Player Matchup

Olorun
Olorun
ASAP Skzrrrt
Olorun
Level 62
God Stats
6W - 4L
1,673 SR
Queue Stats
73W - 64L
1,528 Elo+
Solo
Ymir
Ymir
SilentlyFalling
Ymir
Level 63
God Stats
12W - 5L
1,730 SR
Queue Stats
379W - 393L
1,350 Elo+
Party 1
Mercury
Mercury
Snivy
Mercury
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 64L
1,401 Elo+
Party 1
Cupid
Cupid
T0xicVixen
Cupid
Level 62
God Stats
23W - 24L
1,386 SR
Queue Stats
245W - 262L
1,334 Elo+
Party 1
Odin
Odin
xXILoveKurumiXx
Odin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,287 Elo+
Solo
Team Averages
Level 69
1,558 SR
1,380 Elo+

VS

Team Averages
Level 104
1,589 SR
1,433 Elo+
Odin
Odin
AboveThemAll
Odin
Level 88
God Stats
10W - 5L
1,570 SR
Queue Stats
198W - 177L
1,420 Elo+
Solo
Baron Samedi
Baron Samedi
Junky Boy235
Baron Samedi
Level 122
God Stats
11W - 4L
1,833 SR
Queue Stats
85W - 69L
1,479 Elo+
Party 2
Hachiman
Hachiman
Mighty Thor031
Hachiman
Level 66
God Stats
21W - 22L
1,504 SR
Queue Stats
214W - 246L
1,415 Elo+
Solo
Fenrir
Fenrir
Mini otaku3074
Fenrir
Level 89
God Stats
10W - 15L
1,438 SR
Queue Stats
310W - 306L
1,407 Elo+
Solo
Zeus
Zeus
TickleMyWiggles
Zeus
Level 154
God Stats
3W - 2L
1,600 SR
Queue Stats
380W - 364L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
2 / 2 / 2
7,233
603
4,083
6,976
2,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

9
0 / 4 / 1
5,102
425
4,983
8,679
2,423
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Snivy
Mercury
11
3 / 5 / 1
6,262
522
6,445
10,839
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
8
0 / 4 / 1
5,017
418
4,340
7,992
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 4 / 0
5,356
446
3,051
5,757
4,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,853
571
2,831
6,398
4,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Junky Boy235
Baron Samedi
11
4 / 1 / 7
7,347
612
7,034
10,803
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hachiman
12
5 / 0 / 1
6,949
579
6,456
7,050
2,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 3 / 4
7,032
586
5,566
10,405
4,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 2
7,092
591
3,530
5,064
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
19
19
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
2
2
2
1.5
W
3
1
1
3.5
W
Baron Samedi
Junky Boy235
Baron Samedi
4
1
7
7.5
W
Hachiman
5
0
1
5.5
W
5
3
4
2.33
L
0
4
1
0.13
L
Mercury
Snivy
Mercury
3
5
1
0.7
L
Cupid
0
4
1
0.13
W
2
1
2
3
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,902
Damage
25,417
40,243
Taken
39,720
14,349
Mitigated
20,352
9,498
Healing
14,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
4,083
1,896
169
2,663
6,976
2,274
0
3,590
3,118
44,327
5,469
W
2,831
1,344
0
1,506
6,398
4,595
71
0
6,085
0
31,046
W
Baron Samedi
Junky Boy235
Baron Samedi
7,034
975
829
4,836
10,803
7,393
406
3,489
7,314
26,072
0
W
Hachiman
6,456
3,715
0
4,319
7,050
2,084
704
1,636
5,414
0
44,333
W
5,566
1,576
0
2,307
10,405
4,541
0
1,443
8,892
0
39,936
L
4,983
1,040
0
750
8,679
2,423
0
2,664
6,015
26,703
965
L
Mercury
Snivy
Mercury
6,445
2,629
0
3,247
10,839
3,090
0
2,034
8,719
0
38,462
L
Cupid
4,340
2,370
197
2,084
7,992
1,989
96
2,079
5,913
0
24,821
W
3,530
423
0
1,135
5,064
1,739
20
2,576
2,488
38,399
1,443
L
3,051
1,112
0
388
5,757
4,573
0
0
5,603
0
16,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,970
Gold Earned
35,273
248
Minions Killed
329
0
Camps Cleared
0
1,097,951
Distance Traveled
1,156,293
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,233
603
85
7
0
216,485
1
W
Odin
6,853
571
51
4
0
237,789
6
W
Baron Samedi
7,347
612
19
2
0
205,879
2
W
Hachiman
6,949
579
90
8
0
230,542
1
W
Fenrir
7,032
586
69
6
0
265,163
0
L
Ymir
5,102
425
40
3
0
218,107
0
L
Mercury
6,262
522
61
5
0
257,365
0
L
Cupid
5,017
418
36
3
0
198,965
2
W
Zeus
7,092
591
100
8
0
216,920
0
L
Odin
5,356
446
26
2
0
207,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role