Player Matchup

Medusa
Medusa
Jordybear65
Medusa
Level 49
God Stats
2W - 0L
1,676 SR
Queue Stats
62W - 84L
1,329 Elo+
Solo
Danzaburou
Danzaburou
Skinz147
Danzaburou
Level 119
God Stats
2W - 1L
1,547 SR
Queue Stats
54W - 46L
1,514 Elo+
Party 2
Vulcan
Vulcan
TheRealMatalo
Vulcan
Level 120
God Stats
7W - 3L
1,645 SR
Queue Stats
119W - 142L
1,453 Elo+
Party 2
Chaac
Chaac
jinkses
Chaac
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 104L
1,289 Elo+
Solo
Kuzenbo
Kuzenbo
pats the guy
Kuzenbo
Level 106
God Stats
5W - 2L
1,497 SR
Queue Stats
366W - 374L
1,364 Elo+
Solo
Team Averages
Level 98
1,573 SR
1,390 Elo+

VS

Team Averages
Level 65
1,454 SR
1,342 Elo+
Chaac
Chaac
AlexRag1k
Chaac
Level 30
God Stats
1W - 5L
1,217 SR
Queue Stats
53W - 56L
1,416 Elo+
Solo
Tiamat
Tiamat
Alpha-Xel
Tiamat
Level 128
God Stats
3W - 7L
1,450 SR
Queue Stats
574W - 617L
1,387 Elo+
Party 1
Surtr
Surtr
Pmrprdc
Surtr
Level 29
God Stats
2W - 1L
1,708 SR
Queue Stats
75W - 77L
1,381 Elo+
Party 1
Kukulkan
Kukulkan
SolventWaif66
Kukulkan
Level 69
God Stats
4W - 2L
1,393 SR
Queue Stats
151W - 152L
1,431 Elo+
Solo
King Arthur
King Arthur
WickedClown868
King Arthur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,097 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
7 / 3 / 15
12,604
788
13,415
14,477
6,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
Skinz147
Danzaburou
17
5 / 5 / 13
11,209
701
14,317
17,884
8,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
8 / 2 / 14
13,722
858
26,598
9,587
5,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
jinkses
Chaac
18
3 / 4 / 13
11,028
689
10,461
15,522
14,664
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
pats the guy
Kuzenbo
16
3 / 2 / 10
11,227
702
6,707
13,596
15,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AlexRag1k
Chaac
20
6 / 4 / 7
12,476
780
14,718
19,380
18,277
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
Alpha-Xel
Tiamat
16
4 / 6 / 5
10,425
652
13,439
14,512
10,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Surtr
Pmrprdc
Surtr
15
1 / 7 / 6
9,213
576
6,385
19,879
17,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kukulkan
SolventWaif66
Kukulkan
11
1 / 3 / 4
8,798
550
5,703
4,521
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
WickedClown868
King Arthur
18
4 / 7 / 3
10,989
687
8,373
18,386
16,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
41
26
Kills
16
16
Deaths
27
65
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
AlexRag1k
Chaac
6
4
7
2.38
L
Tiamat
Alpha-Xel
Tiamat
4
6
5
1.08
W
Medusa
7
3
15
4.83
L
Surtr
Pmrprdc
Surtr
1
7
6
0.57
W
Danzaburou
Skinz147
Danzaburou
5
5
13
2.3
L
Kukulkan
SolventWaif66
Kukulkan
1
3
4
1
W
8
2
14
7.5
L
King Arthur
WickedClown868
King Arthur
4
7
3
0.79
W
Chaac
jinkses
Chaac
3
4
13
2.38
W
Kuzenbo
pats the guy
Kuzenbo
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,498
Damage
48,618
71,066
Taken
76,678
51,100
Mitigated
64,471
33,292
Healing
20,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AlexRag1k
Chaac
14,718
2,342
991
6,727
19,380
18,277
619
8,813
10,567
0
47,052
L
Tiamat
Alpha-Xel
Tiamat
13,439
439
13
3,816
14,512
10,641
280
7,626
6,886
24,441
1,031
W
Medusa
13,415
5,214
1,300
4,043
14,477
6,716
1,306
3,433
11,044
0
29,216
L
Surtr
Pmrprdc
Surtr
6,385
1,434
151
3,591
19,879
17,535
207
6,952
12,927
489
13,530
W
Danzaburou
Skinz147
Danzaburou
14,317
7,170
1,419
7,452
17,884
8,602
3,113
6,502
11,382
0
29,100
L
Kukulkan
SolventWaif66
Kukulkan
5,703
90
1,169
766
4,521
1,666
0
2,049
2,472
14,597
0
W
26,598
975
774
3,243
9,587
5,169
1,884
2,555
7,032
74,161
0
L
King Arthur
WickedClown868
King Arthur
8,373
1,073
1,615
1,449
18,386
16,352
62
7,282
11,104
0
20,800
W
Chaac
jinkses
Chaac
10,461
713
733
5,133
15,522
14,664
1,111
3,986
11,536
0
19,163
W
Kuzenbo
pats the guy
Kuzenbo
6,707
2,534
3,697
5,498
13,596
15,949
196
2,517
11,079
13,396
1,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,790
Gold Earned
51,901
211
Minions Killed
166
0
Camps Cleared
0
1,412,200
Distance Traveled
1,192,967
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,476
780
78
5
0
293,720
0
L
Tiamat
10,425
652
29
2
0
263,506
0
W
Medusa
12,604
788
18
1
0
340,963
1
L
Surtr
9,213
576
15
1
0
259,950
0
W
Danzaburou
11,209
701
41
3
0
270,670
0
L
Kukulkan
8,798
550
27
2
0
145,335
0
W
Vulcan
13,722
858
111
7
0
324,385
0
L
King Arthur
10,989
687
17
1
0
230,456
0
W
Chaac
11,028
689
26
2
0
288,975
0
W
Kuzenbo
11,227
702
15
1
0
187,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role