Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
IamHatred444
Hades
Level 209
God Stats
5W - 6L
1,388 SR
Queue Stats
129W - 157L
1,493 Elo+
Party 2
Fafnir
Fafnir
Jeff559
Fafnir
Level 159
God Stats
9W - 9L
1,536 SR
Queue Stats
133W - 146L
1,484 Elo+
Party 2
Team Averages
Level 179
1,485 SR
1,495 Elo+

VS

Team Averages
Level 109
1,500 SR
1,501 Elo+
Mercury
Mercury
 
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
DeafiningOrgasms
Thoth
Level 90
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 30L
1,530 Elo+
Party 1
Medusa
Medusa
EngageBLKT
Medusa
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 28L
1,509 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TylerTramp
Cu Chulainn
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 3 / 2
6,137
558
6,446
6,446
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
 
Chaac
11
4 / 1 / 1
6,031
548
4,353
7,987
4,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
 
Charybdis
10
2 / 5 / 3
5,688
517
4,433
8,395
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
3 / 1 / 2
6,938
631
4,124
8,432
5,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fafnir
Jeff559
Fafnir
10
2 / 0 / 5
6,477
589
3,051
10,444
7,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
4 / 2 / 1
6,371
579
4,487
8,612
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
 
Jormungandr
8
3 / 4 / 1
5,678
516
2,611
8,290
4,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 2
6,299
573
4,318
5,786
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
EngageBLKT
Medusa
9
0 / 3 / 4
5,566
506
5,412
6,410
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
TylerTramp
Cu Chulainn
10
1 / 4 / 0
5,917
538
5,247
10,201
6,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
13
Kills
10
10
Deaths
14
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
3
2
1
W
Chaac
 
Chaac
4
1
1
4.5
W
Charybdis
 
Charybdis
2
5
3
0.7
L
Mercury
 
Mercury
4
2
1
2.25
L
Jormungandr
 
Jormungandr
3
4
1
0.88
L
2
1
2
3
L
Medusa
EngageBLKT
Medusa
0
3
4
0.67
W
3
1
2
4
W
Fafnir
Jeff559
Fafnir
2
0
5
4.5
L
Cu Chulainn
TylerTramp
Cu Chulainn
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,407
Damage
22,075
41,704
Taken
39,299
20,987
Mitigated
17,065
17,791
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,446
1,387
0
1,500
6,446
1,610
0
3,214
2,872
32,187
0
W
Chaac
 
Chaac
4,353
564
0
2,495
7,987
4,142
338
601
7,376
0
39,635
W
Charybdis
 
Charybdis
4,433
1,841
0
2,848
8,395
2,330
476
941
7,414
0
37,193
L
Mercury
 
Mercury
4,487
2,191
0
1,271
8,612
2,967
0
1,128
7,370
0
42,248
L
Jormungandr
 
Jormungandr
2,611
802
0
1,940
8,290
4,800
0
2,884
5,250
14,079
0
L
4,318
26
0
1,657
5,786
1,363
0
2,288
3,212
43,772
0
L
Medusa
EngageBLKT
Medusa
5,412
2,048
0
2,085
6,410
1,882
0
1,914
4,400
0
36,458
W
4,124
681
70
5,905
8,432
5,045
0
591
7,797
40,401
2,539
W
Fafnir
Jeff559
Fafnir
3,051
839
0
4,973
10,444
7,860
356
1,128
9,316
15,235
1,541
L
Cu Chulainn
TylerTramp
Cu Chulainn
5,247
1,028
0
1,138
10,201
6,053
0
4,295
5,849
0
41,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,271
Gold Earned
29,831
294
Minions Killed
294
0
Camps Cleared
0
1,093,626
Distance Traveled
1,111,147
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,137
558
54
5
0
216,392
0
W
Chaac
6,031
548
69
6
0
271,206
0
W
Charybdis
5,688
517
65
6
0
189,802
4
L
Mercury
6,371
579
71
6
0
286,908
0
L
Jormungandr
5,678
516
17
2
0
165,134
4
L
Thoth
6,299
573
83
8
0
245,048
0
L
Medusa
5,566
506
57
5
0
216,994
0
W
Hades
6,938
631
86
8
0
192,690
4
W
Fafnir
6,477
589
20
2
0
223,536
7
L
Cu Chulainn
5,917
538
66
6
0
197,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role