Player Matchup

Ares
Ares
 
Ares
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Corps123
Danzaburou
Level 147
God Stats
1W - 4L
1,341 SR
Queue Stats
190W - 188L
1,567 Elo+
Party 2
Osiris
Osiris
RegretZen
Osiris
Level 153
God Stats
7W - 3L
1,602 SR
Queue Stats
91W - 82L
1,596 Elo+
Party 2
Yu Huang
Yu Huang
TrueCow287
Yu Huang
Level 119
God Stats
6W - 6L
1,434 SR
Queue Stats
137W - 99L
1,601 Elo+
Party 3
Fenrir
Fenrir
Zexional
Fenrir
Level 158
God Stats
4W - 4L
1,743 SR
Queue Stats
135W - 112L
1,558 Elo+
Party 3
Team Averages
Level 147
1,524 SR
1,564 Elo+

VS

Team Averages
Level 129
1,600 SR
1,599 Elo+
Mercury
Mercury
Boomnback27
Mercury
Level 128
God Stats
11W - 4L
1,899 SR
Queue Stats
155W - 87L
1,653 Elo+
Party 1
Apollo
Apollo
ThatNerdLOL
Apollo
Level 154
God Stats
5W - 7L
1,469 SR
Queue Stats
412W - 369L
1,579 Elo+
Solo
Raijin
Raijin
TiamatTingler
Raijin
Level 135
God Stats
9W - 9L
1,506 SR
Queue Stats
153W - 136L
1,589 Elo+
Party 1
Terra
Terra
swiftkillex
Terra
Level 122
God Stats
2W - 0L
1,699 SR
Queue Stats
137W - 106L
1,587 Elo+
Party 1
King Arthur
King Arthur
wizeasscanBnuts
King Arthur
Level 106
God Stats
4W - 5L
1,427 SR
Queue Stats
266W - 232L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 3 / 4
5,409
492
4,290
7,770
4,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
Corps123
Danzaburou
9
0 / 4 / 1
5,108
464
3,730
8,561
2,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
RegretZen
Osiris
11
1 / 2 / 0
6,220
565
6,563
12,444
7,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yu Huang
TrueCow287
Yu Huang
11
2 / 0 / 3
6,520
593
6,605
5,054
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
Zexional
Fenrir
12
3 / 3 / 1
6,119
556
3,460
7,849
3,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Boomnback27
Mercury
12
2 / 1 / 2
6,491
590
3,610
7,504
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
12
5 / 0 / 2
7,436
676
6,477
5,034
2,145
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 2
6,468
588
5,575
6,047
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 5
6,876
625
3,350
11,666
9,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
wizeasscanBnuts
King Arthur
13
2 / 1 / 0
7,292
663
9,372
10,327
7,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
6
Kills
12
12
Deaths
6
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
3
4
0.67
W
Mercury
Boomnback27
Mercury
2
1
2
3
L
Danzaburou
Corps123
Danzaburou
0
4
1
0.13
L
Osiris
RegretZen
Osiris
1
2
0
0.5
W
Apollo
5
0
2
6
W
1
3
2
0.67
L
Yu Huang
TrueCow287
Yu Huang
2
0
3
3.5
L
Fenrir
Zexional
Fenrir
3
3
1
1.17
W
2
1
5
4.5
W
King Arthur
wizeasscanBnuts
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,648
Damage
28,384
41,678
Taken
40,578
19,855
Mitigated
24,276
13,858
Healing
12,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,290
0
0
1,455
7,770
4,848
0
3,056
4,714
12,753
1,225
W
Mercury
Boomnback27
Mercury
3,610
1,247
0
1,395
7,504
3,419
0
1,927
5,577
0
58,226
L
Danzaburou
Corps123
Danzaburou
3,730
1,283
0
3,328
8,561
2,558
0
730
7,831
0
33,242
L
Osiris
RegretZen
Osiris
6,563
2,613
0
6,314
12,444
7,765
0
0
12,444
0
45,026
W
Apollo
6,477
3,935
0
2,442
5,034
2,145
832
1,770
3,264
0
52,150
W
5,575
471
0
667
6,047
2,415
0
2,435
3,612
47,586
0
L
Yu Huang
TrueCow287
Yu Huang
6,605
805
0
861
5,054
1,612
63
2,552
2,502
48,761
625
L
Fenrir
Zexional
Fenrir
3,460
461
0
1,900
7,849
3,072
0
2,587
5,262
0
37,459
W
3,350
684
1,119
4,399
11,666
9,005
0
4,163
7,503
25,147
0
W
King Arthur
wizeasscanBnuts
King Arthur
9,372
1,936
0
2,407
10,327
7,292
0
0
10,327
0
51,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,376
Gold Earned
34,563
320
Minions Killed
427
0
Camps Cleared
0
1,191,540
Distance Traveled
1,222,078
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,409
492
13
1
0
223,500
0
W
Mercury
6,491
590
95
9
0
307,145
3
L
Danzaburou
5,108
464
49
4
0
208,579
1
L
Osiris
6,220
565
84
8
0
259,953
0
W
Apollo
7,436
676
101
9
0
236,041
0
W
Raijin
6,468
588
100
9
0
217,283
2
L
Yu Huang
6,520
593
105
10
0
216,593
4
L
Fenrir
6,119
556
69
6
0
282,915
0
W
Terra
6,876
625
39
4
0
243,583
3
W
King Arthur
7,292
663
92
8
0
218,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role