Player Matchup

Cerberus
Cerberus
GoatWaffles
Cerberus
Level 126
God Stats
2W - 2L
1,701 SR
Queue Stats
40W - 49L
1,527 Elo+
Party 2
Anhur
Anhur
X_ThE-ReSiStaNCe
Anhur
Level 157
God Stats
5W - 1L
1,795 SR
Queue Stats
67W - 64L
1,557 Elo+
Party 2
Horus
Horus
fsnyderman109
Horus
Level 126
God Stats
2W - 6L
1,501 SR
Queue Stats
11W - 20L
1,438 Elo+
Party 2
Kukulkan
Kukulkan
stangcobra20
Kukulkan
Level 107
God Stats
4W - 9L
1,586 SR
Queue Stats
8W - 12L
1,537 Elo+
Party 2
Fenrir
Fenrir
xThe_VirusXx
Fenrir
Level 98
God Stats
10W - 20L
1,385 SR
Queue Stats
126W - 120L
1,491 Elo+
Party 2
Team Averages
Level 123
1,594 SR
1,510 Elo+

VS

Team Averages
Level 125
1,575 SR
1,533 Elo+
Poseidon
Poseidon
 
Poseidon
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Blazer815
Sylvanus
Level 147
God Stats
5W - 2L
1,692 SR
Queue Stats
54W - 44L
1,575 Elo+
Solo
Chiron
Chiron
RevoRay
Chiron
Level 68
God Stats
54W - 31L
1,636 SR
Queue Stats
135W - 98L
1,574 Elo+
Solo
Hercules
Hercules
T0xicitY
Hercules
Level 153
God Stats
1W - 0L
1,547 SR
Queue Stats
55W - 57L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GoatWaffles
Cerberus
10
0 / 5 / 1
6,199
477
6,867
16,329
6,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 2 / 1
6,621
509
4,490
9,186
3,033
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 3 / 1
6,038
464
3,274
8,570
5,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
stangcobra20
Kukulkan
13
1 / 4 / 0
6,752
519
4,310
6,394
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
10
0 / 2 / 1
5,721
440
3,033
10,207
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
2 / 0 / 4
8,527
656
3,880
5,269
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
 
Achilles
13
5 / 0 / 2
7,930
610
8,398
9,030
6,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
Blazer815
Sylvanus
15
3 / 1 / 6
8,015
617
7,072
10,143
4,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
RevoRay
Chiron
13
3 / 0 / 3
8,320
640
10,687
8,791
2,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
T0xicitY
Hercules
13
3 / 0 / 6
7,222
556
4,355
9,459
7,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
1
Kills
16
16
Deaths
1
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
2
0
4
4
W
Achilles
 
Achilles
5
0
2
6
W
Sylvanus
Blazer815
Sylvanus
3
1
6
6
L
Cerberus
GoatWaffles
Cerberus
0
5
1
0.1
W
Chiron
RevoRay
Chiron
3
0
3
4.5
W
Hercules
T0xicitY
Hercules
3
0
6
6
L
0
2
1
0.25
L
0
3
1
0.17
L
Kukulkan
stangcobra20
Kukulkan
1
4
0
0.25
L
Fenrir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,974
Damage
34,392
50,686
Taken
42,692
21,614
Mitigated
22,100
14,571
Healing
17,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
3,880
288
0
2,970
5,269
1,463
453
1,307
3,922
65,726
1,182
W
Achilles
 
Achilles
8,398
1,314
0
1,324
9,030
6,348
1,093
954
8,070
199
42,932
W
Sylvanus
Blazer815
Sylvanus
7,072
1,274
1,192
5,028
10,143
4,647
1,142
2,863
7,098
53,933
18,701
L
Cerberus
GoatWaffles
Cerberus
6,867
245
0
5,308
16,329
6,699
0
3,638
12,685
37,524
0
W
Chiron
RevoRay
Chiron
10,687
3,581
333
3,651
8,791
2,454
1,406
3,880
4,589
0
59,862
W
Hercules
T0xicitY
Hercules
4,355
1,122
0
2,658
9,459
7,188
327
1,647
7,716
0
30,449
L
4,490
2,670
0
3,637
9,186
3,033
0
608
8,472
0
53,441
L
3,274
1,196
1,155
2,601
8,570
5,667
0
2,109
6,447
0
14,844
L
Kukulkan
stangcobra20
Kukulkan
4,310
183
0
479
6,394
2,190
0
2,125
4,021
56,770
0
L
Fenrir
3,033
536
0
1,391
10,207
4,025
0
1,822
8,301
0
33,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,331
Gold Earned
40,014
386
Minions Killed
469
0
Camps Cleared
0
1,376,770
Distance Traveled
1,475,663
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,527
656
137
11
0
304,081
3
W
Achilles
7,930
610
69
5
0
315,598
2
W
Sylvanus
8,015
617
117
9
0
283,055
0
L
Cerberus
6,199
477
97
7
0
261,668
0
W
Chiron
8,320
640
88
7
0
271,271
0
W
Hercules
7,222
556
58
4
0
301,658
2
L
Anhur
6,621
509
107
8
0
238,846
1
L
Horus
6,038
464
17
1
0
280,617
1
L
Kukulkan
6,752
519
105
8
0
274,868
1
L
Fenrir
5,721
440
60
5
0
320,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role