Player Matchup

Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
LittleRookie8
Charybdis
Gold IV
Level 174
God Stats
11W - 8L
1,552 SR
Queue Stats
64W - 64L
1,302 MMR
Party 1
Sobek
Sobek
Gold II
Migaso
Sobek
Gold II
Level 141
God Stats
11W - 12L
1,526 SR
Queue Stats
97W - 92L
1,484 MMR
Party 2
Janus
Janus
Gold IV
Moika
Janus
Gold IV
Level 157
God Stats
27W - 18L
1,603 SR
Queue Stats
397W - 401L
1,437 MMR
Party 2
Hun Batz
Hun Batz
Platinum II
VIK27
Hun Batz
Platinum II
Level 160
God Stats
5W - 7L
1,348 SR
Queue Stats
174W - 159L
1,653 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,506 SR
1,475 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,575 SR
1,471 MMR
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold IV
RyukGremory
Cernunnos
Gold IV
Level 129
God Stats
6W - 2L
1,744 SR
Queue Stats
219W - 213L
1,460 MMR
Solo
Awilix
Awilix
Gold II
Zovyx
Awilix
Gold II
Level 133
God Stats
2W - 4L
1,482 SR
Queue Stats
184W - 191L
1,467 MMR
Solo
Artio
Artio
Gold IV
itsRevenge
Artio
Gold IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,465 MMR
Solo
Nu Wa
Nu Wa
Silver I
raqIlke
Nu Wa
Silver I
Level 128
God Stats
1W - 2L
1,648 SR
Queue Stats
18W - 20L
1,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
6 / 2 / 2
10,056
718
15,824
15,259
9,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
LittleRookie8
Charybdis
15
4 / 0 / 5
9,264
662
9,641
6,925
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Migaso
Sobek
11
2 / 0 / 4
7,331
524
4,000
8,856
6,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Moika
Janus
15
3 / 0 / 1
8,821
630
7,867
4,952
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
VIK27
Hun Batz
15
6 / 2 / 6
8,436
603
8,410
12,397
5,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
MedusaKing ArthurErlang ShenAthena

VS

Bans
BacchusThorMorgan Le FaySusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 4 / 0
6,482
463
3,309
10,975
4,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
RyukGremory
Cernunnos
12
0 / 5 / 0
6,587
471
5,627
11,154
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Awilix
Zovyx
Awilix
13
2 / 3 / 2
7,322
523
4,799
10,129
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
12
1 / 6 / 0
6,987
499
7,516
19,988
13,875
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
raqIlke
Nu Wa
12
0 / 3 / 2
6,524
466
5,266
8,727
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
21
Kills
4
4
Deaths
21
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
6
2
2
3.5
L
Geb
 
Geb
1
4
0
0.25
W
Charybdis
LittleRookie8
Charybdis
4
0
5
6.5
W
Sobek
Migaso
Sobek
2
0
4
4
W
Janus
Moika
Janus
3
0
1
3.5
L
Cernunnos
RyukGremory
Cernunnos
0
5
0
0
W
Hun Batz
VIK27
Hun Batz
6
2
6
4.5
L
Awilix
Zovyx
Awilix
2
3
2
1
L
Artio
1
6
0
0.17
L
Nu Wa
raqIlke
Nu Wa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,742
Damage
26,517
48,389
Taken
60,973
25,718
Mitigated
26,208
19,272
Healing
21,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
15,824
3,749
0
5,856
15,259
9,926
290
7,703
7,526
0
75,737
L
Geb
 
Geb
3,309
366
1,675
2,250
10,975
4,642
0
2,634
8,211
16,025
0
W
Charybdis
LittleRookie8
Charybdis
9,641
5,892
0
4,874
6,925
2,172
2,894
1,093
5,802
0
74,149
W
Sobek
Migaso
Sobek
4,000
596
0
4,369
8,856
6,914
551
2,819
5,686
18,869
0
W
Janus
Moika
Janus
7,867
494
0
1,437
4,952
1,601
819
1,726
3,030
74,249
730
L
Cernunnos
RyukGremory
Cernunnos
5,627
2,688
0
3,904
11,154
2,777
100
1,487
9,667
0
45,772
W
Hun Batz
VIK27
Hun Batz
8,410
2,892
0
2,736
12,397
5,105
0
1,893
10,403
0
72,248
L
Awilix
Zovyx
Awilix
4,799
2,151
0
3,127
10,129
2,814
0
2,179
7,838
0
42,276
L
Artio
7,516
753
0
8,168
19,988
13,875
0
118
19,870
41,942
105
L
Nu Wa
raqIlke
Nu Wa
5,266
1,167
0
2,179
8,727
2,100
0
4,834
3,569
43,487
971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,908
Gold Earned
33,902
559
Minions Killed
353
0
Camps Cleared
0
1,487,947
Distance Traveled
1,321,485
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,056
718
133
10
0
240,939
1
L
Geb
6,482
463
19
1
0
232,672
5
W
Charybdis
9,264
662
145
10
0
252,228
2
W
Sobek
7,331
524
28
2
0
329,347
3
W
Janus
8,821
630
155
11
0
316,974
6
L
Cernunnos
6,587
471
75
5
0
234,619
2
W
Hun Batz
8,436
603
98
7
0
348,459
0
L
Awilix
7,322
523
101
7
0
327,894
1
L
Artio
6,987
499
72
5
0
260,527
0
L
Nu Wa
6,524
466
86
6
0
265,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role