Player Matchup

King Arthur
King Arthur
Diamond IV
 
King Arthur
Diamond IV
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond IV
 
Apollo
Diamond IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond III
 
Bastet
Diamond III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
Miah29V11-15
Sobek
Diamond III
Level 222
God Stats
6W - 11L
1,552 SR
Queue Stats
834W - 826L
2,178 MMR
Solo
Agni
Agni
Diamond II
TommyTwoToes
Agni
Diamond II
Level 148
God Stats
4W - 7L
1,560 SR
Queue Stats
369W - 348L
2,404 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 169
1,522 SR
1,816 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,608 SR
2,250 MMR
Hou Yi
Hou Yi
Diamond I
BigDudeBill
Hou Yi
Diamond I
Level 174
God Stats
4W - 2L
1,527 SR
Queue Stats
102W - 85L
2,523 MMR
Party 1
Awilix
Awilix
Diamond III
Kokushibyu
Awilix
Diamond III
Level 149
God Stats
1W - 0L
1,673 SR
Queue Stats
149W - 102L
2,109 MMR
Party 2
Yu Huang
Yu Huang
Masters
Octizy
Yu Huang
Masters
Level 148
God Stats
9W - 10L
1,615 SR
Queue Stats
330W - 276L
2,379 MMR
Party 1
Hercules
Hercules
Diamond III
SrDiosHumilde
Hercules
Diamond III
Level 125
God Stats
42W - 28L
1,698 SR
Queue Stats
150W - 105L
2,138 MMR
Solo
Cerberus
Cerberus
Diamond V
squirrelmath
Cerberus
Diamond V
Level 155
God Stats
1W - 1L
1,528 SR
Queue Stats
37W - 26L
2,102 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 4 / 1
5,635
564
5,432
10,026
5,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
 
Apollo
9
3 / 5 / 0
5,494
549
7,141
9,415
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
 
Bastet
9
1 / 4 / 1
5,064
506
4,878
8,583
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 5 / 4
5,221
522
4,542
11,130
6,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 1
5,611
561
3,397
5,219
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CupidAresPoseidonLancelot

VS

Bans
Morgan Le FayMedusaSetUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
7 / 3 / 3
7,399
740
10,680
11,076
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Awilix
Kokushibyu
Awilix
11
4 / 0 / 4
6,107
611
4,522
6,637
2,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
Octizy
Yu Huang
12
7 / 0 / 3
6,943
694
6,484
3,293
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
SrDiosHumilde
Hercules
11
3 / 2 / 3
5,948
595
6,062
8,566
4,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
squirrelmath
Cerberus
10
0 / 1 / 10
5,625
563
6,288
10,491
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
21
21
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
1
0.38
L
Apollo
 
Apollo
3
5
0
0.6
L
Bastet
 
Bastet
1
4
1
0.38
W
Hou Yi
7
3
3
2.83
W
Awilix
Kokushibyu
Awilix
4
0
4
6
L
0
5
4
0.4
W
Yu Huang
Octizy
Yu Huang
7
0
3
8.5
W
Hercules
SrDiosHumilde
Hercules
3
2
3
2.25
L
1
3
1
0.5
W
Cerberus
squirrelmath
Cerberus
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,390
Damage
34,036
44,373
Taken
40,063
17,798
Mitigated
17,654
10,530
Healing
16,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,432
999
0
1,404
10,026
5,269
0
1,891
7,653
0
35,506
L
Apollo
 
Apollo
7,141
4,628
0
2,631
9,415
2,418
0
998
8,367
0
35,198
L
Bastet
 
Bastet
4,878
1,139
0
3,314
8,583
1,999
0
2,230
6,267
0
30,750
W
Hou Yi
10,680
6,280
0
6,088
11,076
3,787
0
1,350
9,726
0
56,386
W
Awilix
Kokushibyu
Awilix
4,522
1,836
0
1,040
6,637
2,246
0
1,854
4,783
0
46,602
L
4,542
495
0
2,501
11,130
6,905
0
4,363
6,330
13,072
514
W
Yu Huang
Octizy
Yu Huang
6,484
156
0
654
3,293
1,079
0
972
2,321
47,189
796
W
Hercules
SrDiosHumilde
Hercules
6,062
1,920
0
3,623
8,566
4,974
0
802
7,764
0
33,821
L
3,397
318
0
680
5,219
1,207
0
2,430
2,661
37,409
0
W
Cerberus
squirrelmath
Cerberus
6,288
459
0
4,642
10,491
5,568
0
2,899
7,592
19,496
545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,025
Gold Earned
32,022
296
Minions Killed
370
0
Camps Cleared
0
1,049,824
Distance Traveled
1,074,480
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,635
564
69
7
0
217,020
0
L
Apollo
5,494
549
69
7
0
180,385
1
L
Bastet
5,064
506
60
6
0
241,408
0
W
Hou Yi
7,399
740
97
10
0
179,279
0
W
Awilix
6,107
611
69
7
0
263,071
2
L
Sobek
5,221
522
13
1
0
206,201
2
W
Yu Huang
6,943
694
109
11
0
207,861
0
W
Hercules
5,948
595
63
6
0
201,219
2
L
Agni
5,611
561
85
9
0
204,810
3
W
Cerberus
5,625
563
32
3
0
223,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role