Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
HITB0X72
Cthulhu
Level 89
God Stats
8W - 3L
1,823 SR
Queue Stats
98W - 86L
1,528 Elo+
Party 1
Medusa
Medusa
The Assassino20
Medusa
Level 175
God Stats
4W - 3L
1,725 SR
Queue Stats
105W - 101L
1,501 Elo+
Solo
Ymir
Ymir
dillong12101
Ymir
Level 140
God Stats
21W - 12L
1,553 SR
Queue Stats
95W - 83L
1,525 Elo+
Party 1
Shiva
Shiva
kevqb1
Shiva
Level 148
God Stats
89W - 59L
1,602 SR
Queue Stats
678W - 682L
1,498 Elo+
Solo
Team Averages
Level 141
1,641 SR
1,510 Elo+

VS

Team Averages
Level 154
1,500 SR
1,527 Elo+
Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LiliMii
Sol
Level 149
God Stats
5W - 6L
1,559 SR
Queue Stats
209W - 198L
1,594 Elo+
Solo
Sylvanus
Sylvanus
TheSnowFoxx
Sylvanus
Level 155
God Stats
3W - 4L
1,430 SR
Queue Stats
56W - 48L
1,562 Elo+
Solo
Fenrir
Fenrir
iArceus
Fenrir
Level 148
God Stats
12W - 14L
1,529 SR
Queue Stats
131W - 128L
1,543 Elo+
Solo
Yemoja
Yemoja
tommysmokes
Yemoja
Level 160
God Stats
35W - 38L
1,480 SR
Queue Stats
161W - 169L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 2 / 0
3,240
648
1,606
6,337
1,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
HITB0X72
Cthulhu
7
4 / 0 / 1
4,184
837
3,759
2,623
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 0 / 1
3,831
766
2,262
3,329
856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 1 / 0
3,451
690
818
2,963
904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shiva
kevqb1
Shiva
6
1 / 1 / 3
3,641
728
1,677
3,321
918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 4 / 0
3,299
660
1,078
4,566
1,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sol
6
0 / 1 / 0
3,566
713
1,857
3,506
792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TheSnowFoxx
Sylvanus
8
3 / 0 / 0
4,679
936
4,690
3,531
1,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
iArceus
Fenrir
6
1 / 2 / 0
3,563
713
2,179
4,126
1,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
4
0 / 0 / 1
3,155
631
351
1,956
986
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
4
4
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
0
0
L
Rama
 
Rama
0
4
0
0
W
Cthulhu
HITB0X72
Cthulhu
4
0
1
4.5
L
Sol
0
1
0
0
W
1
0
1
1.5
L
Sylvanus
TheSnowFoxx
Sylvanus
3
0
0
3
W
1
1
0
1
L
Fenrir
iArceus
Fenrir
1
2
0
0.5
W
Shiva
kevqb1
Shiva
1
1
3
2.5
L
Yemoja
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,122
Damage
10,155
18,573
Taken
17,685
5,268
Mitigated
5,592
5,783
Healing
5,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,606
59
0
1,545
6,337
1,651
0
3,331
3,006
0
15,580
L
Rama
 
Rama
1,078
891
0
823
4,566
1,065
0
1,854
2,406
0
14,627
W
Cthulhu
HITB0X72
Cthulhu
3,759
347
94
640
2,623
939
21
233
2,390
15,883
1,180
L
Sol
1,857
634
0
1,186
3,506
792
0
235
3,271
16,672
0
W
2,262
820
0
1,694
3,329
856
0
1,617
1,712
0
25,194
L
Sylvanus
TheSnowFoxx
Sylvanus
4,690
2,196
0
2,026
3,531
1,440
0
414
3,117
21,317
6,848
W
818
283
0
1,136
2,963
904
0
1,106
1,857
12,396
333
L
Fenrir
iArceus
Fenrir
2,179
497
0
1,029
4,126
1,309
0
846
3,228
0
16,623
W
Shiva
kevqb1
Shiva
1,677
203
55
619
3,321
918
0
118
3,203
0
13,162
L
Yemoja
351
216
203
569
1,956
986
0
679
1,153
2,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,347
Gold Earned
18,262
156
Minions Killed
137
0
Camps Cleared
0
596,555
Distance Traveled
468,017
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,240
648
26
5
0
115,220
0
L
Rama
3,299
660
32
6
0
99,507
0
W
Cthulhu
4,184
837
31
6
0
133,392
0
L
Sol
3,566
713
33
7
0
105,937
1
W
Medusa
3,831
766
32
6
0
95,694
2
L
Sylvanus
4,679
936
36
7
0
82,521
0
W
Ymir
3,451
690
38
8
0
117,746
0
L
Fenrir
3,563
713
34
7
0
129,112
1
W
Shiva
3,641
728
29
6
0
134,503
4
L
Yemoja
3,155
631
2
0
0
50,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role