Player Matchup

Bacchus
Bacchus
Silver II
CtotheMAC
Bacchus
Silver II
Level 64
God Stats
11W - 18L
1,399 SR
Queue Stats
247W - 295L
1,115 MMR
Solo
Osiris
Osiris
Gold II
RockTheJohnson
Osiris
Gold II
Level 126
God Stats
3W - 3L
1,615 SR
Queue Stats
388W - 419L
1,547 MMR
Party 2
Chiron
Chiron
Silver I
StupidLittleFrog
Chiron
Silver I
Level 114
God Stats
4W - 1L
1,922 SR
Queue Stats
294W - 327L
1,065 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,645 SR
1,242 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,575 SR
1,147 MMR
Khepri
Khepri
Silver IV
DrBubs2202
Khepri
Silver IV
Level 47
God Stats
3W - 0L
1,740 SR
Queue Stats
52W - 85L
827 MMR
Solo
Merlin
Merlin
Silver I
MandaChuva_488
Merlin
Silver I
Level 152
God Stats
19W - 22L
1,455 SR
Queue Stats
104W - 114L
1,188 MMR
Party 1
Rama
Rama
Gold IV
mJFz
Rama
Gold IV
Level 88
God Stats
53W - 52L
1,530 SR
Queue Stats
99W - 107L
1,427 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CtotheMAC
Bacchus
17
1 / 4 / 7
10,798
720
9,316
17,827
18,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
2 / 2 / 4
10,563
704
12,332
18,491
19,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 3 / 2
11,409
761
13,206
15,683
6,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
MedusaAgniCthulhuMulanNe Zha

VS

Bans
CerberusKuzenboVulcanGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DrBubs2202
Khepri
16
0 / 2 / 4
10,253
684
3,116
15,852
15,315
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
2 / 2 / 4
11,583
772
15,071
9,160
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rama
mJFz
Rama
20
6 / 4 / 3
13,492
899
19,915
15,970
6,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
8
Kills
8
9
Deaths
8
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CtotheMAC
Bacchus
1
4
7
1.13
W
Khepri
DrBubs2202
Khepri
0
2
4
1
W
2
2
4
2
L
2
2
4
2
L
5
3
2
2
W
Rama
mJFz
Rama
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,854
Damage
38,102
52,001
Taken
40,982
43,792
Mitigated
25,207
9,005
Healing
8,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CtotheMAC
Bacchus
9,316
1,117
0
2,370
17,827
18,363
0
5,751
11,812
28,562
0
W
Khepri
DrBubs2202
Khepri
3,116
323
271
1,533
15,852
15,315
227
4,052
10,835
22,948
257
W
15,071
313
0
1,626
9,160
3,340
549
1,259
7,504
46,321
0
L
12,332
3,203
0
2,048
18,491
19,282
0
4,102
14,101
1,202
32,400
L
13,206
4,419
744
3,843
15,683
6,147
0
7,345
8,054
0
36,639
W
Rama
mJFz
Rama
19,915
16,893
0
5,457
15,970
6,552
2,844
3,368
11,593
0
54,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,770
Gold Earned
35,328
137
Minions Killed
162
0
Camps Cleared
0
813,694
Distance Traveled
758,794
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,798
720
31
2
0
281,736
0
W
Khepri
10,253
684
31
2
0
248,932
0
W
Merlin
11,583
772
60
4
0
266,503
2
L
Osiris
10,563
704
46
3
0
296,183
2
L
Chiron
11,409
761
60
4
0
235,775
0
W
Rama
13,492
899
71
5
0
243,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role