGnu7
Morgan Le Fay
14
0 / 4 / 1
7,454
497
3,348
11,650
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
Lineant
Nu Wa
15
1 / 3 / 1
8,463
564
7,654
7,084
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 2 / 2
7,660
511
7,632
11,047
8,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Artemis
TiltedManlet
Artemis
13
1 / 2 / 3
7,819
521
6,820
8,621
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
15
Kills
8
8
Deaths
15
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CNewman
Hun Batz
3
4
1
0.88
W
Da Ji
10
3
2
3.67
W
Hera
Doní
Hera
2
0
4
4
L
Morgan Le Fay
HelpedGnu7
Morgan Le Fay
0
4
1
0.13
L
Nu Wa
Lineant
Nu Wa
1
3
1
0.5
W
Guan Yu
McSwergatron
Guan Yu
2
1
2
3
L
3
2
2
2
W
Kumbhakarna
SiberianFling
Kumbhakarna
0
0
3
1.5
L
Artemis
TiltedManlet
Artemis
1
2
3
1.25
W
Ah Muzen Cab
Ulacanis
Ah Muzen Cab
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,962
Damage
32,312
51,027
Taken
50,689
29,345
Mitigated
19,788
18,418
Healing
16,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CNewman
Hun Batz
6,858
2,191
0
4,831
12,287
3,760
0
2,964
9,225
0
71,476
W
Da Ji
11,149
2,909
0
5,783
13,600
5,071
0
1,332
12,160
0
62,378
W
Hera
Doní
Hera
9,555
2,173
0
1,142
3,866
1,231
0
1,612
2,198
89,515
462
L
Morgan Le Fay
HelpedGnu7
Morgan Le Fay
3,348
153
0
2,323
11,650
3,185
0
6,213
5,437
55,347
0
L
Nu Wa
Lineant
Nu Wa
7,654
1,258
0
1,923
7,084
1,213
0
0
6,635
65,267
0
W
Guan Yu
McSwergatron
Guan Yu
6,022
586
836
8,133
12,911
9,991
0
5,119
7,180
0
71,212
L
7,632
1,320
0
3,055
11,047
8,451
0
3,210
7,794
85
26,540
W
Kumbhakarna
SiberianFling
Kumbhakarna
4,192
391
0
1,142
10,719
9,461
0
1,697
8,916
14,408
0
L
Artemis
TiltedManlet
Artemis
6,820
2,814
0
4,810
8,621
3,179
0
1,360
7,261
0
58,570
W
Ah Muzen Cab
Ulacanis
Ah Muzen Cab
4,044
1,312
0
1,382
9,931
3,591
640
456
9,395
0
61,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,798
Gold Earned
39,077
563
Minions Killed
521
0
Camps Cleared
0
1,621,707
Distance Traveled
1,539,117
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,681
512
120
8
0
342,595
1
W
Da Ji
9,237
616
92
6
0
335,699
2
W
Hera
9,493
633
187
12
0
340,919
2
L
Morgan Le Fay
7,454
497
121
8
0
294,406
5
L
Nu Wa
8,463
564
114
8
0
277,192
4
W
Guan Yu
9,595
640
137
9
0
301,609
1
L
Tyr
7,660
511
36
2
0
356,637
0
W
Kumbhakarna
7,110
474
20
1
0
357,750
3
L
Artemis
7,819
521
130
9
0
268,287
0
W
Ah Muzen Cab
8,363
558
127
8
0
285,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role