Player Matchup

Medusa
Medusa
 
Medusa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
Athaelsonana
Discordia
Level 168
God Stats
12W - 10L
1,500 SR
Queue Stats
164W - 160L
1,442 Elo+
Party 2
Geb
Geb
HeitoraP90
Geb
Level 94
God Stats
4W - 1L
1,500 SR
Queue Stats
95W - 85L
1,541 Elo+
Solo
Arachne
Arachne
Wollky
Arachne
Level 212
God Stats
4W - 2L
1,644 SR
Queue Stats
65W - 66L
1,494 Elo+
Party 3
Thor
Thor
zAndreLuiz
Thor
Level 150
God Stats
18W - 12L
1,596 SR
Queue Stats
97W - 92L
1,499 Elo+
Party 2
Team Averages
Level 153
1,548 SR
1,495 Elo+

VS

Team Averages
Level 147
1,363 SR
1,447 Elo+
Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BazingaMax
Fenrir
Level 109
God Stats
0W - 2L
1,313 SR
Queue Stats
1W - 7L
1,196 Elo+
Party 1
Raijin
Raijin
Kuzenbinho
Raijin
Level 199
God Stats
0W - 3L
1,205 SR
Queue Stats
209W - 208L
1,540 Elo+
Solo
Skadi
Skadi
OfamosoCRF
Skadi
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,517 Elo+
Party 1
Kuzenbo
Kuzenbo
RobertCRVG
Kuzenbo
Level 123
God Stats
1W - 3L
1,297 SR
Queue Stats
47W - 59L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 2 / 2
5,422
542
4,222
4,793
1,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Athaelsonana
Discordia
11
2 / 2 / 2
5,847
585
2,990
3,558
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 4
5,760
576
2,624
7,268
4,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Wollky
Arachne
12
5 / 0 / 1
6,303
630
8,963
10,988
5,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
4 / 2 / 6
5,928
593
6,800
8,119
2,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 4 / 1
5,711
571
6,238
11,672
9,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fenrir
BazingaMax
Fenrir
8
0 / 3 / 0
4,521
452
1,801
7,806
2,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Raijin
Kuzenbinho
Raijin
11
3 / 3 / 0
6,465
647
4,859
6,647
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
11
3 / 1 / 0
5,635
564
4,082
3,800
1,115
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kuzenbo
RobertCRVG
Kuzenbo
7
1 / 2 / 2
5,225
523
2,520
9,330
7,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
12
Kills
7
7
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
2
2
1
L
Osiris
 
Osiris
0
4
1
0.13
W
Discordia
Athaelsonana
Discordia
2
2
2
1.5
L
Fenrir
BazingaMax
Fenrir
0
3
0
0
W
0
1
4
2
L
Raijin
Kuzenbinho
Raijin
3
3
0
1
L
Skadi
3
1
0
3
L
Kuzenbo
RobertCRVG
Kuzenbo
1
2
2
1
W
Arachne
Wollky
Arachne
5
0
1
5.5
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,599
Damage
19,500
34,726
Taken
39,255
15,673
Mitigated
23,173
15,034
Healing
7,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,222
1,334
0
1,478
4,793
1,806
0
424
4,369
0
39,957
L
Osiris
 
Osiris
6,238
2,421
0
2,797
11,672
9,530
0
152
10,990
0
39,094
W
Discordia
Athaelsonana
Discordia
2,990
0
0
500
3,558
1,015
209
2,127
1,431
35,107
1,170
L
Fenrir
BazingaMax
Fenrir
1,801
317
0
1,114
7,806
2,790
0
1,285
6,490
0
31,340
W
2,624
416
0
2,598
7,268
4,896
63
2,283
4,985
19,247
0
L
Raijin
Kuzenbinho
Raijin
4,859
454
0
1,446
6,647
1,835
0
1,116
5,531
47,030
0
L
Skadi
4,082
2,338
0
707
3,800
1,115
0
377
3,423
0
32,415
L
Kuzenbo
RobertCRVG
Kuzenbo
2,520
1,052
0
1,031
9,330
7,903
0
2,524
6,729
13,903
894
W
Arachne
Wollky
Arachne
8,963
6,007
0
7,081
10,988
5,599
0
1,005
9,983
0
34,586
W
6,800
1,568
0
3,377
8,119
2,357
0
1,540
6,579
0
31,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,260
Gold Earned
27,557
293
Minions Killed
299
0
Camps Cleared
0
1,072,216
Distance Traveled
1,015,507
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,422
542
78
8
0
205,033
4
L
Osiris
5,711
571
85
9
0
184,811
4
W
Discordia
5,847
585
69
7
0
214,719
2
L
Fenrir
4,521
452
46
5
0
234,789
1
W
Geb
5,760
576
34
3
0
213,854
0
L
Raijin
6,465
647
90
9
0
182,473
1
L
Skadi
5,635
564
54
5
0
191,407
0
L
Kuzenbo
5,225
523
24
2
0
222,027
2
W
Arachne
6,303
630
56
6
0
191,075
0
W
Thor
5,928
593
56
6
0
247,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role