Player Matchup

Anubis
Anubis
Coolcat33333
Anubis
Level 109
God Stats
17W - 10L
1,539 SR
Queue Stats
53W - 50L
1,392 Elo+
Party 2
Jormungandr
Jormungandr
ImpPoster
Jormungandr
Level 46
God Stats
1W - 0L
1,685 SR
Queue Stats
57W - 55L
1,407 Elo+
Party 2
Geb
Geb
Ronim6276
Geb
Level 83
God Stats
4W - 2L
1,621 SR
Queue Stats
396W - 375L
1,408 Elo+
Solo
Thor
Thor
WalrusHater42
Thor
Level 78
God Stats
3W - 7L
1,397 SR
Queue Stats
41W - 56L
1,375 Elo+
Solo
Medusa
Medusa
bearxD12
Medusa
Level 62
God Stats
4W - 6L
1,485 SR
Queue Stats
92W - 85L
1,537 Elo+
Solo
Team Averages
Level 76
1,545 SR
1,424 Elo+

VS

Team Averages
Level 69
1,429 SR
1,474 Elo+
Cerberus
Cerberus
 
Cerberus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Holy Sniper IV
Hera
Level 106
God Stats
1W - 4L
1,203 SR
Queue Stats
112W - 124L
1,409 Elo+
Party 1
Cupid
Cupid
TDE_Renkai
Cupid
Level 67
God Stats
15W - 12L
1,441 SR
Queue Stats
165W - 180L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
7
1 / 0 / 1
4,408
882
517
550
140
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
ImpPoster
Jormungandr
7
1 / 0 / 6
4,491
898
2,081
3,795
1,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 0
3,994
799
1,213
3,486
1,095
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
2 / 0 / 3
4,050
810
781
3,025
991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
bearxD12
Medusa
7
5 / 0 / 1
4,806
961
3,560
2,313
630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
4
0 / 4 / 0
3,147
629
1,353
5,118
3,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
 
Danzaburou
3
0 / 1 / 0
2,734
547
153
1,913
332
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
 
King Arthur
2
0 / 1 / 0
2,706
541
184
1,374
370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 0 / 0
3,671
734
1,869
2,140
559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cupid
5
0 / 3 / 0
3,121
624
2,345
3,276
833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
9
Kills
1
1
Deaths
9
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
0
0
L
Danzaburou
 
Danzaburou
0
1
0
0
L
King Arthur
 
King Arthur
0
1
0
0
W
Anubis
1
0
1
1.5
L
1
0
0
1
W
Jormungandr
ImpPoster
Jormungandr
1
0
6
4
W
0
1
0
0
L
Cupid
0
3
0
0
W
2
0
3
3.5
W
Medusa
bearxD12
Medusa
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,152
Damage
5,904
13,169
Taken
13,821
4,464
Mitigated
5,257
4,701
Healing
3,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,353
212
0
1,280
5,118
3,163
0
1,532
3,586
6,570
0
L
Danzaburou
 
Danzaburou
153
0
0
150
1,913
332
0
165
1,748
0
5,876
L
King Arthur
 
King Arthur
184
0
0
250
1,374
370
0
352
1,022
0
3,224
W
Anubis
517
43
0
333
550
140
453
0
550
19,025
0
L
1,869
480
0
640
2,140
559
0
1,201
939
13,528
0
W
Jormungandr
ImpPoster
Jormungandr
2,081
694
664
1,847
3,795
1,608
190
875
2,920
12,427
0
W
1,213
43
0
1,240
3,486
1,095
0
1,758
1,728
18,827
534
L
Cupid
2,345
1,025
0
777
3,276
833
0
549
2,727
0
14,175
W
781
99
0
250
3,025
991
308
111
2,914
0
16,269
W
Medusa
bearxD12
Medusa
3,560
1,588
0
367
2,313
630
324
478
1,835
0
26,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,749
Gold Earned
15,379
167
Minions Killed
68
0
Camps Cleared
0
581,083
Distance Traveled
431,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,147
629
4
1
0
104,717
0
L
Danzaburou
2,734
547
9
2
0
81,205
0
L
King Arthur
2,706
541
8
2
0
41,770
0
W
Anubis
4,408
882
44
9
0
100,208
0
L
Hera
3,671
734
29
6
0
105,928
0
W
Jormungandr
4,491
898
20
4
0
117,524
0
W
Geb
3,994
799
29
6
0
102,426
0
L
Cupid
3,121
624
18
4
0
98,135
0
W
Thor
4,050
810
30
6
0
142,910
0
W
Medusa
4,806
961
44
9
0
118,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role