Player Matchup

Sun Wukong
Sun Wukong
Andross741
Sun Wukong
Level 43
God Stats
4W - 3L
1,480 SR
Queue Stats
12W - 13L
1,377 Elo+
Party 1
Baron Samedi
Baron Samedi
Chappel3143
Baron Samedi
Level 42
God Stats
1W - 0L
1,809 SR
Queue Stats
26W - 25L
1,282 Elo+
Solo
Charybdis
Charybdis
PyroUva71
Charybdis
Level 106
God Stats
1W - 0L
1,377 SR
Queue Stats
20W - 15L
1,439 Elo+
Party 1
Ymir
Ymir
mathew21ijijijij
Ymir
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 3
Fenrir
Fenrir
the3brothers284
Fenrir
Level 46
God Stats
5W - 3L
1,502 SR
Queue Stats
47W - 66L
1,362 Elo+
Party 3
Team Averages
Level 48
1,534 SR
1,392 Elo+

VS

Team Averages
Level 39
1,504 SR
1,355 Elo+
Zeus
Zeus
Corrupted_Chaoss
Zeus
Level 74
God Stats
3W - 1L
1,794 SR
Queue Stats
60W - 65L
1,369 Elo+
Party 4
Nut
Nut
Envy-Fox-
Nut
Level 41
God Stats
6W - 1L
1,500 SR
Queue Stats
51W - 64L
1,368 Elo+
Party 4
Ao Kuang
Ao Kuang
GodlyStench
Ao Kuang
Level 14
God Stats
1W - 4L
1,493 SR
Queue Stats
32W - 31L
1,394 Elo+
Party 2
King Arthur
King Arthur
X0XAprylX0X
King Arthur
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 48L
1,330 Elo+
Party 2
Khepri
Khepri
coppernickle
Khepri
Level 25
God Stats
0W - 3L
1,233 SR
Queue Stats
65W - 87L
1,313 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Andross741
Sun Wukong
10
1 / 0 / 0
6,392
581
3,029
7,848
5,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
Chappel3143
Baron Samedi
11
2 / 1 / 0
6,380
580
1,899
4,166
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
PyroUva71
Charybdis
12
4 / 0 / 3
6,545
595
6,938
5,654
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 3 / 7
6,090
554
4,014
8,094
4,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
5 / 0 / 3
6,727
612
6,059
8,634
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,300
573
2,843
4,093
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 1
5,457
496
4,941
6,535
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
GodlyStench
Ao Kuang
8
0 / 3 / 0
4,583
417
1,872
6,253
1,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
X0XAprylX0X
King Arthur
10
0 / 1 / 0
5,246
477
3,542
8,343
6,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Khepri
8
1 / 3 / 2
4,953
450
2,539
8,912
5,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
4
4
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Andross741
Sun Wukong
1
0
0
1
W
Baron Samedi
Chappel3143
Baron Samedi
2
1
0
2
L
1
3
0
0.33
L
2
3
1
0.83
L
Ao Kuang
GodlyStench
Ao Kuang
0
3
0
0
W
Charybdis
PyroUva71
Charybdis
4
0
3
5.5
L
King Arthur
X0XAprylX0X
King Arthur
0
1
0
0
L
Khepri
1
3
2
0.67
W
1
3
7
1.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,939
Damage
15,737
34,396
Taken
34,136
16,448
Mitigated
16,890
7,969
Healing
5,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Andross741
Sun Wukong
3,029
508
0
1,241
7,848
5,209
0
0
7,848
0
36,065
W
Baron Samedi
Chappel3143
Baron Samedi
1,899
96
0
914
4,166
1,301
36
2,310
1,856
32,643
843
L
2,843
98
0
0
4,093
1,141
0
1,803
2,290
36,587
425
L
4,941
2,634
0
1,959
6,535
1,964
0
1,849
4,686
0
32,960
L
Ao Kuang
GodlyStench
Ao Kuang
1,872
862
0
1,495
6,253
1,561
0
137
6,116
18,090
6,698
W
Charybdis
PyroUva71
Charybdis
6,938
2,321
0
3,443
5,654
1,610
841
1,403
4,251
0
54,071
L
King Arthur
X0XAprylX0X
King Arthur
3,542
774
0
0
8,343
6,461
0
153
8,190
0
26,205
L
Khepri
2,539
375
0
1,734
8,912
5,763
0
1,674
7,238
15,302
488
W
4,014
1,171
0
1,196
8,094
4,666
0
2,149
5,945
14,578
611
W
6,059
1,639
0
1,175
8,634
3,662
0
1,018
7,616
0
49,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,134
Gold Earned
26,539
320
Minions Killed
250
0
Camps Cleared
0
1,050,023
Distance Traveled
1,047,082
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,392
581
74
7
0
199,418
0
W
Baron Samedi
6,380
580
64
6
0
185,526
1
L
Zeus
6,300
573
81
7
0
190,195
6
L
Nut
5,457
496
53
5
0
190,956
0
L
Ao Kuang
4,583
417
51
5
0
210,999
0
W
Charybdis
6,545
595
82
7
0
197,578
1
L
King Arthur
5,246
477
38
3
0
250,370
0
L
Khepri
4,953
450
27
2
0
204,562
5
W
Ymir
6,090
554
21
2
0
213,524
0
W
Fenrir
6,727
612
79
7
0
253,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role