Player Matchup

Ymir
Ymir
AeryckT
Ymir
Level 7
God Stats
0W - 1L
1,768 SR
Queue Stats
0W - 2L
1,262 Elo+
Party 2
Baron Samedi
Baron Samedi
Bellicosus
Baron Samedi
Level 172
God Stats
2W - 2L
1,700 SR
Queue Stats
365W - 347L
1,539 Elo+
Solo
Achilles
Achilles
Bonnapa
Achilles
Level 159
God Stats
1W - 5L
1,571 SR
Queue Stats
313W - 345L
1,546 Elo+
Solo
Nu Wa
Nu Wa
Eydderh
Nu Wa
Level 159
God Stats
122W - 104L
1,639 SR
Queue Stats
200W - 206L
1,549 Elo+
Solo
Nut
Nut
Lukimyay
Nut
Level 129
God Stats
0W - 2L
1,328 SR
Queue Stats
3W - 6L
1,472 Elo+
Party 2
Team Averages
Level 125
1,601 SR
1,473 Elo+

VS

Team Averages
Level 142
1,533 SR
1,480 Elo+
Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
GhastlyGB
Cu Chulainn
Level 154
God Stats
6W - 6L
1,642 SR
Queue Stats
63W - 50L
1,610 Elo+
Party 1
Artemis
Artemis
Glacement
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,578 Elo+
Solo
Anubis
Anubis
LilPunky
Anubis
Level 115
God Stats
1W - 1L
1,628 SR
Queue Stats
2W - 3L
1,418 Elo+
Party 1
Vulcan
Vulcan
petit-ced
Vulcan
Level 156
God Stats
1W - 1L
1,394 SR
Queue Stats
2W - 6L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AeryckT
Ymir
13
1 / 4 / 1
8,269
827
2,277
13,207
9,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Baron Samedi
Bellicosus
Baron Samedi
13
0 / 4 / 4
7,910
791
3,728
9,894
8,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Bonnapa
Achilles
14
1 / 5 / 4
8,490
849
7,242
16,675
15,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
Eydderh
Nu Wa
15
1 / 1 / 5
8,642
864
10,820
5,396
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 5 / 1
9,505
951
7,545
12,612
3,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
3 / 1 / 13
10,148
1,015
8,323
12,275
14,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cu Chulainn
GhastlyGB
Cu Chulainn
14
0 / 1 / 12
8,485
849
11,285
11,220
12,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Glacement
Artemis
16
3 / 3 / 7
9,595
960
8,480
8,163
3,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
LilPunky
Anubis
17
11 / 2 / 5
10,384
1,038
10,594
7,977
4,176
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
petit-ced
Vulcan
16
2 / 1 / 9
9,254
925
13,732
3,981
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
65
8
Kills
19
19
Deaths
8
15
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
13
9.5
L
Ymir
AeryckT
Ymir
1
4
1
0.38
L
Baron Samedi
Bellicosus
Baron Samedi
0
4
4
0.5
L
Achilles
Bonnapa
Achilles
1
5
4
0.6
L
Nu Wa
Eydderh
Nu Wa
1
1
5
3.5
W
Cu Chulainn
GhastlyGB
Cu Chulainn
0
1
12
6
W
Artemis
Glacement
Artemis
3
3
7
2.17
W
Anubis
LilPunky
Anubis
11
2
5
6.75
L
5
5
1
1.1
W
Vulcan
petit-ced
Vulcan
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,612
Damage
52,414
57,784
Taken
43,616
38,333
Mitigated
35,630
11,473
Healing
7,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,323
1,709
0
1,806
12,275
14,255
0
5,901
6,226
24,418
0
L
Ymir
AeryckT
Ymir
2,277
474
420
1,616
13,207
9,276
0
7,411
5,796
7,400
0
L
Baron Samedi
Bellicosus
Baron Samedi
3,728
364
1,087
1,152
9,894
8,008
0
6,541
3,353
12,966
408
L
Achilles
Bonnapa
Achilles
7,242
955
0
3,941
16,675
15,561
0
9,471
7,204
0
22,774
L
Nu Wa
Eydderh
Nu Wa
10,820
1,112
0
1,410
5,396
1,584
0
2,665
2,731
35,797
0
W
Cu Chulainn
GhastlyGB
Cu Chulainn
11,285
1,006
0
1,709
11,220
12,680
336
4,065
6,811
1,315
22,321
W
Artemis
Glacement
Artemis
8,480
3,477
0
1,256
8,163
3,132
2,175
1,731
6,273
0
36,861
W
Anubis
LilPunky
Anubis
10,594
664
270
2,049
7,977
4,176
609
2,693
5,173
22,409
0
L
7,545
3,876
0
1,847
12,612
3,904
0
7,386
5,226
0
20,165
W
Vulcan
petit-ced
Vulcan
13,732
0
0
250
3,981
1,387
431
2,435
1,402
38,433
34

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,816
Gold Earned
47,866
164
Minions Killed
235
0
Camps Cleared
0
886,605
Distance Traveled
967,674
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,148
1,015
30
3
0
173,414
0
L
Ymir
8,269
827
14
1
0
174,985
0
L
Baron Samedi
7,910
791
19
2
0
177,113
0
L
Achilles
8,490
849
41
4
0
190,058
0
L
Nu Wa
8,642
864
56
6
0
181,869
0
W
Cu Chulainn
8,485
849
28
3
0
229,526
1
W
Artemis
9,595
960
68
7
0
167,620
0
W
Anubis
10,384
1,038
41
4
0
181,906
0
L
Nut
9,505
951
34
3
0
162,580
0
W
Vulcan
9,254
925
68
7
0
215,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role