Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
TopaWw
Surtr
Level 48
God Stats
7W - 4L
1,452 SR
Queue Stats
22W - 19L
1,408 Elo+
Solo
Serqet
Serqet
UFUUK
Serqet
Level 140
God Stats
1W - 1L
1,272 SR
Queue Stats
221W - 219L
1,514 Elo+
Solo
Anubis
Anubis
WeeRyan324
Anubis
Level 79
God Stats
10W - 6L
1,556 SR
Queue Stats
55W - 39L
1,525 Elo+
Solo
Team Averages
Level 103
1,456 SR
1,489 Elo+

VS

Team Averages
Level 139
1,540 SR
1,513 Elo+
Hera
Hera
 
Hera
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Alcohol96º
Rama
Level 87
God Stats
5W - 2L
1,797 SR
Queue Stats
57W - 48L
1,509 Elo+
Party 1
Achilles
Achilles
Batiste05
Achilles
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 32L
1,659 Elo+
Party 1
Bastet
Bastet
Mavichi
Bastet
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 77L
1,460 Elo+
Solo
Ganesha
Ganesha
Pinkywithbrain
Ganesha
Level 154
God Stats
10W - 13L
1,406 SR
Queue Stats
447W - 438L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
4 / 2 / 2
7,851
604
3,849
7,107
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
 
Bacchus
12
4 / 1 / 5
7,352
566
6,534
8,266
5,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
TopaWw
Surtr
12
4 / 3 / 5
7,557
581
6,853
10,167
5,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
UFUUK
Serqet
14
4 / 1 / 5
7,575
583
5,746
8,627
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anubis
WeeRyan324
Anubis
12
2 / 5 / 0
7,310
562
6,151
8,742
3,675
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 6 / 3
6,639
511
5,311
7,868
2,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 2 / 1
5,780
445
1,319
4,303
1,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Achilles
Batiste05
Achilles
13
5 / 4 / 0
7,656
589
7,333
12,499
9,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bastet
Mavichi
Bastet
13
6 / 4 / 2
7,317
563
8,805
11,683
3,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

10
0 / 2 / 5
5,307
408
4,297
9,535
7,552
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
18
Kills
12
12
Deaths
18
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
2
2
2.5
W
Bacchus
 
Bacchus
4
1
5
6.5
L
Hera
 
Hera
1
6
3
0.42
L
0
2
1
0.25
L
Achilles
Batiste05
Achilles
5
4
0
1.25
L
Bastet
Mavichi
Bastet
6
4
2
1.75
L
0
2
5
1.25
W
Surtr
TopaWw
Surtr
4
3
5
2.17
W
Serqet
UFUUK
Serqet
4
1
5
6.5
W
Anubis
WeeRyan324
Anubis
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,133
Damage
27,065
42,909
Taken
45,888
20,889
Mitigated
24,552
7,883
Healing
8,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,849
476
0
500
7,107
2,142
219
3,427
3,680
47,682
0
W
Bacchus
 
Bacchus
6,534
868
0
1,542
8,266
5,600
164
3,355
4,911
23,588
2,744
L
Hera
 
Hera
5,311
1,684
0
1,354
7,868
2,710
0
4,408
3,339
46,092
427
L
1,319
944
0
1,325
4,303
1,048
0
385
3,596
0
28,992
L
Achilles
Batiste05
Achilles
7,333
1,330
0
1,928
12,499
9,388
0
6,629
5,572
0
46,154
L
Bastet
Mavichi
Bastet
8,805
2,098
0
2,264
11,683
3,854
0
1,488
9,930
0
45,674
L
4,297
284
0
1,991
9,535
7,552
0
2,907
6,251
17,787
0
W
Surtr
TopaWw
Surtr
6,853
3,074
0
2,516
10,167
5,369
402
1,766
8,401
705
39,421
W
Serqet
UFUUK
Serqet
5,746
1,150
0
1,037
8,627
4,103
0
814
7,813
0
53,279
W
Anubis
WeeRyan324
Anubis
6,151
651
0
2,288
8,742
3,675
28
205
8,537
46,837
975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,645
Gold Earned
32,699
369
Minions Killed
314
0
Camps Cleared
0
1,293,316
Distance Traveled
1,196,907
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,851
604
97
7
0
241,231
0
W
Bacchus
7,352
566
46
4
0
263,626
0
L
Hera
6,639
511
82
6
0
229,195
3
L
Rama
5,780
445
57
4
0
174,110
2
L
Achilles
7,656
589
77
6
0
226,766
0
L
Bastet
7,317
563
92
7
0
297,865
1
L
Ganesha
5,307
408
6
0
0
268,971
0
W
Surtr
7,557
581
53
4
0
248,949
0
W
Serqet
7,575
583
87
7
0
333,637
0
W
Anubis
7,310
562
86
7
0
205,873
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role