Player Matchup

Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Dudu7777
Mercury
Level 63
God Stats
4W - 6L
1,482 SR
Queue Stats
365W - 394L
1,465 Elo+
Solo
Heimdallr
Heimdallr
Lady Mewcat
Heimdallr
Level 124
God Stats
33W - 31L
1,520 SR
Queue Stats
310W - 313L
1,366 Elo+
Solo
Kali
Kali
LyftedMonkey
Kali
Level 106
God Stats
3W - 4L
1,485 SR
Queue Stats
46W - 32L
1,472 Elo+
Solo
Nu Wa
Nu Wa
WickedJae
Nu Wa
Level 133
God Stats
63W - 57L
1,486 SR
Queue Stats
776W - 834L
1,383 Elo+
Solo
Team Averages
Level 99
1,495 SR
1,437 Elo+

VS

Team Averages
Level 123
1,488 SR
1,497 Elo+
Zeus
Zeus
 
Zeus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Hey im all Wet
Neith
Level 125
God Stats
24W - 31L
1,440 SR
Queue Stats
38W - 44L
1,358 Elo+
Solo
Hades
Hades
kaser1428
Hades
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 54L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 4 / 2
7,124
1,187
6,376
8,263
2,565
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
Dudu7777
Mercury
10
0 / 0 / 0
5,999
1,000
0
0
0
Heimdallr
Lady Mewcat
Heimdallr
12
0 / 2 / 3
7,004
1,167
5,483
6,589
4,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 7 / 1
6,543
1,091
4,770
11,444
4,409
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
WickedJae
Nu Wa
13
2 / 2 / 0
7,433
1,239
9,008
6,067
2,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

263

VS

Team 2 Tickets

358

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
4 / 0 / 4
7,952
1,325
9,065
2,693
721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
13
2 / 1 / 12
7,899
1,317
7,074
7,009
2,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
 
Atlas
13
2 / 2 / 11
7,543
1,257
6,278
10,499
7,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
5 / 0 / 3
8,337
1,390
3,471
4,777
1,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hades
kaser1428
Hades
13
2 / 0 / 7
7,188
1,198
4,368
3,839
2,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
3
Kills
15
15
Deaths
3
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
4
2
0.5
W
Zeus
 
Zeus
4
0
4
6
W
Anhur
 
Anhur
2
1
12
8
W
Atlas
 
Atlas
2
2
11
3.75
L
Mercury
Dudu7777
Mercury
0
0
0
0
W
5
0
3
6.5
L
Heimdallr
Lady Mewcat
Heimdallr
0
2
3
0.75
L
0
7
1
0.07
L
Nu Wa
WickedJae
Nu Wa
2
2
0
1
W
Hades
kaser1428
Hades
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,637
Damage
30,256
32,363
Taken
28,817
13,610
Mitigated
13,886
2,705
Healing
5,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,376
2,876
165
639
8,263
2,565
0
3,838
4,425
0
17,089
W
Zeus
 
Zeus
9,065
579
0
435
2,693
721
0
1,318
1,375
25,342
0
W
Anhur
 
Anhur
7,074
4,665
0
3,508
7,009
2,005
0
2,065
4,944
0
17,310
W
Atlas
 
Atlas
6,278
2,060
0
630
10,499
7,308
0
2,804
7,695
11,106
411
L
Mercury
Dudu7777
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
3,471
1,031
0
437
4,777
1,571
0
1,626
3,151
0
23,832
L
Heimdallr
Lady Mewcat
Heimdallr
5,483
1,750
0
0
6,589
4,535
0
4,979
1,610
0
23,516
L
4,770
2,302
42
1,859
11,444
4,409
0
6,867
4,577
0
11,920
L
Nu Wa
WickedJae
Nu Wa
9,008
2,519
0
0
6,067
2,101
0
3,616
2,451
21,218
2,001
W
Hades
kaser1428
Hades
4,368
213
177
542
3,839
2,281
0
848
2,991
14,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,103
Gold Earned
38,919
101
Minions Killed
157
3
Camps Cleared
7
449,900
Distance Traveled
638,879
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,124
1,187
25
4
0
124,365
0
W
Zeus
7,952
1,325
34
6
1
107,001
1
W
Anhur
7,899
1,317
25
4
2
125,222
0
W
Atlas
7,543
1,257
9
2
0
150,490
0
L
Mercury
5,999
1,000
0
0
0
0
0
W
Neith
8,337
1,390
49
8
4
130,960
0
L
Heimdallr
7,004
1,167
29
5
3
101,508
0
L
Kali
6,543
1,091
18
3
0
113,357
0
L
Nu Wa
7,433
1,239
29
5
0
110,670
0
W
Hades
7,188
1,198
40
7
0
125,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role