Player Matchup

Neith
Neith
MCGambit06
Neith
Level 149
God Stats
15W - 14L
1,508 SR
Queue Stats
720W - 715L
1,444 Elo+
Solo
Agni
Agni
QueueRitos
Agni
Level 81
God Stats
2W - 3L
1,452 SR
Queue Stats
98W - 110L
1,427 Elo+
Solo
Serqet
Serqet
UNDISPUTED7768
Serqet
Level 61
God Stats
1W - 1L
1,303 SR
Queue Stats
28W - 27L
1,516 Elo+
Party 1
Ishtar
Ishtar
beastboy54291
Ishtar
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 62L
1,427 Elo+
Solo
Jing Wei
Jing Wei
xkanico
Jing Wei
Level 108
God Stats
1W - 2L
1,489 SR
Queue Stats
64W - 49L
1,558 Elo+
Party 1
Team Averages
Level 88
1,450 SR
1,475 Elo+

VS

Team Averages
Level 115
1,489 SR
1,471 Elo+
Nemesis
Nemesis
CrimsonGuardian3
Nemesis
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 57L
1,447 Elo+
Solo
Bacchus
Bacchus
TioWillie
Bacchus
Level 166
God Stats
6W - 8L
1,438 SR
Queue Stats
448W - 453L
1,509 Elo+
Solo
Tsukuyomi
Tsukuyomi
XanaduSparkles
Tsukuyomi
Level 114
God Stats
2W - 2L
1,528 SR
Queue Stats
150W - 140L
1,451 Elo+
Solo
Vulcan
Vulcan
XxSuGaRxBaBexX
Vulcan
Level 119
God Stats
8W - 5L
1,562 SR
Queue Stats
360W - 359L
1,441 Elo+
Solo
Cthulhu
Cthulhu
ylambda1
Cthulhu
Level 64
God Stats
1W - 0L
1,417 SR
Queue Stats
20W - 12L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 3 / 2
6,363
909
7,549
6,450
1,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

1
0 / 0 / 0
1,980
283
0
0
0
11
2 / 3 / 4
6,774
968
1,560
7,032
6,596
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 5 / 2
6,860
980
4,258
6,380
1,985
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Jing Wei
xkanico
Jing Wei
14
2 / 3 / 4
7,256
1,037
3,278
5,675
1,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
5,520
789
1,115
2,079
1,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
TioWillie
Bacchus
15
4 / 1 / 8
8,296
1,185
4,164
9,960
12,273
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
XanaduSparkles
Tsukuyomi
11
0 / 4 / 8
6,550
936
3,568
6,516
2,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
4 / 1 / 7
8,184
1,169
9,990
3,954
1,669
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
ylambda1
Cthulhu
15
6 / 2 / 6
8,323
1,189
4,652
7,612
6,531
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
8
Kills
14
14
Deaths
9
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Neith
2
3
2
1
L
0
0
0
0
W
Bacchus
TioWillie
Bacchus
4
1
8
8
L
2
3
4
1.33
W
Tsukuyomi
XanaduSparkles
Tsukuyomi
0
4
8
1
W
4
1
7
7.5
L
2
5
2
0.6
L
Jing Wei
xkanico
Jing Wei
2
3
4
1.33
W
Cthulhu
ylambda1
Cthulhu
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,645
Damage
23,489
25,537
Taken
30,121
12,248
Mitigated
24,293
5,003
Healing
10,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,115
277
0
248
2,079
1,798
0
0
2,079
0
1,481
L
Neith
7,549
1,497
0
1,733
6,450
1,896
141
5,035
1,415
0
21,372
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
TioWillie
Bacchus
4,164
189
1,308
4,915
9,960
12,273
240
0
9,628
10,947
0
L
1,560
131
867
1,594
7,032
6,596
0
3,931
3,071
0
3,348
W
Tsukuyomi
XanaduSparkles
Tsukuyomi
3,568
174
652
754
6,516
2,022
622
0
6,469
0
11,843
W
9,990
398
745
442
3,954
1,669
690
0
3,954
22,656
370
L
4,258
1,368
0
26
6,380
1,985
0
4,864
1,448
0
15,974
L
Jing Wei
xkanico
Jing Wei
3,278
2,630
192
591
5,675
1,771
230
4,350
1,258
0
15,950
W
Cthulhu
ylambda1
Cthulhu
4,652
153
626
818
7,612
6,531
126
0
7,612
10,011
1,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,233
Gold Earned
36,873
75
Minions Killed
86
0
Camps Cleared
0
570,796
Distance Traveled
617,827
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,520
789
0
0
0
38,661
0
L
Neith
6,363
909
15
2
0
112,474
0
L
Agni
1,980
283
0
0
0
0
0
W
Bacchus
8,296
1,185
17
2
0
164,703
0
L
Serqet
6,774
968
3
0
0
153,205
0
W
Tsukuyomi
6,550
936
15
2
0
112,642
0
W
Vulcan
8,184
1,169
25
4
0
156,690
0
L
Ishtar
6,860
980
28
4
0
140,553
0
L
Jing Wei
7,256
1,037
29
4
0
164,564
0
W
Cthulhu
8,323
1,189
29
4
0
145,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role