Player Matchup

Odin
Odin
 
Odin
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
 
Cabrakan
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
CUSTOMSONLY
Chernobog
Level 16
God Stats
2W - 0L
1,771 SR
Queue Stats
8W - 5L
1,602 Elo+
Party 1
Pele
Pele
kjawesome5
Pele
Level 128
God Stats
8W - 5L
1,708 SR
Queue Stats
143W - 134L
1,570 Elo+
Party 2
Team Averages
Level 117
1,596 SR
1,534 Elo+

VS

Team Averages
Level 111
1,477 SR
1,577 Elo+
Artio
Artio
 
Artio
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DarkAttendant
Tiamat
Level 66
God Stats
5W - 7L
1,463 SR
Queue Stats
101W - 64L
1,623 Elo+
Solo
Cernunnos
Cernunnos
Kneeloaded
Cernunnos
Level 97
God Stats
8W - 8L
1,572 SR
Queue Stats
220W - 190L
1,604 Elo+
Solo
Fenrir
Fenrir
ToySoldierzz
Fenrir
Level 142
God Stats
0W - 2L
1,339 SR
Queue Stats
80W - 57L
1,594 Elo+
Solo
King Arthur
King Arthur
saint767887
King Arthur
Level 109
God Stats
6W - 6L
1,509 SR
Queue Stats
179W - 152L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
0 / 0 / 0
3,986
797
0
2,334
1,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
 
Cabrakan
5
0 / 1 / 3
3,716
743
2,040
3,624
2,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

He Bo
 
He Bo
6
0 / 2 / 0
3,250
650
1,036
2,562
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chernobog
CUSTOMSONLY
Chernobog
6
2 / 0 / 1
3,858
772
3,002
2,567
681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 1 / 0
3,554
711
1,660
3,960
1,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
4
1 / 2 / 1
3,189
638
1,110
4,323
1,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 0 / 1
3,876
775
1,391
1,454
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
Kneeloaded
Cernunnos
6
0 / 1 / 2
3,210
642
2,687
3,522
812
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
6
2 / 1 / 1
3,649
730
2,089
3,962
1,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
saint767887
King Arthur
1
0 / 0 / 0
943
189
0
0
0

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
4
4
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
0
0
0
W
Cabrakan
 
Cabrakan
0
1
3
1.5
W
He Bo
 
He Bo
0
2
0
0
L
Artio
 
Artio
1
2
1
0.75
W
Chernobog
CUSTOMSONLY
Chernobog
2
0
1
2.5
L
1
0
1
1.5
L
Cernunnos
Kneeloaded
Cernunnos
0
1
2
1
L
Fenrir
2
1
1
2.5
W
2
1
0
2
L
King Arthur
saint767887
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,738
Damage
7,277
15,047
Taken
13,261
6,339
Mitigated
4,464
6,090
Healing
4,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
0
0
0
804
2,334
1,121
84
0
2,334
1,752
20,152
W
Cabrakan
 
Cabrakan
2,040
354
0
1,900
3,624
2,774
0
790
2,834
6,427
790
W
He Bo
 
He Bo
1,036
43
0
530
2,562
542
0
924
1,498
11,497
0
L
Artio
 
Artio
1,110
37
220
899
4,323
1,728
0
1,097
3,226
4,203
0
W
Chernobog
CUSTOMSONLY
Chernobog
3,002
1,885
0
1,651
2,567
681
0
320
2,247
0
23,239
L
1,391
409
0
697
1,454
629
0
548
799
16,013
0
L
Cernunnos
Kneeloaded
Cernunnos
2,687
1,418
0
1,464
3,522
812
0
580
2,942
0
16,732
L
Fenrir
2,089
1,052
0
1,172
3,962
1,295
0
676
3,218
0
17,044
W
1,660
511
0
1,205
3,960
1,221
0
315
3,633
0
17,295
L
King Arthur
saint767887
King Arthur
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,364
Gold Earned
14,867
153
Minions Killed
122
0
Camps Cleared
0
469,603
Distance Traveled
430,983
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
3,986
797
44
9
0
79,612
0
W
Cabrakan
3,716
743
3
1
0
92,232
0
W
He Bo
3,250
650
31
6
0
86,258
0
L
Artio
3,189
638
9
2
0
110,163
1
W
Chernobog
3,858
772
43
9
0
82,305
0
L
Tiamat
3,876
775
52
10
0
109,149
0
L
Cernunnos
3,210
642
28
6
0
96,520
0
L
Fenrir
3,649
730
33
7
0
115,151
0
W
Pele
3,554
711
32
6
0
129,196
0
L
King Arthur
943
189
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role