Player Matchup

Nemesis
Nemesis
BrainDiff
Nemesis
Level 157
God Stats
4W - 2L
1,746 SR
Queue Stats
34W - 34L
1,547 Elo+
Party 2
Cthulhu
Cthulhu
JaKeTheSniZZake4
Cthulhu
Level 156
God Stats
14W - 10L
1,591 SR
Queue Stats
570W - 549L
1,566 Elo+
Solo
Athena
Athena
Jangalo
Athena
Level 121
God Stats
1W - 1L
1,603 SR
Queue Stats
28W - 24L
1,602 Elo+
Party 2
Poseidon
Poseidon
LaTormiaShaMia
Poseidon
Level 85
God Stats
3W - 1L
1,747 SR
Queue Stats
27W - 30L
1,492 Elo+
Party 2
Jing Wei
Jing Wei
SmellB
Jing Wei
Level 120
God Stats
1W - 0L
1,812 SR
Queue Stats
7W - 0L
1,878 Elo+
Party 2
Team Averages
Level 128
1,700 SR
1,617 Elo+

VS

Team Averages
Level 113
1,430 SR
1,551 Elo+
Mercury
Mercury
FSSPOT
Mercury
Level 135
God Stats
1W - 5L
1,340 SR
Queue Stats
170W - 152L
1,589 Elo+
Party 1
Tiamat
Tiamat
HKSketch1020
Tiamat
Level 141
God Stats
0W - 2L
1,311 SR
Queue Stats
93W - 96L
1,521 Elo+
Solo
Ullr
Ullr
TooVardslig
Ullr
Level 87
God Stats
6W - 6L
1,500 SR
Queue Stats
186W - 171L
1,546 Elo+
Solo
Kumbhakarna
Kumbhakarna
WillsterEdge
Kumbhakarna
Level 80
God Stats
10W - 8L
1,500 SR
Queue Stats
267W - 242L
1,512 Elo+
Solo
Baba Yaga
Baba Yaga
Àñgèl
Baba Yaga
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
150W - 129L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BrainDiff
Nemesis
17
4 / 3 / 13
9,659
568
11,572
12,265
5,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 0
8,590
505
4,964
11,340
7,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Athena
Jangalo
Athena
14
3 / 1 / 14
9,887
582
6,365
10,519
11,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
17
9 / 1 / 6
11,161
657
12,898
5,474
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
SmellB
Jing Wei
18
8 / 2 / 2
11,101
653
13,594
10,450
4,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FSSPOT
Mercury
17
4 / 6 / 2
10,334
608
4,589
15,897
4,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tiamat
14
1 / 11 / 0
7,671
451
4,069
14,749
6,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 3
7,092
417
3,358
13,429
3,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
WillsterEdge
Kumbhakarna
13
1 / 3 / 4
8,118
478
4,048
11,021
7,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
Àñgèl
Baba Yaga
16
4 / 2 / 0
10,047
591
9,527
11,521
6,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
26
Kills
10
10
Deaths
26
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BrainDiff
Nemesis
4
3
13
3.5
L
Mercury
FSSPOT
Mercury
4
6
2
0.83
L
Tiamat
1
11
0
0.09
W
2
3
0
0.67
W
Athena
Jangalo
Athena
3
1
14
10
W
Poseidon
9
1
6
12
W
Jing Wei
SmellB
Jing Wei
8
2
2
4.5
L
0
4
3
0.38
L
Kumbhakarna
WillsterEdge
Kumbhakarna
1
3
4
1
L
Baba Yaga
Àñgèl
Baba Yaga
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,393
Damage
25,591
50,048
Taken
66,617
30,019
Mitigated
28,953
9,999
Healing
14,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BrainDiff
Nemesis
11,572
4,675
0
1,513
12,265
5,485
493
4,222
7,913
0
82,347
L
Mercury
FSSPOT
Mercury
4,589
2,099
0
5,339
15,897
4,951
0
3,591
12,054
0
70,980
L
Tiamat
4,069
344
0
1,042
14,749
6,812
0
6,406
7,927
37,681
0
W
4,964
63
0
1,493
11,340
7,356
0
6,692
3,987
37,257
0
W
Athena
Jangalo
Athena
6,365
2,149
0
1,858
10,519
11,060
32
2,531
7,948
25,405
0
W
Poseidon
12,898
1,404
0
806
5,474
1,959
1,196
1,556
3,918
79,296
848
W
Jing Wei
SmellB
Jing Wei
13,594
11,010
0
4,329
10,450
4,159
5,376
943
9,467
0
100,087
L
3,358
1,007
0
1,052
13,429
3,360
0
3,858
9,441
0
38,764
L
Kumbhakarna
WillsterEdge
Kumbhakarna
4,048
240
0
2,519
11,021
7,824
0
4,919
5,836
22,226
2,203
L
Baba Yaga
Àñgèl
Baba Yaga
9,527
229
0
4,561
11,521
6,006
0
3,596
7,241
63,200
1,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,398
Gold Earned
43,262
596
Minions Killed
408
0
Camps Cleared
0
1,757,592
Distance Traveled
1,668,802
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,659
568
127
7
0
414,202
1
L
Mercury
10,334
608
105
6
0
395,787
1
L
Tiamat
7,671
451
77
5
0
335,695
2
W
Cthulhu
8,590
505
82
5
0
245,181
2
W
Athena
9,887
582
28
2
0
384,707
6
W
Poseidon
11,161
657
180
11
0
377,374
6
W
Jing Wei
11,101
653
179
11
0
336,128
5
L
Ullr
7,092
417
72
4
0
221,944
2
L
Kumbhakarna
8,118
478
24
1
0
370,680
0
L
Baba Yaga
10,047
591
130
8
0
344,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role