Player Matchup

Olorun
Olorun
 
Olorun
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DorianSlay
Ares
Level 86
God Stats
16W - 19L
1,509 SR
Queue Stats
205W - 187L
1,491 Elo+
Solo
Horus
Horus
IAMRATEDR
Horus
Level 99
God Stats
3W - 2L
1,500 SR
Queue Stats
76W - 64L
1,539 Elo+
Solo
Artemis
Artemis
SenorLechugx
Artemis
Level 117
God Stats
1W - 2L
1,469 SR
Queue Stats
55W - 48L
1,520 Elo+
Solo
Thoth
Thoth
Snaddy
Thoth
Level 215
God Stats
2W - 5L
1,839 SR
Queue Stats
87W - 66L
1,655 Elo+
Solo
Team Averages
Level 131
1,563 SR
1,541 Elo+

VS

Team Averages
Level 167
1,685 SR
1,545 Elo+
Maui
Maui
Backfire256
Maui
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 226L
1,562 Elo+
Solo
Medusa
Medusa
SorryForGanking
Medusa
Level 164
God Stats
2W - 0L
2,094 SR
Queue Stats
57W - 49L
1,569 Elo+
Solo
Cthulhu
Cthulhu
VeryThoreau
Cthulhu
Level 147
God Stats
27W - 16L
1,682 SR
Queue Stats
290W - 262L
1,539 Elo+
Solo
Chaac
Chaac
iFrageon
Chaac
Level 184
God Stats
3W - 2L
1,463 SR
Queue Stats
353W - 338L
1,519 Elo+
Solo
Kumbhakarna
Kumbhakarna
lMatthes
Kumbhakarna
Level 181
God Stats
5W - 4L
1,689 SR
Queue Stats
221W - 206L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
1 / 0 / 0
3,491
698
1,582
2,875
747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

3
0 / 2 / 0
2,753
551
235
2,608
1,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
IAMRATEDR
Horus
6
2 / 2 / 0
3,471
694
1,496
3,528
1,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
SenorLechugx
Artemis
4
0 / 4 / 1
2,902
580
1,614
3,586
805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Snaddy
Thoth
7
0 / 0 / 1
3,666
733
2,568
1,848
354
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 4
4,059
812
1,607
3,623
1,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
4 / 1 / 2
4,338
868
3,855
1,828
420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
VeryThoreau
Cthulhu
7
0 / 1 / 0
3,701
740
1,515
2,490
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
iFrageon
Chaac
6
0 / 1 / 0
3,441
688
895
4,097
2,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
lMatthes
Kumbhakarna
6
2 / 0 / 0
3,577
715
1,407
3,250
987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
8
8
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
0
0
1
W
2
1
4
4
L
0
2
0
0
L
Horus
IAMRATEDR
Horus
2
2
0
1
L
Artemis
SenorLechugx
Artemis
0
4
1
0.13
L
Thoth
Snaddy
Thoth
0
0
1
0.5
W
4
1
2
5
W
Cthulhu
VeryThoreau
Cthulhu
0
1
0
0
W
Chaac
iFrageon
Chaac
0
1
0
0
W
Kumbhakarna
lMatthes
Kumbhakarna
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,495
Damage
9,279
14,445
Taken
15,288
4,017
Mitigated
5,836
4,975
Healing
5,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
1,582
334
60
1,143
2,875
747
0
1,162
1,469
16,238
2,254
W
1,607
552
13
1,567
3,623
1,498
45
160
3,463
8,644
4,726
L
235
34
0
528
2,608
1,042
0
709
1,899
1,689
153
L
Horus
IAMRATEDR
Horus
1,496
941
115
1,531
3,528
1,069
0
1,113
2,335
0
14,896
L
Artemis
SenorLechugx
Artemis
1,614
747
0
185
3,586
805
0
723
2,863
0
10,388
L
Thoth
Snaddy
Thoth
2,568
329
0
1,413
1,848
354
0
282
1,566
21,209
0
W
3,855
1,430
0
495
1,828
420
568
75
1,753
0
19,881
W
Cthulhu
VeryThoreau
Cthulhu
1,515
75
0
930
2,490
796
0
1,486
1,004
16,658
615
W
Chaac
iFrageon
Chaac
895
155
0
1,672
4,097
2,135
0
2,397
1,700
0
16,111
W
Kumbhakarna
lMatthes
Kumbhakarna
1,407
343
0
1,084
3,250
987
0
216
3,034
11,606
4,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,283
Gold Earned
19,116
125
Minions Killed
144
0
Camps Cleared
0
427,716
Distance Traveled
506,818
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
3,491
698
35
7
0
86,754
0
W
Maui
4,059
812
29
6
0
100,247
1
L
Ares
2,753
551
1
0
0
50,325
1
L
Horus
3,471
694
33
7
0
109,865
0
L
Artemis
2,902
580
20
4
0
87,901
0
L
Thoth
3,666
733
36
7
0
92,871
0
W
Medusa
4,338
868
17
3
0
89,089
0
W
Cthulhu
3,701
740
36
7
0
108,409
2
W
Chaac
3,441
688
34
7
0
89,450
0
W
Kumbhakarna
3,577
715
28
6
0
119,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role