Player Matchup

Pele
Pele
ColdMaI
Pele
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 115L
1,518 Elo+
Party 3
Atlas
Atlas
KGT Stone
Atlas
Level 129
God Stats
1W - 4L
1,243 SR
Queue Stats
131W - 133L
1,458 Elo+
Solo
Anubis
Anubis
Ndnlife4ever
Anubis
Level 180
God Stats
3W - 0L
1,500 SR
Queue Stats
111W - 91L
1,538 Elo+
Party 1
Neith
Neith
bnyxT
Neith
Level 89
God Stats
5W - 4L
1,488 SR
Queue Stats
140W - 120L
1,507 Elo+
Party 3
Baron Samedi
Baron Samedi
scythe991
Baron Samedi
Level 145
God Stats
5W - 1L
1,500 SR
Queue Stats
34W - 25L
1,527 Elo+
Party 1
Team Averages
Level 126
1,446 SR
1,510 Elo+

VS

Team Averages
Level 108
1,582 SR
1,483 Elo+
Xbalanque
Xbalanque
Luckylambchop12
Xbalanque
Level 108
God Stats
3W - 3L
1,621 SR
Queue Stats
33W - 43L
1,481 Elo+
Party 2
Chang'e
Chang'e
flamminpooh
Chang'e
Level 154
God Stats
8W - 10L
1,477 SR
Queue Stats
39W - 49L
1,471 Elo+
Party 2
King Arthur
King Arthur
lcantfindmyeye
King Arthur
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
227W - 221L
1,554 Elo+
Solo
Mulan
Mulan
onemadgoblin
Mulan
Level 88
God Stats
13W - 14L
1,499 SR
Queue Stats
100W - 92L
1,464 Elo+
Party 4
Zeus
Zeus
vainsbetter
Zeus
Level 51
God Stats
0W - 1L
1,814 SR
Queue Stats
110W - 111L
1,447 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ColdMaI
Pele
12
6 / 2 / 1
6,984
635
7,252
11,525
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
KGT Stone
Atlas
8
0 / 5 / 1
5,075
461
3,383
7,947
5,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
12
6 / 3 / 4
7,191
654
6,586
6,379
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
bnyxT
Neith
12
6 / 1 / 5
7,529
684
7,414
7,198
2,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
scythe991
Baron Samedi
11
3 / 2 / 7
6,572
597
5,864
4,788
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Luckylambchop12
Xbalanque
10
1 / 4 / 5
5,330
485
3,555
7,446
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
flamminpooh
Chang'e
11
1 / 4 / 6
5,604
509
2,459
7,496
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
lcantfindmyeye
King Arthur
10
4 / 3 / 2
6,376
580
6,342
11,301
7,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
6 / 3 / 1
7,057
642
6,070
10,707
5,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
1 / 7 / 0
5,879
534
5,005
8,675
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
21
Kills
13
13
Deaths
21
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
ColdMaI
Pele
6
2
1
3.25
W
Atlas
KGT Stone
Atlas
0
5
1
0.1
L
Xbalanque
Luckylambchop12
Xbalanque
1
4
5
0.88
W
Anubis
6
3
4
2.67
W
Neith
bnyxT
Neith
6
1
5
8.5
L
Chang'e
flamminpooh
Chang'e
1
4
6
1
L
King Arthur
lcantfindmyeye
King Arthur
4
3
2
1.67
L
6
3
1
2.17
W
Baron Samedi
scythe991
Baron Samedi
3
2
7
3.25
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,499
Damage
23,431
37,837
Taken
45,625
17,258
Mitigated
18,667
14,678
Healing
9,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
ColdMaI
Pele
7,252
1,223
0
5,850
11,525
3,553
0
2,832
8,693
0
43,821
W
Atlas
KGT Stone
Atlas
3,383
1,194
0
1,084
7,947
5,844
0
0
7,947
21,276
892
L
Xbalanque
Luckylambchop12
Xbalanque
3,555
872
105
2,333
7,446
1,539
0
3,258
4,188
0
27,464
W
Anubis
6,586
391
81
1,976
6,379
3,108
633
1,252
5,127
41,565
0
W
Neith
bnyxT
Neith
7,414
2,347
0
3,424
7,198
2,260
378
2,446
4,752
0
44,049
L
Chang'e
flamminpooh
Chang'e
2,459
30
1,424
2,089
7,496
1,699
0
4,224
3,272
23,040
0
L
King Arthur
lcantfindmyeye
King Arthur
6,342
1,206
0
1,051
11,301
7,980
0
4,999
5,725
0
31,113
L
6,070
1,566
0
1,888
10,707
5,319
0
1,147
9,546
0
32,666
W
Baron Samedi
scythe991
Baron Samedi
5,864
756
550
1,713
4,788
2,493
427
934
3,854
28,554
1,133
L
5,005
534
0
874
8,675
2,130
0
1,044
7,631
37,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,351
Gold Earned
30,246
289
Minions Killed
267
0
Camps Cleared
0
1,066,587
Distance Traveled
1,055,072
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,984
635
72
7
0
247,284
0
W
Atlas
5,075
461
30
3
0
180,289
2
L
Xbalanque
5,330
485
48
4
0
183,465
0
W
Anubis
7,191
654
81
7
0
207,198
4
W
Neith
7,529
684
71
6
0
210,433
0
L
Chang'e
5,604
509
45
4
0
208,890
6
L
King Arthur
6,376
580
54
5
0
207,397
3
L
Mulan
7,057
642
44
4
0
250,915
0
W
Baron Samedi
6,572
597
35
3
0
221,383
2
L
Zeus
5,879
534
76
7
0
204,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role