Player Matchup

Kuzenbo
Kuzenbo
CaptainBook
Kuzenbo
Level 120
God Stats
69W - 70L
1,517 SR
Queue Stats
425W - 406L
1,501 Elo+
Solo
Hun Batz
Hun Batz
JoshuaAskew1
Hun Batz
Level 153
God Stats
6W - 8L
1,406 SR
Queue Stats
229W - 218L
1,497 Elo+
Solo
Ymir
Ymir
Youreallmankes
Ymir
Level 29
God Stats
7W - 5L
1,597 SR
Queue Stats
94W - 96L
1,476 Elo+
Party 2
Hachiman
Hachiman
itistimmy
Hachiman
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,407 Elo+
Party 2
Yu Huang
Yu Huang
vetvrij_hommel
Yu Huang
Level 38
God Stats
9W - 12L
1,500 SR
Queue Stats
92W - 145L
1,404 Elo+
Party 2
Team Averages
Level 78
1,504 SR
1,457 Elo+

VS

Team Averages
Level 101
1,381 SR
1,457 Elo+
Janus
Janus
DontGiveMeDanza
Janus
Level 100
God Stats
1W - 1L
1,265 SR
Queue Stats
13W - 12L
1,483 Elo+
Party 1
Camazotz
Camazotz
DontGiveMeFrog
Camazotz
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,483 Elo+
Party 1
Amaterasu
Amaterasu
Guiseris
Amaterasu
Level 87
God Stats
2W - 0L
1,151 SR
Queue Stats
130W - 161L
1,427 Elo+
Party 3
Sol
Sol
Okabe_Rin_
Sol
Level 123
God Stats
37W - 27L
1,553 SR
Queue Stats
195W - 177L
1,436 Elo+
Solo
Ra
Ra
v9lar
Ra
Level 101
God Stats
2W - 4L
1,437 SR
Queue Stats
200W - 239L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CaptainBook
Kuzenbo
2
0 / 0 / 0
2,642
528
339
1,139
797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
JoshuaAskew1
Hun Batz
7
1 / 0 / 0
3,602
720
1,029
2,629
615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 1
3,565
713
2,522
3,655
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
itistimmy
Hachiman
5
0 / 2 / 0
3,099
620
1,185
2,981
656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
7
0 / 0 / 0
3,640
728
854
879
203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,537
707
863
1,899
421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
6
0 / 0 / 1
3,514
703
435
3,235
696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Amaterasu
Guiseris
Amaterasu
5
1 / 0 / 1
3,506
701
1,048
3,144
1,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 0 / 1
4,577
915
1,658
2,414
597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ra
6
2 / 1 / 0
3,900
780
2,209
3,842
892
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
CaptainBook
Kuzenbo
0
0
0
0
W
0
0
0
0
W
Camazotz
0
0
1
0.5
W
Amaterasu
Guiseris
Amaterasu
1
0
1
1.5
L
Hun Batz
JoshuaAskew1
Hun Batz
1
0
0
1
W
1
0
1
1.5
L
0
2
1
0.25
L
Hachiman
itistimmy
Hachiman
0
2
0
0
W
Ra
2
1
0
2
L
Yu Huang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,929
Damage
6,213
11,283
Taken
14,534
3,476
Mitigated
4,303
3,858
Healing
8,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
CaptainBook
Kuzenbo
339
190
56
526
1,139
797
0
737
378
2,564
0
W
863
129
0
963
1,899
421
0
695
1,204
12,695
0
W
Camazotz
435
60
0
2,930
3,235
696
0
247
2,962
0
15,454
W
Amaterasu
Guiseris
Amaterasu
1,048
418
0
1,340
3,144
1,697
0
293
2,851
0
9,483
L
Hun Batz
JoshuaAskew1
Hun Batz
1,029
386
0
1,705
2,629
615
0
177
2,420
0
15,846
W
1,658
1,237
0
1,217
2,414
597
827
205
2,209
25,271
2,714
L
2,522
885
0
890
3,655
1,205
0
2,115
1,540
14,043
0
L
Hachiman
itistimmy
Hachiman
1,185
784
0
431
2,981
656
0
1,286
1,554
0
8,380
W
Ra
2,209
327
26
2,101
3,842
892
0
2,001
1,593
15,782
620
L
Yu Huang
854
114
0
250
879
203
0
167
651
15,635
733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,548
Gold Earned
19,034
129
Minions Killed
177
0
Camps Cleared
0
486,644
Distance Traveled
546,690
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
2,642
528
5
1
0
41,851
0
W
Janus
3,537
707
36
7
0
99,607
0
W
Camazotz
3,514
703
35
7
0
122,812
0
W
Amaterasu
3,506
701
15
3
0
119,494
1
L
Hun Batz
3,602
720
42
8
0
132,065
0
W
Sol
4,577
915
60
12
0
107,038
0
L
Ymir
3,565
713
31
6
0
103,323
0
L
Hachiman
3,099
620
16
3
0
97,961
0
W
Ra
3,900
780
31
6
0
97,739
0
L
Yu Huang
3,640
728
35
7
0
111,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role