Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Ehfy
Nut
Level 128
God Stats
10W - 18L
1,508 SR
Queue Stats
240W - 240L
1,516 Elo+
Solo
Merlin
Merlin
IIIIlFALCONIIIIl
Merlin
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 111L
1,535 Elo+
Solo
Horus
Horus
TheAbortiveMayo
Horus
Level 156
God Stats
0W - 2L
1,422 SR
Queue Stats
161W - 158L
1,444 Elo+
Solo
Athena
Athena
xXxMARVITZxXx
Athena
Level 151
God Stats
9W - 10L
1,330 SR
Queue Stats
705W - 686L
1,530 Elo+
Solo
Team Averages
Level 131
1,452 SR
1,505 Elo+

VS

Team Averages
Level 140
1,489 SR
1,464 Elo+
Bellona
Bellona
 
Bellona
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CluelessTwo34
Zeus
Level 126
God Stats
2W - 5L
1,694 SR
Queue Stats
213W - 263L
1,341 Elo+
Solo
Loki
Loki
JOJIE__
Loki
Level 138
God Stats
119W - 110L
1,610 SR
Queue Stats
170W - 162L
1,486 Elo+
Solo
Ravana
Ravana
RippedBlastman
Ravana
Level 152
God Stats
4W - 2L
1,141 SR
Queue Stats
135W - 143L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 0 / 0
3,271
654
300
2,412
716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nut
Ehfy
Nut
6
1 / 0 / 1
3,414
683
2,591
2,571
685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
0 / 3 / 0
3,061
612
583
3,196
710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

2
0 / 1 / 0
2,584
517
196
1,353
681
Breastplate

Breastplate

+20
Physical Protection

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

6
1 / 0 / 1
3,720
744
1,250
3,365
1,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
1 / 0 / 2
3,899
780
1,322
1,794
701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Anhur
 
Anhur
6
0 / 0 / 0
3,161
632
963
2,237
429
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 2 / 0
2,859
572
1,382
3,086
1,095
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
JOJIE__
Loki
7
2 / 0 / 0
4,267
853
1,606
2,065
408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 0
3,541
708
1,206
1,479
424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
4
4
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
0
0
0
W
Bellona
 
Bellona
1
0
2
2
W
Anhur
 
Anhur
0
0
0
0
W
0
2
0
0
L
Nut
Ehfy
Nut
1
0
1
1.5
L
0
3
0
0
W
Loki
JOJIE__
Loki
2
0
0
2
W
1
0
0
1
L
0
1
0
0
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,920
Damage
6,479
12,897
Taken
10,661
4,737
Mitigated
3,057
3,865
Healing
4,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
300
0
0
201
2,412
716
0
0
2,412
0
17,859
W
Bellona
 
Bellona
1,322
28
0
837
1,794
701
0
568
1,226
0
17,329
W
Anhur
 
Anhur
963
640
0
1,142
2,237
429
0
331
1,906
0
14,152
W
1,382
538
0
990
3,086
1,095
0
895
2,191
5,661
651
L
Nut
Ehfy
Nut
2,591
1,549
0
1,282
2,571
685
0
619
1,952
0
17,139
L
583
0
0
216
3,196
710
0
0
3,196
10,057
0
W
Loki
JOJIE__
Loki
1,606
325
0
475
2,065
408
0
0
2,065
0
20,913
W
1,206
122
0
1,182
1,479
424
44
39
1,440
0
15,249
L
196
124
0
388
1,353
681
0
0
1,353
0
2,669
L
1,250
322
0
1,778
3,365
1,945
0
721
2,644
9,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,050
Gold Earned
17,727
100
Minions Killed
150
0
Camps Cleared
0
449,892
Distance Traveled
559,316
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,271
654
33
7
0
121,376
2
W
Bellona
3,899
780
27
5
0
97,474
1
W
Anhur
3,161
632
33
7
0
107,315
0
W
Zeus
2,859
572
9
2
0
102,199
0
L
Nut
3,414
683
24
5
0
91,916
2
L
Merlin
3,061
612
23
5
0
89,155
0
W
Loki
4,267
853
48
10
0
125,629
2
W
Ravana
3,541
708
33
7
0
126,699
2
L
Horus
2,584
517
3
1
0
32,137
0
L
Athena
3,720
744
17
3
0
115,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role