Player Matchup

Ymir
Ymir
Aybeg
Ymir
Level 154
God Stats
1W - 2L
1,752 SR
Queue Stats
85W - 81L
1,349 Elo+
Solo
Osiris
Osiris
Braceus
Osiris
Level 101
God Stats
5W - 5L
1,549 SR
Queue Stats
54W - 54L
1,475 Elo+
Party 2
Scylla
Scylla
LLLCUBED
Scylla
Level 149
God Stats
0W - 2L
1,285 SR
Queue Stats
159W - 146L
1,505 Elo+
Party 2
Izanami
Izanami
stepan_zenit
Izanami
Level 146
God Stats
13W - 15L
1,381 SR
Queue Stats
329W - 337L
1,465 Elo+
Solo
Ravana
Ravana
xzachm
Ravana
Level 118
God Stats
6W - 2L
1,921 SR
Queue Stats
106W - 102L
1,483 Elo+
Solo
Team Averages
Level 134
1,578 SR
1,455 Elo+

VS

Team Averages
Level 87
1,595 SR
1,493 Elo+
Charybdis
Charybdis
Bloodstxrm
Charybdis
Level 84
God Stats
3W - 2L
1,799 SR
Queue Stats
46W - 46L
1,480 Elo+
Party 1
Ymir
Ymir
HashiramaLB19
Ymir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 106L
1,393 Elo+
Solo
King Arthur
King Arthur
Shr1kez
King Arthur
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 69L
1,526 Elo+
Party 1
Cliodhna
Cliodhna
YØkaiX
Cliodhna
Level 88
God Stats
3W - 1L
1,571 SR
Queue Stats
23W - 20L
1,553 Elo+
Party 1
Vulcan
Vulcan
sztanganabanie
Vulcan
Level 89
God Stats
11W - 12L
1,604 SR
Queue Stats
463W - 421L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aybeg
Ymir
10
0 / 3 / 2
6,122
437
2,248
11,370
7,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Osiris
Braceus
Osiris
11
0 / 5 / 0
6,231
445
3,611
13,737
7,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
LLLCUBED
Scylla
13
1 / 5 / 1
6,959
497
6,943
7,420
1,971
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
stepan_zenit
Izanami
6
0 / 0 / 0
5,130
366
2,830
1,889
403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
xzachm
Ravana
12
2 / 1 / 0
6,504
465
4,593
6,283
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bloodstxrm
Charybdis
13
2 / 2 / 4
7,334
524
5,969
6,047
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 1 / 3
7,614
544
4,148
10,676
7,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Shr1kez
King Arthur
14
6 / 0 / 3
8,857
633
8,371
10,514
7,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cliodhna
YØkaiX
Cliodhna
15
3 / 0 / 2
8,319
594
3,520
8,961
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
2 / 0 / 5
8,906
636
6,607
3,705
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
14
14
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
Aybeg
Ymir
0
3
2
0.33
W
Charybdis
Bloodstxrm
Charybdis
2
2
4
2
L
Osiris
Braceus
Osiris
0
5
0
0
W
1
1
3
2.5
L
Scylla
LLLCUBED
Scylla
1
5
1
0.3
W
King Arthur
Shr1kez
King Arthur
6
0
3
7.5
W
Cliodhna
YØkaiX
Cliodhna
3
0
2
4
L
Izanami
stepan_zenit
Izanami
0
0
0
0
W
2
0
5
4.5
L
Ravana
xzachm
Ravana
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,225
Damage
28,615
40,699
Taken
39,903
20,804
Mitigated
20,307
8,379
Healing
15,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Aybeg
Ymir
2,248
187
0
1,120
11,370
7,666
0
5,130
6,139
14,449
0
W
Charybdis
Bloodstxrm
Charybdis
5,969
3,554
0
2,764
6,047
1,712
2,458
1,436
4,611
0
38,378
L
Osiris
Braceus
Osiris
3,611
2,137
0
3,552
13,737
7,979
0
1,512
12,165
0
38,401
W
4,148
998
75
2,966
10,676
7,139
66
3,507
7,169
27,526
1,664
L
Scylla
LLLCUBED
Scylla
6,943
740
0
1,644
7,420
1,971
0
2,332
4,864
62,168
0
W
King Arthur
Shr1kez
King Arthur
8,371
714
0
3,062
10,514
7,346
189
1,514
9,000
219
51,834
W
Cliodhna
YØkaiX
Cliodhna
3,520
100
0
6,061
8,961
3,062
0
1,466
7,495
0
71,433
L
Izanami
stepan_zenit
Izanami
2,830
1,920
71
1,098
1,889
403
0
381
1,508
0
18,693
W
6,607
170
0
911
3,705
1,048
0
1,359
2,346
54,215
1,819
L
Ravana
xzachm
Ravana
4,593
1,379
0
894
6,283
2,785
0
805
5,374
0
45,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,946
Gold Earned
41,030
295
Minions Killed
414
0
Camps Cleared
0
1,174,199
Distance Traveled
1,470,035
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,122
437
14
1
0
228,836
6
W
Charybdis
7,334
524
77
6
0
256,039
2
L
Osiris
6,231
445
55
4
0
256,831
0
W
Ymir
7,614
544
32
2
0
235,799
1
L
Scylla
6,959
497
106
8
0
250,359
2
W
King Arthur
8,857
633
78
6
0
300,723
4
W
Cliodhna
8,319
594
116
8
0
364,424
0
L
Izanami
5,130
366
37
3
0
124,038
2
W
Vulcan
8,906
636
111
8
0
313,050
3
L
Ravana
6,504
465
83
6
0
314,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role