Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
GimmeDemSkittles
Pele
Level 158
God Stats
17W - 14L
1,669 SR
Queue Stats
100W - 95L
1,536 Elo+
Party 2
Artio
Artio
GimmeDemStacks
Artio
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 87L
1,557 Elo+
Party 2
Bacchus
Bacchus
Ncswarrior
Bacchus
Level 86
God Stats
4W - 6L
1,380 SR
Queue Stats
34W - 40L
1,444 Elo+
Solo
Apollo
Apollo
Violeto7
Apollo
Level 146
God Stats
3W - 6L
1,452 SR
Queue Stats
112W - 102L
1,558 Elo+
Party 2
Team Averages
Level 134
1,500 SR
1,519 Elo+

VS

Team Averages
Level 106
1,598 SR
1,484 Elo+
Ne Zha
Ne Zha
Marquit0s
Ne Zha
Level 135
God Stats
2W - 1L
1,456 SR
Queue Stats
270W - 271L
1,513 Elo+
Party 3
Bacchus
Bacchus
MovedBlock
Bacchus
Level 67
God Stats
14W - 14L
1,576 SR
Queue Stats
91W - 81L
1,503 Elo+
Party 1
Janus
Janus
MuguiwaraNoRuby
Janus
Level 119
God Stats
2W - 0L
1,744 SR
Queue Stats
69W - 69L
1,428 Elo+
Party 3
Freya
Freya
haloboy65
Freya
Level 87
God Stats
27W - 7L
1,791 SR
Queue Stats
142W - 129L
1,503 Elo+
Party 1
Mulan
Mulan
ianfitzgerald88
Mulan
Level 123
God Stats
1W - 0L
1,420 SR
Queue Stats
34W - 33L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 4 / 0
5,951
496
1,872
6,004
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
2 / 2 / 1
6,312
526
4,624
9,842
3,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
1 / 2 / 1
6,748
562
5,831
14,950
12,750
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bacchus
Ncswarrior
Bacchus
9
0 / 3 / 0
5,312
443
3,099
7,820
6,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Violeto7
Apollo
10
0 / 3 / 0
5,552
463
5,279
6,165
1,603
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Marquit0s
Ne Zha
13
8 / 0 / 2
7,549
629
7,311
8,657
3,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
MovedBlock
Bacchus
11
2 / 0 / 6
7,151
596
4,144
7,483
7,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 0
6,092
508
934
3,103
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
haloboy65
Freya
11
1 / 1 / 5
6,372
531
5,960
5,981
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
2 / 2 / 0
7,320
610
9,971
11,525
5,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
14
14
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
0
0
L
2
2
1
1.25
L
1
2
1
0.75
W
Ne Zha
Marquit0s
Ne Zha
8
0
2
9
W
Bacchus
MovedBlock
Bacchus
2
0
6
5
W
1
0
0
1
L
Bacchus
Ncswarrior
Bacchus
0
3
0
0
L
Apollo
Violeto7
Apollo
0
3
0
0
W
Freya
haloboy65
Freya
1
1
5
3.5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,705
Damage
28,320
44,781
Taken
36,749
26,543
Mitigated
19,855
12,045
Healing
12,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,872
280
0
932
6,004
2,326
0
836
5,070
33,058
0
L
4,624
908
0
2,029
9,842
3,207
0
2,745
6,963
0
47,158
L
5,831
1,167
80
5,515
14,950
12,750
0
0
14,950
42,948
2,946
W
Ne Zha
Marquit0s
Ne Zha
7,311
2,550
0
2,137
8,657
3,846
0
1,041
7,490
0
60,707
W
Bacchus
MovedBlock
Bacchus
4,144
1,285
0
2,287
7,483
7,317
0
1,355
6,128
15,364
2,170
W
934
0
0
1,384
3,103
853
0
1,148
1,692
38,104
0
L
Bacchus
Ncswarrior
Bacchus
3,099
240
0
1,659
7,820
6,657
0
3,995
3,475
16,080
0
L
Apollo
Violeto7
Apollo
5,279
2,840
0
1,830
6,165
1,603
0
2,525
3,444
0
41,670
W
Freya
haloboy65
Freya
5,960
1,647
0
1,737
5,981
2,364
0
1,244
4,737
40,504
2,059
W
9,971
1,422
0
4,991
11,525
5,475
0
5,638
5,887
0
57,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,875
Gold Earned
34,484
351
Minions Killed
356
0
Camps Cleared
0
1,166,460
Distance Traveled
1,184,377
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,951
496
73
6
0
198,171
0
L
Pele
6,312
526
85
7
0
247,272
4
L
Artio
6,748
562
91
8
0
237,800
0
W
Ne Zha
7,549
629
93
8
0
296,169
2
W
Bacchus
7,151
596
25
2
0
251,539
2
W
Janus
6,092
508
77
6
0
200,383
2
L
Bacchus
5,312
443
18
2
0
246,217
5
L
Apollo
5,552
463
84
7
0
237,000
1
W
Freya
6,372
531
65
5
0
234,092
0
W
Mulan
7,320
610
96
8
0
202,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role