Player Matchup

Anhur
Anhur
Captain Rogerio
Anhur
Level 34
God Stats
11W - 14L
1,542 SR
Queue Stats
97W - 90L
1,429 Elo+
Party 2
Thanatos
Thanatos
Shablonski
Thanatos
Level 69
God Stats
3W - 4L
1,529 SR
Queue Stats
97W - 82L
1,430 Elo+
Party 2
Achilles
Achilles
Shabloogi
Achilles
Level 82
God Stats
8W - 10L
1,603 SR
Queue Stats
125W - 113L
1,448 Elo+
Party 2
Nu Wa
Nu Wa
agentsIy088
Nu Wa
Level 48
God Stats
2W - 5L
1,475 SR
Queue Stats
93W - 111L
1,492 Elo+
Solo
Loki
Loki
llISWAGprollI
Loki
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Team Averages
Level 53
1,530 SR
1,460 Elo+

VS

Team Averages
Level 52
1,450 SR
1,407 Elo+
Cthulhu
Cthulhu
MeSoWhornii
Cthulhu
Level 66
God Stats
1W - 1L
1,303 SR
Queue Stats
44W - 46L
1,443 Elo+
Solo
Chronos
Chronos
Nateover9000
Chronos
Level 69
God Stats
2W - 4L
1,332 SR
Queue Stats
98W - 104L
1,443 Elo+
Solo
Arachne
Arachne
V87204
Arachne
Level 29
God Stats
3W - 2L
1,735 SR
Queue Stats
50W - 59L
1,402 Elo+
Party 1
Bacchus
Bacchus
hoebrandon
Bacchus
Level 49
God Stats
33W - 30L
1,502 SR
Queue Stats
206W - 213L
1,408 Elo+
Solo
Janus
Janus
xXSkiLLzZ R4Ge
Janus
Level 45
God Stats
4W - 5L
1,375 SR
Queue Stats
61W - 74L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 2
5,995
600
6,994
6,993
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Shablonski
Thanatos
10
3 / 2 / 4
5,457
546
4,666
8,137
2,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Shabloogi
Achilles
7
2 / 3 / 6
4,878
488
4,722
8,312
5,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 4 / 5
5,030
503
5,101
5,887
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 1
4,764
476
1,877
6,212
1,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MeSoWhornii
Cthulhu
9
3 / 3 / 5
6,227
623
5,479
11,527
4,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
Nateover9000
Chronos
9
2 / 4 / 3
6,114
611
4,326
6,286
1,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
V87204
Arachne
9
2 / 3 / 0
5,271
527
2,926
8,682
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
hoebrandon
Bacchus
12
6 / 0 / 2
7,583
758
4,829
6,601
6,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 2 / 3
5,719
572
5,566
5,703
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
11
Kills
14
14
Deaths
12
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
W
Cthulhu
MeSoWhornii
Cthulhu
3
3
5
1.83
W
Chronos
Nateover9000
Chronos
2
4
3
0.88
L
Thanatos
Shablonski
Thanatos
3
2
4
2.5
L
Achilles
Shabloogi
Achilles
2
3
6
1.67
W
Arachne
V87204
Arachne
2
3
0
0.67
L
0
4
5
0.63
W
Bacchus
hoebrandon
Bacchus
6
0
2
7
L
1
3
1
0.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,360
Damage
23,126
35,541
Taken
38,799
13,609
Mitigated
15,709
10,082
Healing
10,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,994
3,847
0
3,048
6,993
1,936
0
5,409
1,484
0
33,294
W
Cthulhu
MeSoWhornii
Cthulhu
5,479
800
1,232
2,812
11,527
4,223
27
1,096
10,315
16,609
440
W
Chronos
Nateover9000
Chronos
4,326
1,880
137
405
6,286
1,191
1,987
396
5,824
23,772
1,476
L
Thanatos
Shablonski
Thanatos
4,666
668
0
4,654
8,137
2,762
0
3,305
4,562
0
35,952
L
Achilles
Shabloogi
Achilles
4,722
824
0
967
8,312
5,754
0
4,426
3,734
0
13,954
W
Arachne
V87204
Arachne
2,926
1,820
0
2,054
8,682
2,810
0
647
7,988
0
30,627
L
5,101
720
0
738
5,887
1,610
0
3,566
1,965
24,136
0
W
Bacchus
hoebrandon
Bacchus
4,829
271
0
1,898
6,601
6,264
0
772
5,792
37,369
1,885
L
1,877
309
0
675
6,212
1,547
0
2,232
3,900
0
22,432
W
5,566
249
0
1,486
5,703
1,221
323
1,666
3,779
30,958
1,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,124
Gold Earned
30,914
234
Minions Killed
264
0
Camps Cleared
0
1,020,751
Distance Traveled
1,000,115
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,995
600
52
5
0
175,818
0
W
Cthulhu
6,227
623
17
2
0
219,618
0
W
Chronos
6,114
611
57
6
0
192,729
0
L
Thanatos
5,457
546
68
7
0
235,885
0
L
Achilles
4,878
488
15
2
0
199,456
0
W
Arachne
5,271
527
52
5
0
201,508
0
L
Nu Wa
5,030
503
58
6
0
185,891
0
W
Bacchus
7,583
758
83
8
0
190,315
0
L
Loki
4,764
476
41
4
0
223,701
0
W
Janus
5,719
572
55
6
0
195,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role